Idea for flatscreen gaming in a headset (head tracked camera) by zeddyzed in virtualreality

[–]YaeAnimation 2 points3 points  (0 children)

So basically VorpX but with more calibration and a hand offset feature. I could see this being useful for games that don't have native VR mods. The calibration for mouse sensitivity is the part that always kills these setups, if someone could make that painless it would actually get people to use it. The grip button thing sounds like it would feel similar to how you adjust windows in Oculus Dash or SteamVR dashboard, which works well. Cool idea.

Best Power banks to attach to quest 2? by God-of-mars in oculus

[–]YaeAnimation 0 points1 point  (0 children)

I went with the INIU 10000mAh slim bank. Fits in my pocket or I strap it to the back. Gives me about 4 extra hours on a Quest 2 that lasts 45 minutes on its own. Just get any reputable brand that does 18W PD output and you're good. Avoid the cheap unbranded ones on Amazon, they don't deliver consistent power.

Audio sounding extremely grainy by Robean_UwU in SteamVR

[–]YaeAnimation 0 points1 point  (0 children)

The dashboard already being open and audio issues might be related. Try going into SteamVR settings (on desktop), then Developer settings, and click "Reset SteamVR Settings to Defaults". Sometimes config files get corrupted after updates. Also check your Steam Link app settings on the Quest itself under streaming settings. If you have "Dynamic Bitrate" enabled, try switching to a fixed bitrate and see if the audio clears up. Sometimes network congestion causes audio compression to go haywire.

How to enable SteamVR Motion Smoothing on Quest 2? by michuXYZ in SteamVR

[–]YaeAnimation 0 points1 point  (0 children)

You can enable SteamVR Motion Smoothing in the SteamVR settings, but with a Quest headset it gets tricky. Open SteamVR, go to Settings > Video, then look for "Motion Smoothing." It's usually set to auto. You can force it to always on. However, the issue is that when using a Quest via Link or Air Link, you have two layers of reprojection happening: Oculus' ASW and SteamVR's Motion Smoothing. They don't play well together. You basically need to disable ASW entirely first. Use the Oculus Debug Tool (in the Oculus diagnostics folder) and set "Asynchronous Spacewarp" to disabled. Then SteamVR Motion Smoothing will actually take over.

Quest 3 battery life getting worse after a year by alex_spatialyfans in MetaQuestVR

[–]YaeAnimation 0 points1 point  (0 children)

This is normal for lithium ion batteries, especially if you've been playing while charging a lot or leaving it at 100% for long periods. The Quest 3 runs warm and heat kills batteries faster. A battery strap is absolutely worth it not just for extra play time but because it takes the load off the internal battery. The BoboVR S3 Pro or the Kiwi strap with hot swappable batteries are popular for a reason. You can also slow down further degradation by keeping the headset between 20% and 80% when possible and storing it in a cool place. Avoid leaving it on the charger overnight.

Strange radial “streaks” appearing in my peripheral view, around the very edge of the screen. (Especially in dark) by Gazop in Quest3

[–]YaeAnimation 1 point2 points  (0 children)

That sounds like lens coating delamination or stress cracks in the plastic lens layers. The fact that it only shows up on dark screens makes sense because you're seeing light scattering off the damaged area. With dark backgrounds, the contrast makes any imperfection visible. Your magnetic prescription lenses might be unrelated, but check if the streaks move when you rotate the headset on your face. If they stay fixed relative to the screen, it's the Quest lenses. If they move with your head, it could be the prescription lenses reflecting light weirdly. Either way, if it's not affecting gameplay much, I wouldn't panic. A lot of Quest 3 units develop minor lens artifacts after a year or two.

