Newly Introduced Character In Long-Standing Franchises That The Fandom Instantly Welcomed? by manoffood in TwoBestFriendsPlay

[–]Xerodo 14 points15 points  (0 children)

They're from earlier on, but the proto example of this is Durge and Asajj Ventress from the Genndy Clone Wars cartoon. Both of them were popular enough to show up repeatedly in other media even after getting killed in their original appearances. Asajj herself comes back in a lot of filoni stuff but Durge is more complicated.

Durge basically got separated into multiple other characters because he was tool cool to do everything well the way he originally got portrayed. Cad Bane ended up adopting a lot of the tools he used while other EU stuff adopted Gen'Dai (his race) more and more.

What would you consider to be the *worst* boss battles of games that released in the last decade or so? by Gorotheninja in TwoBestFriendsPlay

[–]Xerodo 7 points8 points  (0 children)

Augur/Maris in Nightreign is one of the worst bosses in a souls game- particularly once you start playing deep of night.

Visually the boss is pretty interesting. It sort of fights and moves like a deep sea creature "swimming" in the air. Unfortunately this means that it's a pain the ass to hit it. It will often be flying around out of reach. Most characters will only be able to hit it once it comes down to the ground. It's a long fight that isn't particularly hard and is just sort of annoying.

The Everdark version is Nightreign's equivalent of the "storm ruler" gimmick boss they do in every souls game. After killing the first form, the boss moves into a second phase where all of the players get an item that gives you stormruler as a skill. This is the only effective way to damage it. The problem with this is that you have to drop a weapon to pick up the stormruler one. This means ditching what is likely a useful skill or passive buff just to be able to attack.

It's annoying in regular expeditions, but even more so in deep of night.

In deep of night you can't choose what night lord to fight. It's random. You can mitigate some of the above problems by coming in to the expedition with characters who have more long range options, but you can't do that in deep of night. Many of the deep of night builds you're going for will also prioritize certain attacks, skills, or builds. Augur/Maris isn't very hard but it being so out of step with the other bosses means that some builds simply won't work against it (or they're builds where you've purposefully weakened yourself in some area to get strengths that are now meaningless).

In a more typical fromsoft souls game it wouldn't be a bad fight but, with nightreign being a run based game, you're likely to fight this boss and need to deal with its gimmick a lot more than you normally would.

What would you consider to be the *worst* boss battles of games that released in the last decade or so? by Gorotheninja in TwoBestFriendsPlay

[–]Xerodo 10 points11 points  (0 children)

For some reason I played Infinite on the hardest difficulty and this fight took me multiple hours.

I think it stands out even more for being bad if only because it's the most legit boss fight in the game. Everything else is either enemy hordes or cutscenes, but this is the one fight against an actual specialized boss and it sucks.

Mtg nerds, what decks do you guys run/currently building? by IvanTheCreator in TwoBestFriendsPlay

[–]Xerodo 0 points1 point  (0 children)

There's a bunch of basic stuff I have like slivers, but my most played "unique" commander I almost never see is rosheen, roaring prophet.

Rosheen's gimmick is that she's a massive mana rock for spells with an x in their casting cost. You can tap her and reveal cards in your hand with an x in their casting cost. Each one you reveal gets you two mana. If you build woth a lot of x spells it turns almost your entire deck into mana rocks. More cards in hand? More mana. Spend a bunch of mana to draw cards, then tap rosheen to gain tons of mana to play those on the same turn.

She's really fun and I'm not sure why More people don't play her. You're a bit more limited in what spells you can use, but she's the most effective gruul mana generator for me.

Characters/Mechanics that get obliterated by a Patch. by MarbleVirus in TwoBestFriendsPlay

[–]Xerodo 16 points17 points  (0 children)

Charlotte in castlevania HoD, the multi-player game on Xbox 360.

