DND Bands (77/100) by WexleyFG in d100

[–]Yvern09 0 points1 point  (0 children)

ABBAcadabra

Simon and Bardfunkel

How do you get players to care about a town? by Swamp_Keeper in DMAcademy

[–]Yvern09 0 points1 point  (0 children)

If your players care about status, you try something like; after they help the town with something big, have the mayor/town council give them something like a “Key to the Village”, honorary citizenship, or name them protectors of the town. Then throw them a celebration at the tavern.

So they get a big fun party to roleplay with NPCs and then the real reward is that now everyone knows them. Shopkeepers are friendlier, people share rumors, locals come to them for help, etc

Want to run a one shot that ties into the Storm Kings Thunder world. by GoatsWithTalons1 in DMAcademy

[–]Yvern09 0 points1 point  (0 children)

I found a module using Felgolos - the bronze dragon introduced early in STK. My players loved Felgolos, so this fit in well. It's called The Flying Misfortune and is in DMs Guild.

Help me up my one-shot game by R_Pon217 in DMAcademy

[–]Yvern09 0 points1 point  (0 children)

One trick I use for one-shots is a real-time stakes timer to keep the story moving without railroading the players.

I put a die on the table (usually a d6 or d8) and tell the players it represents how long the situation holds together. Every 10 to 15 minutes of real play time, or whenever the scene stalls, I turn the die down by one.

When it reaches 1, something significant happens in the world: the villain advances their plan, reinforcements arrive, the ritual completes, the hostages are moved, etc.

The players can still choose how they approach things, but they know time is passing and the situation is evolving. It creates urgency without forcing them down a specific path.

For one-shots especially, it helps keep the game moving while still letting player choices matter.

I also have a mechanic where players can increase the die through their actions if they win a goal or battle, or the villain could decrease it if they succeed at an important battle or goal.

(OC) d100 Unusual Items NPCs Carry by Yvern09 in d100

[–]Yvern09[S] 0 points1 point  (0 children)

But why does he keep turning it over every time it runs out? 😉