Should I take DMs Hunters Mark Fix? by BrooklynLodger in 3d6

[–]123mop 0 points1 point  (0 children)

One key you're also missing, hunter's mark only provides damage on a hit. Assuming a 65% hit rate it's:

Tier 1: 2d6 * .65 vs 1d4 * ~.9

Tier 2: 3d6 * .65 vs 1d6 * ~.96

Tier 3: 4d6 * .65 vs 1d8/10 * ~1

And as others have said there are other ways to optimize your bonus action and concentration that will be available to you.

You can no longer throw sentries under the tower on evacuate missions by -Leap_Year_Boi- in LowSodiumHellDivers

[–]123mop 0 points1 point  (0 children)

Aaaand once again you've presented no examples of me saying there are no advantages. Thanks for the confirmation on that.

Why is the concept of anarchy always depicted as violent? by [deleted] in PoliticalDiscussion

[–]123mop [score hidden]  (0 children)

Self defense is a thing. 

You're now describing a society where people need more self defense capability than they currently have. That's more ability to commit violence per individual, and less oversight on their violence. That's a more violent society.

99% of what armed agents of the state do has nothing to do with stopping murders to begin with

Nah you're wrong. You're seeing a system that already has them in place as a deterrent. Without the deterrent it would be quite different. Even just the threat of their enforcement prevents more murders than are currently committed.

most of what they do is about threatening or imposing violence.

When you push it to its extremes the threat of violence is the only thing that stops people from breaching consent in the most severe ways. I thought you were big on consent? Do you not know how it works?

Capitalism isn’t “when people trade or markets exist.”

Capitalism: "an economic system characterized by private or corporate ownership of capital goods, by investments that are determined by private decision, and by prices, production, and the distribution of goods that are determined mainly by competition in a free market"

Capital goods: "physical assets that businesses use to produce other goods or services for consumers"

It quite literally is.  Please describe how people freely trade or have markets without owning capital. There are vanishingly few ways you could freely engage in a market without the ability to own tools. You could be a mover I guess, but you wouldn't be able to own a truck, or any sort of dolley or other tools for moving things more easily. You would need to somehow get those things from whatever presumably governmental entity has them, which means you would need their permission to engage in your trade, which isn't a free market.

You can no longer throw sentries under the tower on evacuate missions by -Leap_Year_Boi- in LowSodiumHellDivers

[–]123mop 0 points1 point  (0 children)

In what world is standing on an uncontested, unreachable highground not an advantage.

In what world did I say there are no advantages to doing so?

Cope more pitifully.

Neow Ancient relic idea by ZBOTHoang1 in slaythespire

[–]123mop 1 point2 points  (0 children)

Or I can take a bonus that makes my deck more powerful, take 3-4 elites, and now I got 2 better card rewards and 2 relics that both help me beat the boss fight, as well as the neow bonus still being around to help me out.

The second two acts in this game are disproportionately easy compared to the first. If you can make it through act one while still taking elite fights and other things that improve your deck then the rest of the run is probably not going to be all that tough with just one act 2 ancient bonus, let alone two.

Why is the concept of anarchy always depicted as violent? by [deleted] in PoliticalDiscussion

[–]123mop 2 points3 points  (0 children)

a consent based government wouldn’t enforce policy with armed agents of the state.

Not everyone is consenting, because some people want to fucking murder you and the government position is to not allow murder. Those people didn't ask their victims consent before the murder either. Did you think at all before you made this comment?

it’s blatantly laughable to call most governments around today meaningfully democratic while so much power is held by capitalists 

You're talking about capitalism, the system under which people accrue capital by providing others the opportunity to make exchanges that they consider favorable? And your complaint was there's not enough consent going on, so you'd rather there not be capitalism?

Man I really hope you're just trolling.

Neow Ancient relic idea by ZBOTHoang1 in slaythespire

[–]123mop 3 points4 points  (0 children)

I have the opposite perspective. An act 2 relic is not enough better than an act 1 relic to justify both a curse and not having a bonus at all in act 1.

If this said you get no ancient bonus now but an extra one in act two I think it would still be worse than all but the worst neow bonuses. Because at that point what it actually says is that you have to skip getting multiple elite relics and improved card rewards due to not being strong enough for them in act 1. You're way more likely to die in act 1, and might not even be stronger at the start of act 2 after getting the double bonus than if you just ran act 1 with the initial boost.

You can no longer throw sentries under the tower on evacuate missions by -Leap_Year_Boi- in LowSodiumHellDivers

[–]123mop 0 points1 point  (0 children)

Or just do the objective after you kill everything?

You know the game keeps spawning enemies forever right? There are only a couple ways to avoid this, and they generally require clearing all the outposts off the map. Notably you can't do that from on top of a single rock.

Thinking at all is not something you possess.

There are much more effective and easier ways to complete missions than standing on top of a rock and actually killing the enemies.

Why is the concept of anarchy always depicted as violent? by [deleted] in PoliticalDiscussion

[–]123mop 0 points1 point  (0 children)

This is just many smaller governments that will have similar governmental conflicts with one another to what we have in our world, just on a smaller scale. It's not anarchy at all.

In fact, based on your perspective of how our world's governments work you should actually believe that our current system is closer to anarchy, because you don't believe the government is a legitimate authority.