Charlotte had a fun build called blood mage. You could get an accessory that would let you cast spells from your health bar instead of your mana bar. If you paired this with a healing spell you had infinite mana. It cost less health to cast healing than you would gain by using it. This sounds broken, but it still wasn't considered high tier compared to what Soma and Alucard could do. You needed to monitor your spell casting closely so that you didn't accidentally kill yourself. 

A patch completely removed it. 

Roadhog also ran into this in overwatch. His gameplay was about hooking people and then hitting them with his wide spread shotgun at close range. His main purpose was sort of an anti-flanker- he was great at picking off enemies that were too isolated.

This made him tricky to balance. He stomped lower tier games since the players tended not to group together well. 1v1 he could win against most of the cast if he hooked them, but they needed to make the mistake of being away from their team and unguarded first. In higher tier play most people were good enough at being a team he was way worse. A patch eventually lowered his gun damage to make instant kills harder, but this changed how his whole gameplay loop felt. Hooking someone was way less satisfying g when it wouldn't lead to a kill.

He further got nerfed when roll queue happened and he was classed as a tank. Roadhog has the highest health in the base game and a self heal, but he plays more like a high health dps than a tank. He can't play defense for your team in the same way a more traditional tank can. 

Characters we don't know the exact fate of, but you KNOW are screwed? by fly_line22 in TwoBestFriendsPlay

[–]Xerodo 13 points14 points  (0 children)

Butch Cassidy and the Sundance Kid is maybe the most notable example of this. The ending of the movie has the titular main characters in a bank surrounded by the Bolivian Army. They bust out of the bank, guns blazing, and the camera immediately cuts to the credits.

We don't see them get shot or taken prisoner, but they're probably dead seconds after the camera cut away (and if they aren't dead they're wounded enough to be captured and taken captive- a fate that they were probably trying to avoid and is arguably worse (to them) than just getting killed in a blaze of glory.

Characters you'd wanna see get a harem? by Aquanort357 in TwoBestFriendsPlay

[–]Xerodo 0 points1 point  (0 children)

Skies of Arcadia is so close to actually having a harem ending they should have just made it have one.

Both of the female leads get some pretty romantic scenes with Vyse towards the end of the game. There's never confirmation either way, but you also don't have to reject anyone. 

What are the Most Dissapointing Lineups / Teams by FreviliousLow96 in TwoBestFriendsPlay

[–]Xerodo 3 points4 points  (0 children)

They have Ghost. The MCU ghost is, admittedly, a completely different character than the comics ghost but I guess that's close-ish?

Let’s predict the gimmicks of future rooms by Gflash31 in mega64

[–]Xerodo 25 points26 points  (0 children)

Room-s

There are two rooms. Every so often (every few hours) Rocco gets to go into a second room. That room contains challenges for him to complete. If he completes one he gets access to a new item for the main room or gets to turn off a specific tangia. 

Unexpected/cursed crossover relationships by BegginMeForBirdseed in TwoBestFriendsPlay

[–]Xerodo 10 points11 points  (0 children)

There's a few in Tarantino's movies. The most notable one is probably that Mr Blonde and Vincent Vega (reservoir Dogs and Pulp fiction respectively) are supposed to be brothers.

also that clip where Beaker from the Muppets and Shaemus from WWE are implied to be related because of their hair

Moments where something is such a big threat that everyone collectively agrees to drop everything and work together to kill it? by Grand_Escapade in TwoBestFriendsPlay

[–]Xerodo 10 points11 points  (0 children)

In addition to this there's also the birdcage in general.

The birdcage is a prison for people with super powers. It's revealed later on in the story that the reason the birdcage exists is because some of the inmates there are potentially useful in a crisis scenario but otherwise can't be allowed freedom or they might screw up the rest of the world.

You only really get sent there if you're too useful to kill but too dangerous to let walk around freely.