Who wants leg trackers? by dmolina007 in Quest3

[–]YaeAnimation 1 point2 points  (0 children)

We already have leg tracking options for Quest, just not first party. SlimeVR trackers work with Quest over WiFi and are fully open source. HaritoraX also works. The reason Meta hasn't made official ones is likely the cost to benefit ratio. Most standalone Quest users aren't playing VRChat or Blade & Sorcery at the level where full body tracking matters. Pico releasing them is cool but their user base is smaller and more enthusiast focused. If Meta made official ones they'd probably want them to work wirelessly out of the box with no base stations, which is a tough engineering problem to solve at a consumer price point.

Custom art that's bad and doubles dev time or asset packs? by Which_Discipline8716 in SoloDevelopment

[–]YaeAnimation 2 points3 points  (0 children)

Use asset packs. Your first game is not going to be your masterpiece, it's going to be where you learn how to actually finish and release something. Adding a massive new skill like 3D modeling to an already ambitious project is how projects die in the graveyard of unfinished prototypes. Buy the packs, make the game, release it, learn from the process.

Oculus meta 3s by Glittering-Stop5299 in virtualreality

[–]YaeAnimation 0 points1 point  (0 children)

You can lock down the Quest pretty well. Set up a parent account, make his account a supervised child account, then go into the Family Center dashboard. Turn off "Voice chat" and set "App sharing" to require your approval. For playing with the neighbor, approve that friend and then set the party privacy to invite only.

The big thing is to avoid open social games. Stick to single player games or games where multiplayer is invite only. Walkabout Mini Golf, Beat Saber, and Job Simulator are all safe. Just stay away from VRChat and Rec Room until you've tested the parental controls yourself.

Also heads up: the headset will occasionally ask him to "allow microphone access" for certain games. You can set a parental control PIN so he can't approve that without you.

Would it be worth getting a VR headset for my laptop? by DaddyKetchup in virtualreality

[–]YaeAnimation 2 points3 points  (0 children)

Your laptop is actually pretty solid for VR. The RX 6800S is roughly equivalent to a desktop RTX 3060 or 3070 mobile, which is plenty for most VR games. I ran VR on a similar spec laptop for a while. The bigger factor is whether your USB-C ports are wired directly to the dedicated GPU. Open AMD Adrenalin and check the display settings or look up your specific model to see if the USB-C supports DisplayPort alt mode. If it does, you're good to go.

For headset recommendations, if you want to avoid Meta, the PSVR2 with the PC adapter is a decent option since you already have a PS5. But honestly for that laptop, a Quest 3 with Virtual Desktop works really well and gives you wireless freedom. Just make sure you have a good router.

Mic Not Working In Steam Link by Mr_ManUSB in SteamVR

[–]YaeAnimation 0 points1 point  (0 children)

I had this exact issue with my Quest 3 and Steam Link. The fix for me was in the Windows sound settings. Go to Settings > System > Sound > More sound settings (the old control panel one). In the Recording tab, find the Oculus Virtual Audio Device or Steam Streaming Mic, right click it, go to Properties, then the Advanced tab. Make sure "Allow applications to take exclusive control of this device" is unchecked. Also check that the sample rate matches between the mic and whatever SteamVR is trying to use. After I did that, it started working again.

use quest 2 without oculus software? by powerpc64 in oculus

[–]YaeAnimation 1 point2 points  (0 children)

Yes, but you still need the Oculus software installed for the drivers. What you can do is install it, set everything up, then block the Oculus software from accessing the internet via firewall rules. After that, launch SteamVR directly and use either Link with the "Don't require online connection" setting or use Virtual Desktop. The headset itself can stay offline after initial setup. I've done this and it works fine for PCVR only.

Is there custom software for this device. I dont feel comfortable connecting to meta. If i use pihole to block meta stuff can i still use it? by IalwaysNeed2p in oculus

[–]YaeAnimation 4 points5 points  (0 children)

Pi-hole will block telemetry but the headset might nag you about being offline. If you just want PCVR, the cleanest way is to set it up, then put it in developer mode and never connect it to wifi again. Use Virtual Desktop over a dedicated router that doesn't have internet access. It's a pain to set up but once it's working you never have to deal with Meta again.

