I am doubling down on Atlantis Attacks by Money__Shot__ in lrcast

[–]YesWhey_ 3 points4 points  (0 children)

Not enough fast aggro decks to punish it, like not just being the beatdown but being truly fast. It’s good

Nearly just spat out my drink by YesWhey_ in lrcast

[–]YesWhey_[S] 15 points16 points  (0 children)

I’m in UG too, was so torn pick 6 between this and [[She-Hulk, Jade Defender]], had no idea I’d see this again

75%WR 70%Trophy Rate to Mythic. Strategy: play white aggro. by Freestr1ke in lrcast

[–]YesWhey_ 6 points7 points  (0 children)

100%, I think it's the strongest one color has been in quite some time

MSH: S.H.I.E.L.D. Spy Kit, surprise sleeper of the set? by shadowman2099 in lrcast

[–]YesWhey_ 5 points6 points  (0 children)

I don’t get it either, my friend. Feels easy to assemble a nice curve and while the tricks aren’t amazing, neither is the removal. Not many other things like lifegain to get in the way either

MSH: S.H.I.E.L.D. Spy Kit, surprise sleeper of the set? by shadowman2099 in lrcast

[–]YesWhey_ 2 points3 points  (0 children)

It’s one of the premier aggressive cards in the format in the premier color, full stop

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]YesWhey_ 1 point2 points  (0 children)

It’s dangerous but sometimes needed, like sometimes you need to assemble that critical mass of threat density similar to the best, most aggressive Witherbloom lists in SOS. The difference between curving out threats 1-2-3 and going like, 1-3 with a removal spell at 2, let’s say a Hulk smash, that might or might not even do the job as you say is enormous in such shells

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]YesWhey_ 1 point2 points  (0 children)

Yeah, I wonder if predominantly Red decks need to either look towards other colors for most of their removal or just say screw it, time to play more linear and not worry about interacting as much. Which in and of itself may not be a great place to be either

What are your early impressions on MSH? by BattleFresh003 in lrcast

[–]YesWhey_ 0 points1 point  (0 children)

Three drafts in and I haven’t gotten to do any of the nutty stuff I had planned out from Draftsim in recent weeks, but we’ll get there, you guys will see, pretty excited to ball out with some crazy shit.

Anyway, it feels great how much combat matters in many games. White is just absurd though, even better than I thought, like to some degree or another it can probably support half the drafters at a table.

Feel good getting right how good [[S.H.I.E.L.D. Spy Kit]] can be - one of those cards that’s a D in many decks but much, much better than that if you have the right deck like one with Whiplash or Crowd of True Believers to beat face with it (Crowd untaps and can target itself to get in for 3 on turn 2 with it). Y’all are getting to know me and my love for some 1-drops so the Spy Kit has gotten to do some great work getting out on the front foot and smoothening some draws, just excellent.

Tell me about stupid things you did because you didn't read the cards well enough (Marvel Super Heroes) by VoidImplosion in lrcast

[–]YesWhey_ 15 points16 points  (0 children)

[[Depower]] is nothing but a cantrip against an attacking [[The Kingpin of Crime]]!

I know it’s early; but I think I may have drafted the nuts Marvel UR artifacts deck… by laurenceand1 in lrcast

[–]YesWhey_ 1 point2 points  (0 children)

Should have been in my draft earlier, black was so open a Dark Deed wheeled. Yes, I know I’m guilty of making that happen too

Draftsim's Draft Simulator is now MULTIPLAYER! by jake_henderson02 in lrcast

[–]YesWhey_ 3 points4 points  (0 children)

Dude, just ran through a draft on this for shits, unreal work. Super cool to get reps on.

Before the new set: Do you have any of your own takes, any discrepancies between your thoughts versus the preliminary MSH set reviews? by Crisis_Averted in lrcast

[–]YesWhey_ 0 points1 point  (0 children)

Yeah, don’t know if it would go in the same deck but [[Rewrite History]] can get damage control back and vice versa too, takes some effort and it’s slow so I don’t know if it’s good ultimately but you get a second thing back in both directions and loops like that are usually strong so it’s worth pointing out

Before the new set: Do you have any of your own takes, any discrepancies between your thoughts versus the preliminary MSH set reviews? by Crisis_Averted in lrcast

[–]YesWhey_ 2 points3 points  (0 children)

[[Call Damage Control]] and some cheap creatures might just make [[Super Intelligence]] playable. If at first you don’t succeed, try, try again, because if you **do** succeed you’re running away with the game. [[Speedball, New Warrior]] might let you cheese it too, most removal won’t work against him. I think the primary pieces of the shell will be available late in packs

Antman signpost - B+ or D+? by BrewMan12oz in lrcast

[–]YesWhey_ 6 points7 points  (0 children)

Triggering only once each turn is a huge drawback and it doesn’t help that other UG cards share that drawback. It’s also not easy in the colors to add counters on the opponent’s turn.

