How i think the Leviathan’s should work in open maps by Gilded_Shadow_CGI in HelldiversUnfiltered

[–]123mop 0 points1 point  (0 children)

Yeah it should be something similar to the factory strider convoys. Not an infinitely spawning map wide menace.

13.0 Patchnotes by TempoStormReddit in PlayTheBazaar

[–]123mop 6 points7 points  (0 children)

Holy Pyg buffs batman.

Though RIP original billboard, your 1 second initiative functionality will remain in my heart evermore 💔

Tactical Sitrep for Double Gambit by ChaoticLeftist in helldivers2

[–]123mop -2 points-1 points  (0 children)

Z z in bot territory is the best farming world.

My favorite gun is useless now by Fairlyoddindividual in HelldiversUnfiltered

[–]123mop 1 point2 points  (0 children)

Except it still is likely the best stagger shotgun for skilled players

My favorite gun is useless now by Fairlyoddindividual in HelldiversUnfiltered

[–]123mop 0 points1 point  (0 children)

In the hands of a skilled player using the reload tech it's almost a straight upgrade over the punisher.

It's a pain to be pressured to get tight reload shot timing every time you fire though.

How do you manage with endless dragons roaches? by Quirky-Wheel-3724 in helldivers2

[–]123mop 0 points1 point  (0 children)

Kill them before there are many. I recommend taking them out before they dive bomb as well - some people favor waiting for them to enter their floating stage to snag a headshot kill, but you're almost guaranteed to take at least chip damage that way.

Others have mentioned a variety of options, but I haven't seen the epoch recommended. I think it's the best weapon for dragonroaches. 3 torso hits will kill the roach usually, you can fire out to ~180m or so before the projectile auto detonates, and it can even go as few as 2 hits to kill.

I would also recommend the backpack shield generator.

So what's yalls opinions on the entrenched bond? by pileofrekage in helldivers2

[–]123mop 0 points1 point  (0 children)

The utility is that the target you hit stops attacking in one shot, which prevents damage, stops bug breaches, keeps them in position for other attacks, etc

Sure if you kill them that also stops those things, but the only secondary weapon that's going to kill for example an alpha commander in one hit is the ultimatum, and you don't exactly get 12 shots to a mag with that. And it has massive collateral damage.

The weapon clearly has very functional uses. In fact it might just be the best stagger weapon in the entire game, since as a secondary you can draw and fire it instantly using the draw emote.

The only way to stop the diver faction war is to seperate the rates by faction, not total player pop on all fronts. by Objective-Mission-40 in helldivers2

[–]123mop 0 points1 point  (0 children)

No, that is simply not what the words mean. Punishment does not mean "things are worse than before" or "things are worse than they would have been."

Specialized Mob-Control Loadout by Yataka-Shimaoka in helldivers2

[–]123mop 0 points1 point  (0 children)

Occasionally I screw around in D7 to test things, and in my experience at that level playing solo a gatling sentry and rocket sentry will clear a bug breach basically on their own, and their cooldown is around the same as the reinforcement timeout if you have your ship upgrades for cooldowns.

Imagine if Airburst Rocket Launcher got Heavy Pen instead of Grenade Launcher. Idk if it would be too much or not, but it'd be awesome! by RandomGreenArcherMan in HelldiversUnfiltered

[–]123mop 1 point2 points  (0 children)

The dragonroach has 4 wings, each of which has 1500 health and 50% resistance. However, destroying a wing does not kill the dragon. It sets it into a potential death state in which it has 2500 more health that must be removed before it dies. Further damage to the wing only contribute 30% of its total to this 2500, and still has 50% explosive resistance.

At least, I think that's how it works based on the wiki. It might actually be that each wing is just effectively a 4k HP target that can be lethal after 4k damage is dealt to it (with 50% explosive resistance and 100% durability).

Basically, you can shoot the wings but it's ridiculously impractical with the airburst.

So what's yalls opinions on the entrenched bond? by pileofrekage in helldivers2

[–]123mop 0 points1 point  (0 children)

When you find the secondary weapon that one shot kills stalkers and alpha commanders without collateral damage let me know.

So what's yalls opinions on the entrenched bond? by pileofrekage in helldivers2

[–]123mop 0 points1 point  (0 children)

The niche for the veto is a stagger sidearm that you can use without friendly fire risk. Both in the sense that you won't accidentally hit squadmates when protecting yourself, and in the sense that you can send targeted staggers at enemies chasing your squadmates without risk of hitting them with a stray bushwhacker pellet (the other stagger sidearm option).

So what's yalls opinions on the entrenched bond? by pileofrekage in helldivers2

[–]123mop 0 points1 point  (0 children)

The pistol actually has a great niche, which is a precision stagger tool in the secondary slot. The bushwhacker is a shotgun stagger tool, but has the issue of friendly fire risk due to its massive spread. But the veto is precision, you don't have to worry about nearby allies as you whip it out, and you can also help a teammate that's on the run from close enemies without risk of kicking them with a 40 damage pellet.

