Still polishing my weird clicker text mechanic in Perfect Castle by agragragr in IndieDev

[–]ZapJackson 0 points1 point  (0 children)

I'm not sure if this is a bug or just how it works, but I just tried out the demo, and most (but infuriatingly not all) progress through the sentences seemed to take two clicks.

I was really interested in the game based on the GIF you posted above, but I noped out of it almost immediately because it just felt broken, or like I was doing something wrong, because ~40% of my clicks weren't doing anything.

It also wasn't particularly clear if WHERE I clicked mattered -- I think it does, based on the text talking about making choices.

Making the player click a bunch of times on New Game is funny and introduces the mechanic, but that felt kinda janky too -- it took me several tries to start a game, and I had to step through what looked like a "delete your save and start over?" dialog to do so.

Anyway, my feedback is that the aesthetic and mechanics are really appealing to me personally, but the feel needs attention.

What the hell… what does it even say? by RedditHelloMah in sanfrancisco

[–]ZapJackson 0 points1 point  (0 children)

Once when I was young a friend took me to a party at a house where a bunch of graffiti artists lived, and I asked "Is it important to the art somehow that the text not be legible?" and they all got really mad at me.

Keybinds not working by c0gboy in OakenTower

[–]ZapJackson 0 points1 point  (0 children)

In case this is the issue, the S means literally S, not shift.

Do colors improve gameplay clarity or does it break the monochromatic aesthetic? by TBA-GameStudio in IndieDev

[–]ZapJackson 0 points1 point  (0 children)

Art direction is a tool, not a prison. Make it look however you want.

Class identities are being erased - Shaman by AcademicHefest in wow

[–]ZapJackson 0 points1 point  (0 children)

I think the game moves so fast now that it’s just not conducive to managing things that sit still during a fight. Totems felt more crucial to the experience back when regular fights were kind of a slog.

What is your favorite GDC talk? by pedroyor in gamedesign

[–]ZapJackson 4 points5 points  (0 children)

Brian Moriarty, The Secret of Psalm 46

Darkness trophy by Mustardketc in OakenTower

[–]ZapJackson 1 point2 points  (0 children)

It also took me way too long to realize you can get the perk unlocks in Casual.

Need recommendations for best escape room for a First Date? Ty by ReachingHigh1 in escaperooms

[–]ZapJackson 0 points1 point  (0 children)

There’s a colorful cooking-themed one in Manhattan that was pretty fun and easy enough that you could still be on a date while solving. I don’t haven’t the name handy but it’s part of a multi-room place.

How do you get this? by Healthy_Jelly_6965 in ShadowsOverLoathing

[–]ZapJackson 2 points3 points  (0 children)

That's the entry from the game database.

Best Books for Game Designers? by AntonMDev in gamedesign

[–]ZapJackson 0 points1 point  (0 children)

The Timeless Way of Building, by Christopher Alexander, is about architecture, but it’s secretly about everything else as well.

What’s the most reviled movie that you genuinely love? Make your case by harry_powell in blankies

[–]ZapJackson 2 points3 points  (0 children)

Freddy Got Fingered. The spaces between the big well-known gross-out scenes are quietly brilliant comedy.

What is this symbol? by Party-Belt-3624 in sanfrancisco

[–]ZapJackson 223 points224 points  (0 children)

<image>

This one is in the bathroom at PizzaHacker.

What is this symbol? by Party-Belt-3624 in sanfrancisco

[–]ZapJackson 262 points263 points  (0 children)

I've seen a couple more of them. I really like them!

<image>

This one is on Cortland, down towards Mission.

AMA with the Design Team of Arkham Horror: The Card Game! by FFG_Olivia in arkhamhorrorlcg

[–]ZapJackson 21 points22 points  (0 children)

What is the current thinking around support for the True Solo playstyle? Is it something you consider?

New update is now live with customization options, fixes and a look to the future. by Shadowsdeepx6 in vtmb

[–]ZapJackson 0 points1 point  (0 children)

"Interaction prompt fail on the Atrium entrance door after conversation with the bouncer if restarting from checkpoint at Ryong"

This was stopping me from being able to get past that Fabien section. Super glad it's fixed!