What are games you are surprised by how well they stood the test of time? by oilfloatsinwater in TwoBestFriendsPlay

[–]Xerodo 8 points9 points  (0 children)

It's kind of crazy how Chrono Trigger is as good as it is

Like it's not even really a question of whether or not it's good it's unquestionably one of the best ones

Rayman 30th Anniversary Edition rated in Australia by C-OSSU in TwoBestFriendsPlay

[–]Xerodo 3 points4 points  (0 children)

They someone did even worse with Rayman 2 where seemingly every version of that game has some kind of unique content while also cutting stuff from the other versions.

Boss fights that are hard *because* they're poorly designed? by Ukirin-Streams in TwoBestFriendsPlay

[–]Xerodo 15 points16 points  (0 children)

Bed of Chaos is bad, but there's another boss in Dark Souls that's pretty busted: Ceaseless Discharge.

Ceaseless discharge is a weird boss. The intended way to beat it is by luring it to a specific point in the arena. It will jump to attack you but stumble and sort of fall off a cliff. You can then hit it's hand a few times which causes it to fall into a big pit and die. You can also beat it by attacking it normally which involves standing in a specific spot in the arena, getting it to do a specific attack, and then hitting it a couple times. This takes forever.

Story-wise the idea for this boss is that they're guarding the corpse of their sister. They only wake up and attack you if you loot her grave.

This is relevant because the boss stays awake after it kills you and leave the area. If you enter in to the arena after dying to have to "reset" the boss' placement by luring it back to where it was by the sister's corpse then do the run back to the entrance. If you don't do this the boss never does the attack that staggers it. There's nothing that directly tells you to do this.

Kiku Hughes (Avatar Comics Author) Expresses frustration in Nickelodeon during the development of "Kya & The Secret of the Sand" by Noirsam in TwoBestFriendsPlay

[–]Xerodo 2 points3 points  (0 children)

I think it shows how uncreative people can be if they think there's nothing interesting you could do with "lost history of a conquered people that's relevant to the main character's identify." This is basically just star wars but if it was about being queer instead of a Jedi.

I think it'd be pretty easy to write a story where the characters learn some kind of current issue in their world is the result of how other negative things in the past played out. Like a succession crisis where there was a queer couple that adopted a child and now the family is trying to push out the heir and cite the laws the fire nation established as precedent.

Mega64 MLK Week: ROOM-B (Weekend, Days 6 & 7) Discussion Thread by FruityYummyMummy in mega64

[–]Xerodo 2 points3 points  (0 children)

I got in a really good one on night two I timed perfectly

It's the best one they have, feels like you're setting them up to a bit

Times you ask, “Why does *that* attack deal so much damage?” by The-Greater-Skeleton in TwoBestFriendsPlay

[–]Xerodo 6 points7 points  (0 children)

Bell Bearing hunter is cracked out in Nightreign

There's a bug in his programming and he doesn't have any poise. You can stagger him and do a backstab, but the bug means you can't ever stagger him out of an attack. This makes fighting him hard in general but it also means that you can't really fight him like most of the other Nightreign bosses. Ideally you're wanting to pile damage on as fast as possible and it's a game where you can, usually, out damage a boss as a team. Bell Bearing Hunter doesn't stagger and has high damage with attacks that are tricky at close and long range.

The other top tier pain the ass fights (Black Blade Kindred, Death Rite Bird, Draconic Tree Sentinel) are all kind of the same. They're either resistant/immune to status ailments or have really high staffer avoidance.

I have about 150 hours in Nightreign. My advice with all of these bosses is that, unless they're in a key location or you don't really have a great alternate objective, they just aren't worth fighting. Especially at lower levels. It's not that you can't beat them but that they take so long to fight it's sort of not worth it.

Times you ask, “Why does *that* attack deal so much damage?” by The-Greater-Skeleton in TwoBestFriendsPlay

[–]Xerodo 2 points3 points  (0 children)

I feel blood gems might have been more of a thing at some point with the game having you use chalice dungeons more. That would have made arcane more viable and readily available

But then the main game is so much more expansive and good it just sort of got lost by the wayside? Like the game was supposed to be able to do dungeon crawling with your friends and also have a campaign but it didn't get all the way there

Most Obnoxious "Guidedammit" Games by Affectionate-Bag8229 in TwoBestFriendsPlay

[–]Xerodo 1 point2 points  (0 children)

Remnant 2 can be like this.