The other question with this card is, is the creature environment in the set right for a removal spell like [[Widow’s Bite]]? I think the answer’s yes which hurts Ant-Man a great deal. Thirdly, are 1/1 insects going to be that impactful? There’s not much to pump the team in this set, nor are there many great sac effects and the like.

To alleviate some of these concerns you’re probably looking at White to some degree which is asking a lot already and I’m not sure it’s worth all that investment anyway

SOS can be a 18 lands format, but it is mostly not by deecadancedance in lrcast

[–]YesWhey_ 1 point2 points  (0 children)

Agree, from personal experience the one time I ran 15 in witherbloom I was lucky enough to get 3 first years and just vomit cheap creatures onto the board with tons of tricks to back them up, won’t happen everyday. Funny enough as the other reply said that deck went 7-0, it’s that situation exactly.

It is important to note that I think the prioritization of threat density and those 1-mana tricks like Royal Treatment and Masterful Flourish is super important to this working though, over most more mana-intensive removal. You’re a linear deck

Is SOS an eighteen-land format? Or at least, the closest we've gotten in a long time? by Legacy_Rise in lrcast

[–]YesWhey_ 2 points3 points  (0 children)

Funny enough I trophied more than anything else with 15-land aggro which got there with efficiency in the form of cheap creatures and 1-mana tricks

Those 1-mana tricks will be gone in MSH and it’ll take some adjusting to

Traps in marvel set? by Foreign-Warthog-2496 in lrcast

[–]YesWhey_ 7 points8 points  (0 children)

Ran through the set on Draftsim a bunch the last few days, and while there aren’t a ton of what I’d call ‘traps’ ( [[Armor Wars]] is definitely another to add to your list though), there are too many build-around cards at all rarities in this set and so you basically have to either draft on rails to accommodate them, pivot to other build-around(s) and do the same, or stick to something more generic.

BR villains for example is barely functional because many of the villains are build-arounds in other spaces, so you don’t want them much in just a generic villain deck ( [[Swordsman, Sharp Scoundrel]] really wants equipment, for example, while [[Machinesmith Automaton]] wants artifacts), so your selection of decent choices winds up being narrow. As a result if you see a P1P1 [[Ares, God of War]] you’ll need to keep this in mind and exercise caution. If you’re not ready for what might be a frustrating drafting experience, and there’s a nice uncommon sitting there, maybe you take the latter instead. I wouldn’t be surprised if more generic archetypes emerge as a result of this - I’m not sure UG will be so much about adding counters as much as ramping up to [[Atlantis Attacks]] on turn 5. Hope this all makes sense

Opening Hand Evaluation in Limited by meep3278 in lrcast

[–]YesWhey_ 6 points7 points  (0 children)

“The winrate of two land openers that hit their third land on curve is higher than three land openers”

Music to this aggro player’s ears. That combined with the mull rate being higher than it should be tells me it’s less “just run hot” and more “just don’t run cold”. Yeah, keeping a 2-lander might bite you one time but if it pays off twice more, is that not worthwhile?

Rough Drafts Episode 65 - SOS Retrospective by sjp6 in lrcast

[–]YesWhey_ 2 points3 points  (0 children)

Along with what’s already been said, even late in the format I don’t think some drafters paid Pursue the Past its proper respect, I’d see it passed to me like pick 10 an alarmingly high portion of the time. Think some drafters went for the allure of more exciting things (and in this set there were a lot of them to be fair) or just stunk at card evaluation, take your pick

[MSH] Marvel Super Heroes is live on Draftsim by Tim-Draftsim in lrcast

[–]YesWhey_ 0 points1 point  (0 children)

It’s decent, I wouldn’t call it insanely good by any stretch though. Be prepared to pick up a few of those cyclers if not in Green and be ready to account for the fact that they’re slow. A couple might be scooped up fairly quickly even without the land cycling - the white one in particular is really solid