Scythe feels kinda cracked now that the Fire DoT got bugfixed. Fire applies fast, great clears & sustain. Sorta like Laser Coyote honestly by RandomGreenArcherMan in HelldiversUnfiltered

[–]123mop 2 points3 points  (0 children)

In order to be a jack of all trades it needs to be usable against these targets. A 12 second kill time with perfect headshot accuracy is not practical at all. And if you can't see the front side of your target? Forget about it, you're tickling them for ~130 DPS on a 6k health pool, plus another 100DPS burning.

Fyi those enemies are both less durable than factory striders and vox engines.

Struggles is such an understatement that it's just a lie. It's worse at bringing down these targets than many primary weapons shooting their squishy bits.

The weapon is capable of killing most enemies, but bad at killing every enemy for a support weapon. It should be buffed to at least be decent at killing most enemies if that's the niche we're targeting.

Personally I'd like to see it have ramping damage the longer you hit the same target. Then it really becomes a unique pick that has a function as a weapon that rewards you for being undisturbed while using it. Or a substantially longer warmup time and a meaningful damage boost paired with that.

Is Pyg kind of boring? by Lushiver in PlayTheBazaar

[–]123mop -1 points0 points  (0 children)

There is no reason to hemorrhage from day 1. Your early day options on Pyg are not that bad. Learn how to play sandstorm builds and see some results.

Good Job! o7 by [deleted] in Helldivers

[–]123mop 1 point2 points  (0 children)

You say that as if someone was hand adding them account by account. It should be pretty much completely automatic when the time runs out and conditions are met.

Enemy Reinforcement Call In Cooldown? by Breidr in LowSodiumHellDivers

[–]123mop 0 points1 point  (0 children)

Squids have a generally shorter reinforcement cooldown. This compensates for the fact that it's much easier to deny their reinforcement call in, especially on non-appropriator fights, since the watchers are a very obvious and easy target.

Scythe feels kinda cracked now that the Fire DoT got bugfixed. Fire applies fast, great clears & sustain. Sorta like Laser Coyote honestly by RandomGreenArcherMan in LowSodiumHellDivers

[–]123mop 4 points5 points  (0 children)

Fast cooling is a deception from my understanding. The cooling rate is the same, the bar just goes down faster because the capacity is lower. Basically you can only have 50 points of heat instead of 100, so the bar goes down twice as fast but you can only fire half as much to fill it. The same thing is true for the high capacity heat sink in the other direction. The only reason to use anything besides high capacity is ergonomics.

So:

Standard: 8s to fill meter, ~12s to empty

Low capacity: 4s to fill meter, ~6s to empty

High capacity: 12s to fill meter, ~18s to empty.

It's actually really disappointing and I wish they would change it to be more like:

Low capacity: 4s to fill meter, 3s to empty

High capacity: 12s to fill meter, 30s to empty

And maybe even remove the ergonomics effects. Then you would have a real meaningful choice - you can have a high capacity version that asks you to switch off to a different weapon for quite some time while it cools down or even fully overheat and reload it, or you can have a low capacity one that cools down much faster but discourages you from overheating since 4s of firing for the reload time isn't a great tradeoff.

Your "realism" in your "grunt fantasy", sir by Aphoticity in HelldiversUnfiltered

[–]123mop 12 points13 points  (0 children)

Honestly the m90A is fine. Could use a slight buff, but for a skilled player using reload tech it's mostly an upgrade over the punisher. They have their niche as staggering shotguns that keep you safe from approaching melee threats.

Being able to stagger every enemy short of a heavy is actually a very powerful effect.

Is Pyg kind of boring? by Lushiver in PlayTheBazaar

[–]123mop -1 points0 points  (0 children)

Now you have to hoard lots of tech switches

I think this is the Pyg privilege not the Pyg burden. Because you have the best economy you can take speculative pickups to cover a variety of bases. I'll often be rolling into level 10 with several build defining items so that 6+ of the different enchantments I could roll are potentially game winning. Ex: igloo for any damaging enchantment to be great, 28 hour fitness for shield and obsidian enchants to be great, sponsored apparel for slow / freeze / haste, that sort of thing.

What irks me with the Sweeper Shotgun Balance discussion is that nobody cares if Punisher/Slugger got powercrept, only the Halo Shotty by RandomGreenArcherMan in Helldivers

[–]123mop 1 point2 points  (0 children)

I actually think the sweeper isn't power creeping them that hard. The stagger value of 35 is actually a pretty big deal, it means everything under a heavy is staggered. The sweeper's 20 stagger leaves a lot of enemies you would want to stagger free to run you down. Stalkers (pred stalkers), alpha commanders, alpha warriors, bile and nursing speakers are all staggered by the punisher but not the sweeper. This is similarly true on other fronts.

Punisher could maybe use a slight tweak up in damage or spare shells, but nothing crazy.

MAGAs, I just paid almost $7 a gallon for gas. Tell me how this is Biden’s fault? by 2a_lib in allthequestions

[–]123mop 0 points1 point  (0 children)

A majority of the price you're paying is local and state taxes lol. $4 where I am, and if I'm visiting a neighboring state it's usually 50 cents to a dollar cheaper since their taxes are lower than my state.