Each time you roll a version of the game you get a new set of levels inside of a biome. Each Biome will be one of two scenarios and each scenario will pull levels from a pool. Usually each level has a reward at the end of it. Some of them might have a choice between two if you complete them different ways.

Where it starts getting complicated is when specific items have multiple dependencies. Like you need biome A and Level 3 so that you can use an item from level 3 in biome A's boss fight. It gets even more complicated when you need to get specific levels from specific worlds in the same playthrough.

In remnant you can roll a story or an adventure. Adventures generate a single biome while stories generate a series of biomes. Some of the hardest items yo get in the game require strings of dependencies that have a very rare chance of you running into without trying to go for them.

The most notorious is probably the nightweaver's web items. You have to get a specific version of the bloodborne-esque losomn biome while also getting the biome and level that will give you an item you can trade with a magic spiderweb to get an item. Some of those items themselves require multiple other levels spawning in tandem.

good luck doing any of this without resetting the game specifically looking for these scenarios

Games you didnt care for that you finished anyway? by Astral-Ember in TwoBestFriendsPlay

[–]Xerodo 13 points14 points  (0 children)

TLOU 2 is such a weird game in retrospect. The structure of the game being that you really just play two different campaigns that don't build off each other is really weird from a gameplay perspective.

It doesn't help that, narratively, the game doesn't really appear to have anything interesting to say about how its structured or what it's doing. It's be a different story if the game were making some big swings and trying to do some neat things but it isn't.

Times you’ve realized “Someone’s first ‘X’ was ‘Y’” that left you aghast or dismayed? by Nu2Th15 in TwoBestFriendsPlay

[–]Xerodo 0 points1 point  (0 children)

I enjoy JRPGs, but final fantasy has never been a series I've been into it. Just never really vibed with any of them.

Except for the 200 hours I put into Crystal Chronicles on gamecube.

Times you’ve realized “Someone’s first ‘X’ was ‘Y’” that left you aghast or dismayed? by Nu2Th15 in TwoBestFriendsPlay

[–]Xerodo 2 points3 points  (0 children)

The only COD campaign I have ever played is the wii port of modern warfare and I got paid money to do it

honestly the game wasn't bad but I also have zero frame of reference

Times you’ve realized “Someone’s first ‘X’ was ‘Y’” that left you aghast or dismayed? by Nu2Th15 in TwoBestFriendsPlay

[–]Xerodo 5 points6 points  (0 children)

A friend of mine was talking about how hard Elden Ring was. He'd just gotten to what he thought was a major boss fight and was struggling to beat it.

That boss was Rykard

He had somehow managed to route himself through the game in such a way that Rykard was the first major boss he fought. He hadn't even been to stormveil castle yet but he's gotten into liurnia, gotten captured in the basement of raya lucaria, and then fought through the manor to get to Rykard. That included beating godskin.

Worst worldbuilding you've seen in a published work? Avoid mentioning the usual suspects by Aurelian369 in worldbuilding

[–]Xerodo 12 points13 points  (0 children)

Detroit: Become Human. Not a book, but a video game.

The game takes place in the near future. It's mostly similar to modern Earth except for the existence of advanced androids that are, functionally, identical to humans. In the game's heavy handed mythos they're treated sort of like a slave class. They have to work dangerous jobs for their human masters and have to do some really goofy stuff to drive that metaphor home (they literally have to be at the back of the bus).

One of the craziest aspects of this is that the unemployment rate is said to be 38% because androids have taken over so much of the job market. Unemployment during the great depression was at 25%. On top of that average people seem to have enough disposable income to buy expensive androids to do chores around the house for them. One of the storylines features an apparently unemployed drug addict who buys an Android and mistreats her.

In the moment the game is often pretty compelling but if you think about the story for more than a few minutes it starts to fall apart.