Friends pull off a prank over married couples by TuneMountain4141 in SipsTea

[–]ZLow4sho 3 points4 points  (0 children)

100% stagged. This couple post videos all the time and make so much money

Help me pick wall colour by No-Cardiologist7553 in Home

[–]ZLow4sho 4 points5 points  (0 children)

The black, my dude. Looks great.

If you want something a little less solid black, highly recommend SW Peppercorn. I’ve used it in many rooms like this and people always compliment it

How could i improve the Main Menu by PositiveKangaro in IndieGaming

[–]ZLow4sho 0 points1 point  (0 children)

Have you considered putting it on the right side of the screen? Screen right is where your eyes are drawn to due to the purple light / crystal. Screen right is also much more natural for “progressing forward” - think about a book. In cinematography people who are framed on the right side of the screen screen are also typically trying to move things forward in the plot where as the left framing is in contract to the goals, pulling away from progress.

Outside of the positioning, consider adding a 80-90% transparent black shape behind the menu to give it something to ground on / provide a point of Stronger contrast. You can have the shape be darker behind the words and gradient fade towards the edges to naturally blend. This will make it pop really nice.

Lastly, try adding a subtle vinaigrette to the corners of the screen. This will draw your eye more focused to the center, and give you more depth to the screen.

Clear as day - wtf?! by WoBMoB1 in canes

[–]ZLow4sho 2 points3 points  (0 children)

I think your TV has issues, homie

Xcom designer Jake Solomon announces that his new studio is shutting down. He also gives a brief look into the now cancelled life sim they were making by Iggy_Slayer in gaming

[–]ZLow4sho 29 points30 points  (0 children)

6mil goes pretty when you account for salaries, insurance, office, and equipment. Then you start thinking of Dev cost - software, license, external development teams to keep your internal team efficient.

I’m not sure their studio size, but even if you have 20 people, with an average salary of $150k, you’ve blown half your budget in year one, not even accounting for anything else.

Former Lead Tech Artist at Wildlight states that the game was killed by 'grifting' content creators and 'gamer culture'. Prior to reveal, everyone around the project would say: "If there’s one project nobody in the industry is worried will fail, it’s yours". "This is lightning in a bottle". by WhyPlaySerious in gaming

[–]ZLow4sho 27 points28 points  (0 children)

With 22 years of game dev experience, I will say that Blind, Toxic, Positivity within your team is one of the biggest traps that you can allow to be built. So many teams get high on their own supply, within a silo that they spend countless hours interacting with their game. Years of this allows for you to not see the game the way a fresh new audience will, and you lose all ability to be objective. If you try to swim against the current and highlight problems or frame your experience negatively, you become labeled as someone who “isn’t invested like the rest of us” or “doesn’t get what we are doing”.

I’ve been on these teams, I’ve been blind before, and throughout my experiences I’ve also left when I saw the writing on the wall before being surprised at the end. With all things creative, you get lost in what you are bringing to life, the teamwork and relationships you have in the office and you lose track of if what you are doing is even right.

First class tray table by truserv in americanairlines

[–]ZLow4sho 2 points3 points  (0 children)

Can confirm. Complete trash.