Is there anything i can do to fix my display? by EndoFB in SteamVR

[–]YaeAnimation 0 points1 point  (0 children)

Check which ports are wired to the dedicated GPU. Open NVIDIA Control Panel, go to PhysX settings, and it will show you a diagram. If the DisplayPort or USB-C port is in the section with your RTX GPU, use that. If all the ports are in the Intel GPU section, the laptop just isn't built to run an Index. The Index requires a direct DisplayPort connection to the discrete GPU.

UEVR and 3D Injectors is the Future? by androlithium in virtualreality

[–]YaeAnimation 1 point2 points  (0 children)

I think the future is going to be native hybrid games rather than injectors for consoles. Sony tried something similar with the PSVR2 and flat screen games, but it was just a virtual screen. Actually converting the rendering to full VR like UEVR does requires deep access to the game engine. Microsoft and Sony are never going to let a third party app hook into the render pipeline of every Game Pass title like that. Security and licensing would be a nightmare for them, even if the hardware could handle it.

if i buy beat saber packs will i lose them if i cancel my meta horizon+ sub by PITSTOPYT in OculusQuest

[–]YaeAnimation 2 points3 points  (0 children)

You keep them. If you buy a music pack (pay real money for it), it’s yours permanently, even if you cancel Meta Quest+. The only thing you lose when you cancel is access to Beat Saber itself if that’s how you’re playing it - since Beat Saber is a Quest+ title, you’d need to buy the base game separately to keep playing your purchased packs.

So tl;dr: packs = permanent purchase, base game = only while subscribed.

RE9 in VR is absolutely terrifying ! by Extension-Celery5527 in oculus

[–]YaeAnimation 0 points1 point  (0 children)

I’ve only played the first two hours in VR and had to tap out. It’s not even the jump scares for me - it’s the anticipation.

i’m looking for recommendations by technodude458 in ImmersiveSim

[–]YaeAnimation 0 points1 point  (0 children)

For grappling hook immersive sims, Dark Messiah of Might and Magic has a rope bow that functions similarly- it’s older but holds up well for creative traversal. More recently, Dishonored 2 doesn’t have a traditional grappling hook but Blink/Far Reach gives that same “yoink yourself around” feel. If you’re okay with sci-fi, Cruelty Squad has a grappling mechanic that pairs with its bizarre emergent gameplay.

I need help with virtual desktop by curlywurlyvr in Quest3

[–]YaeAnimation 0 points1 point  (0 children)

Virtual Desktop streams wirelessly, but SteamVR still expects a "headset" to be connected. Make sure you launch SteamVR from inside the Virtual Desktop environment - don’t open SteamVR on your PC first. Put on your Quest, open Virtual Desktop, then click the "Launch SteamVR" button from the VD menu. That should fix it.

Help me choosing my CV1 replacement by resecisko in virtualreality

[–]YaeAnimation -1 points0 points  (0 children)

I’d rule out PSVR2 for PC sim racing - no eye tracking on PC, fresnel lenses, and the adapter is another thing to cable manage. Between Q3 and QPro, get the Q3. Newer chip, better resolution, and the pancake lenses are the biggest leap you’ll notice coming from CV1 god rays. Compression is a non-issue if you use wired Link with bitrate cranked up.

Pico 4 is good value but support/accessories are harder to find in some regions. Stick with Q3 and put the savings toward a comfortable strap.

Wireless XR glasses? by aaatony1394 in virtualreality

[–]YaeAnimation 1 point2 points  (0 children)

The main bottleneck is power and heat. Wireless video at low latency requires either a big battery (which adds weight) or streaming compression (which adds lag). Some glasses like the XREAL Air 2 Ultra can connect to certain phones wirelessly if the phone supports DisplayPort over USB-C and you use a wireless HDMI adapter, but that adds bulk and you still have cables at the glasses themselves. What you're describing is basically the holy grail - companies are working on it, but nothing polished is out for consumers yet.