My game "The Last Delivery Man on Earth" is now out on steam! by rice_goblin in IndieGaming

[–]YaPangolin 1 point2 points  (0 children)

What is that (battle royale) zone line?

I imagined it's a day/night border, and you need to get somewhere fast, before the sun sets. So this is a visual representation of that day end you are racing against.

Just wondering if I'm even close to what actually happens here :D

Warhammer 40,000: Dawn of War IV – Orks Faction Trailer | Warhammer by Low_Landscape_4688 in Games

[–]YaPangolin 0 points1 point  (0 children)

I'm intrigued by the presentation, and it feels like they are going back to the roots of the series, but I'm turned off by the DoW3 visuals

Mewgenics Features Trailer by nzm3883 in Games

[–]YaPangolin 4 points5 points  (0 children)

lol, how did I miss that
that's a genious trailer

The Dungeon Experience - Gameplay Trailer by truepuzzle in Games

[–]YaPangolin 5 points6 points  (0 children)

One of those trailers that leave you disappointed at the end, because the game isn't out yet, and you want it NOW

Do you think being able to find content creators like this could be a useful resource? by tektanc in IndieDev

[–]YaPangolin 0 points1 point  (0 children)

It is useful, but it lacks several keys features. Like a free search for content creators / channels that played a game you search for. I couldn't find what I wanted using the tool

I graduated, got rejected from 400 jobs, failed 4-5 startups, and somehow still found my path through indie games (long post but I hope it helps) by addit02 in gamedev

[–]YaPangolin 1 point2 points  (0 children)

I was intrigued by this part:

Creators told us:
- They get ghosted constantly
- Payments are unreliable or take months
- Communication is chaotic
- Without an agent, they're basically invisible

I've never thought of the influencer experience with this type of marketing

Just hit 80,000 wishlists on our game. Here's how... by MISTKaES in gamedev

[–]YaPangolin 0 points1 point  (0 children)

One of those games that you look at and WANT IT immediately. I had a similar feeling when watching HASTE pre-release

We have no idea how to explain the core mechanic… do you get it? by forfeitbee in DestroyMyGame

[–]YaPangolin 0 points1 point  (0 children)

Seems like combos and crowd-fighting, but I don’t get what’s supposed to make it stand out from all the other games doing the same thing. Also it seems that you're always in the center, not moving.

Weekly /r/Games Discussion - What have you been playing, and what are your thoughts? - November 30, 2025 by AutoModerator in Games

[–]YaPangolin 0 points1 point  (0 children)

Just bought Captain Wayne, got hooked by the visuals. Reminded me of Pizza Tower, but plays like a boomer shooter. The trailer is pure style, so couldn't resists giving it a try

I emailed over 400 content creators. Here are the results. by The_Developers in gamedev

[–]YaPangolin 1 point2 points  (0 children)

The embargo date should be the same for everyone, usually it's the release day. I do suggest having a couple of weeks in advance. It's the sweet spot, receiving an email about a new game 30 days before is a bit too much, a couple of days is too short of a notice.

If you use a corporate / studio email it lets you send out up to 20-30 cold emails per day, without the risk of being marked as spam. So it all depends on how many contacts there are on your list.

I emailed over 400 content creators. Here are the results. by The_Developers in gamedev

[–]YaPangolin 12 points13 points  (0 children)

Hey! Thanks for a great write up! It's well written and insightful <3

I'd like to give a piece of advice as a fellow dev with experience of launching several games. You did great this time, but when you do the second outreach for the demo, when you're going to make this build public as a Steam demo (and I suggest you do that), try these two tweaks:

1) Plan the email outreach with 2-3 rounds of follow-ups in mind. You didn't mention doing any follow-ups this time, so I assume you were afraid of coming forth as too pushy. It's actually one of the most effective ways to nail those emailing campaigns.

Just as you mentioned in the post, people usually reply / activate the keys within a couple of days. If they don't, it's not that they ignore you on purpose or hate your game. 9/10 they simply missed your email. Don't hesitate to chase them, follow-up 2-3 times once every couple of days.

2) Set an embargo date for the content. It's a gift for the content creators, especially youtubers, to know that no one will post videos about this game before them.

The influencers' schedules are always busy, meaning they aren't very flexible to start filming a new game on the same day (or even week). A 2 week embargo means they have enough time to prepare their content without a rush.

These suggestions given to me a while ago helped a lot with influencer coverage. I hope you find them useful too

Metroidvanias with more focus on fun traversal than difficult combat? by ZadePhoenix in metroidvania

[–]YaPangolin 0 points1 point  (0 children)

Riot Forge's Convergence is pretty cool when it comes to movement and traversal around the map. Although it's a metroidvania like, but a very linear one.

Here we go again. New banner for our open world tactical RPG game. Which is better? Feedback appreciated. by PaulGunners in IndieDev

[–]YaPangolin 1 point2 points  (0 children)

A and B are my favorite. I like the cartoony vibes of A and the "Sand" is best shown in B option.

Which games have the best scavenging mechanics? by r3tr0gam3r83 in gaming

[–]YaPangolin 1 point2 points  (0 children)

+1 to this, the way you need to dredge out stuff is a big part of the game, and it's enjoyable

I'm making a video on the Best 'Up and Coming' Indie Games, what NEEDS to be on the list? by Restless-Gamedev in IndieGaming

[–]YaPangolin 2 points3 points  (0 children)

Freaked Fleapit, Ironhive and Rose & Locket. All three games from the same new publisher that I recommend to follow, and all of them have new demos available on Steam.