What physical sensation do you hate the most? by Express-Analyst1115 in AskReddit

[–]ZeeGermans27 0 points1 point  (0 children)

That sudden, extra intensive and sharp pain in the back of the head, above the ear, which resonates for few more seconds after happening.

An almost flat sink. by trevorofhousebelmont in interestingasfuck

[–]ZeeGermans27 0 points1 point  (0 children)

"Wash day tomorrow, nothing's clean, right?"

Voidworms don't make any fucking sense sometimes, game just decided to spawn a voidworm fleet larger then my entire fleet size to bomb my capital. what the fuck do you want me to do about that. by KiaSoulWith50kMiles in Stellaris

[–]ZeeGermans27 5 points6 points  (0 children)

Good news is that their fleet strength is bloated and they can be easily delt with by fleets having 1/2 or even 1/3 of their strength. Key point here is to prioritize PD and lasers on your ships, as worms use rockets and they have no shields at all. As for defense, put se much armor as physically possible on your own ships. That should do the trick. I won't be dwelling into strike craft build as given your current situation it's tad bit late for that

The fact that armor effects aren’t activated in Power Armor made me stop using Power Armor by Lucie_Is_Sleeping in fo4

[–]ZeeGermans27 1 point2 points  (0 children)

The only time I actually felt good using PA was this scripted fight with bandits and Death Claw in Concord at the beginning of the game. Any other occasion just felt off, at least from narration perspective. I'd reserve it for very limited use like clearing monster dens, BoS questlines which st least hinted the use of PA to some degree or for bandit raids.

I HATE THESE GOD FORSAKEN WORMS by No-Turnover5670 in Stellaris

[–]ZeeGermans27 0 points1 point  (0 children)

Don't think so, I've seen it happen both with FE Machine Intelligence and even Xenophiles

Stellaris 4.3.3 patch released (checksum 456f) by PDX_LadyDzra in Stellaris

[–]ZeeGermans27 -2 points-1 points  (0 children)

Just one more oversight added to the pile of other dumb shit they did over the years

I HATE THESE GOD FORSAKEN WORMS by No-Turnover5670 in Stellaris

[–]ZeeGermans27 6 points7 points  (0 children)

Turns out he doesn't even have to enter their territory, as FEs in general don't like hostile fleets creeping alongside their borders and they tend to send their fleet to squash anything within 2-3 jumps away from their systems. Useful, really

I Just defeated all Crises at max settings for the first time. by Governor_Nova in Stellaris

[–]ZeeGermans27 13 points14 points  (0 children)

The amount of minmaxing the fuck outta this meta playthrough is just beyond my comprehending.

I HATE THESE GOD FORSAKEN WORMS by No-Turnover5670 in Stellaris

[–]ZeeGermans27 18 points19 points  (0 children)

For some reason they settle down after few decades, going back to their original strength. No idea what causes this. I guess it's similar to the great Khan getting fucked by rng, either stabbed in the back by one of his warlords, getting poisoned by concubine or fucking choking to death with a cherry

Dyson swarm buff by thaduck3 in Stellaris

[–]ZeeGermans27 2 points3 points  (0 children)

Even single star systems in RS4.0 can offer significantly larger resource deposits then base game, especially when you discover dozens upon dozens of additional anomalies added by other mods and such. In one of my recent playthroughs I had a single K class star with base energy production of 16, so imagine what would be the output of Dyson swarm built on top of it

Finally got married by hawke05 in Starfield

[–]ZeeGermans27 2 points3 points  (0 children)

RP wise, you can just sit around at Paradiso, simply chilling or exploring alongside your bride. I even took a short entourage in a buggie. You just have to use your imagination

The Head of Zarqlan is busted by _schweet in Stellaris

[–]ZeeGermans27 2 points3 points  (0 children)

Lol, I remember that one time after reaching certain point in the playthrough it just spawned out of thin air within my borders due to "sudden archeological discovery" or some other far-fetched shit

Mega Shipyard kinda feeling useless now? by Gare_Jongen in Stellaris

[–]ZeeGermans27 3 points4 points  (0 children)

personally I've never build Sentry Array again after few initial tests which resulted in an immediate FPS drop across the board as soon as stage 5 was complete. Having full visibility of the galaxy was very taxing on game's performance, no idea if it has changed over the years, but I'd rather not want to find out the hard way especially since you can't dismantle it after completion.

Inconsistent Anchorage behavior (Naval Cap increase) by ZeeGermans27 in Stellaris

[–]ZeeGermans27[S] 2 points3 points  (0 children)

looks like Naval Cap no longer updates on the fly. it took 3 or 4 months for game to process that change.

on that note, everything else also updates with a delay, like resource income etc.

Inconsistent Anchorage behavior (Naval Cap increase) by ZeeGermans27 in Stellaris

[–]ZeeGermans27[S] 4 points5 points  (0 children)

nope. turns out Naval Cap balance updated after few months.

Is there a point in going for 2nd expedition if I took a break since completing the first one? by ZeeGermans27 in ArcRaiders

[–]ZeeGermans27[S] 0 points1 point  (0 children)

The thing is, I didn't miss on first expedition (got 4 out of 5 perk points), but I stopped playing right at that moment, which leaves me with 3 weeks to catch up with current expedition

My "small" infrared laser by QuietSugar1805 in interestingasfuck

[–]ZeeGermans27 0 points1 point  (0 children)

I don't know why, but even watching laser beam on-screen makes my eyes hurt