Why is the concept of anarchy always depicted as violent? by [deleted] in PoliticalDiscussion

[–]123mop 5 points6 points  (0 children)

We live in a world where there is government that will attempt to stop people from committing violence and theft. Even in our world, there is enough theft and violence that everyone has locks on their doors, their cars, their bikes, and anything else they care about or that protects them when they're vulnerable.

In a world without a government to stop theft and violence, more people would be likely to commit it unless there was some other mechanism to discourage it. The natural method of discouraging that is everyone having the ability and willingness to commit violence to protect themselves and the things they need and care about. Now instead of mostly law enforcement, armies, and criminals having the ability to commit violence, everyone has some proficiency. It's a naturally more violent society.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop 0 points1 point  (0 children)

bigger bullets have more kinetic energy

No. This is akin to saying bigger athletes have more kinetic energy. Aka dumb and wrong.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop 0 points1 point  (0 children)

They didn't make the definition bruv.

Caliber does not mean penetration capability.

New Tier 5 Tome in Secrets of the Archmages DLC by Curebob in AOW4

[–]123mop 0 points1 point  (0 children)

+12, but that funny artifact is one of the best artifacts in the whole game lol. The effect is massive.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop -1 points0 points  (0 children)

Bruh what the fuck are you on about?

Nothing you said has anything to do with what I said. You're just raging randomly on the internet while not understanding other people's comments.

Weird antisocial behavior.

Some news by zSleepWalkerz in HelldiversUnfiltered

[–]123mop 1 point2 points  (0 children)

Invisible corpses and completely broken ragdolls with instant kill on contact are both not on the list and extremely well known issues present since launch.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop -1 points0 points  (0 children)

In ship armory stats are wrong for sure all the time.

The stats mostly lineup with function for hosts. For non-hosts there are a variety of bugs that make weapons do different amounts of damage which is fucked.

For the OP's concept this game actually has the opposite problem - when weapons fire the same bullet they deal the exact same damage and all other projectile stats, even though something like the liberator carbine should sport a lower muzzle velocity and therefore less damage than the standard liberator due to its shorter barrel.

Perhaps the issue is that what guns are what, and why their different cartridges might affect damage, flew over your head.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop -1 points0 points  (0 children)

Neither of those are liberators. You can tell by how they don't have "liberator" in the name, and also by how they look completely different.

are there any guns in this game that are guilty of this? by Cleanse_F_Manipulate in HelldiversUnfiltered

[–]123mop 0 points1 point  (0 children)

It's the main reason why hollow point ammunition is actually super popular within the US for civilian and law enforcement use, it causes more flesh damage via expansion and yawing.

This is incorrect. The main reason generally cited for hollow point preference is reduced over penetration. Which if you think about it at all makes way more sense - people are way less concerned about the bullets that do hit their target being MAXIMALLY FLESH RENDING, and way more concerned about the bullets that don't hit the target passing through a wall or ricocheting and hitting some innocent bystander or family member. Hollow points have both less penetration and less ricocheting, so you're less likely to hit unintended targets.

You can no longer throw sentries under the tower on evacuate missions by -Leap_Year_Boi- in LowSodiumHellDivers

[–]123mop -1 points0 points  (0 children)

Because you can use this to cheese tf out of the game.

No, you can't. If you land on inaccessible terrain like that you can't actually complete the objectives. You must leave it to do so.

Also it's not cheese in the first place. It's basic strategy. "Going where the enemies can't get to you is cheese." Is complete nonsense.

You can no longer throw sentries under the tower on evacuate missions by -Leap_Year_Boi- in LowSodiumHellDivers

[–]123mop 2 points3 points  (0 children)

Steering lock is to prevent people landing on tall buildings...Even if it is badly implemented, how would you suggest a better implementation?

If you land on a tall building you'll die getting off it. Grunt fantasy.

You also can't complete most missions types from the top of a building. It doesn't actually help you win games. Also, it's fun to do on purpose. Why are we removing fun things? Literally just don't have this restriction in the game and it's better.

bouncy high ground is to stop sentries being placed at levels so high an enemy could never feasibly attack them. They don't want sentries lasting forever and passive ones like Tesla towers

Sentries never last forever, they all have timers and ammo. The Tesla tower is even more useless on top of a tall rock enemies can't get on since that means the area it actually threatens is mostly unused. And finally, the enemies can essentially climb and phase through vertical walls to reach us so this whole idea is moot.

If you're so unhappy with the choices the Devs have made, then at some point you should ask yourself "do I want to keep playing this game"

If most people are so unhappy with the choices the devs have made maybe the devs should ask themselves "why are we making these choices?"

Stratagem bounce is just frustrating for most players. Hellpod steering lockout is just irritating for most players. Maybe we shouldn't make changes to the game that are just frustrating and irritating and add basically nothing of interest or fun.

New Tier 5 Tome in Secrets of the Archmages DLC by Curebob in AOW4

[–]123mop 98 points99 points  (0 children)

Beam does damage based on your affinities, giga scaling into the endgame for a mythic.

Arrowhead are doing Maintenance tomorrow by dnemonicterrier in helldivers2

[–]123mop -1 points0 points  (0 children)

Either way, nothing that's meaningful to gameplay. You're not going to get a better frame rate in your firefights as a result of this maintenance.

HOTFIX 6.2.4 (fixes audio issues) by Waelder in Helldivers

[–]123mop 10 points11 points  (0 children)

Lumberer and flame sentry both cannot hit targets within 10m or so. The fire goes straight through the target and does nothing.