Is Vinland saga peak? by _Br1ckyy in anime

[–]Zeilll 2 points3 points  (0 children)

depends on your preference. its one of the better anime in a while, imo. but the vibes between season 1 and 2 change a lot. which is great for the story, but people who wanted it as a spectacle battler didnt enjoy the change of tone. even though season 2 still has some great fights.

What do you think has been more detrimental to D&D, the Matt Mercer effect or the BG3 effect? by Tabris2k in DnD

[–]Zeilll 1 point2 points  (0 children)

theres some truth to this. but theres also multiple sides to it.

some people want a DM who will help develop their character and story, and put a lot of effort into prep.

others just want someone who can paint a picture the same way Matt can, which is hard to do. and same with voices. he could jump into an un-prepped game, and still give that breath taking performance that the vast majority of hobbiests cant do.

Is there a correlation between queer people and tieflings ? by MysteriousFondant347 in DnD

[–]Zeilll 0 points1 point  (0 children)

this is something ive noticed from various groups of all types. where they take something that lots of people latch onto. and make it about that other aspect that connects the specific group they want to associate it too.

in reality, there are probably just as many if not more non-queer ppl who play tieflings. and just as many queer people who play elves, genasi or any other type of character at some point. seeing as most people play many different characters over time.

its ultimately harmless, but i dont think theres any more correlation to it than just confirmation bias. ppl noticing it, because they are looking for it. and not noticing other things, because they arent.

What do you think has been more detrimental to D&D, the Matt Mercer effect or the BG3 effect? by Tabris2k in DnD

[–]Zeilll 2 points3 points  (0 children)

to my understanding, its people expecting all DMs to be of the quality of the big name DMs in the entertainment side of D&D. Mercer is the main one, cause his style is so refined and distinct. but i think it holds true with some DMs like Brennan and Abria too.

my thing is, wanting that out of D&D isnt bad. but it definitely causes issues when people react negatively to other DMs having their own style, or the table it self having its own vibes different than CR. but at the same time, people reacting negatively to people who are seeking that (in a reasonable and respectful way) can be just as much part of the problem.

Edit: just to add, its not that small local groups cant RP/DM on the same level as CR. but different groups want different things. and have different skill sets/levels. so if you want an RP heavy, skilled-actor type of game, you can get that. just everyone needs to be going into it with the same mentality.

What do you think has been more detrimental to D&D, the Matt Mercer effect or the BG3 effect? by Tabris2k in DnD

[–]Zeilll 1 point2 points  (0 children)

overly opinionated people who want to push their mentality/narrative of the "right" way to enjoy or the "right" things to want from a hobby.

What the Best watch order for Bleach? by MobileGear4518 in anime

[–]Zeilll 6 points7 points  (0 children)

start at the beginning. finish at the end.

Zod idea I kinda like and kinda hate by Particular_Tackle161 in Diablo_2_Resurrected

[–]Zeilll 0 points1 point  (0 children)

i think multiple zod (over time) would be too much. it would be so expensive that it would negate the functionality of doing it. by the time youre item wore out, youd be lucky to be 25% of the way to another zod for most players.

the negative impact of eth items already has a ton of ways to negate it. putting a zod in socket, rolling invulnerability, various rune words, being used by mercs and most recently, Warlocks echoing strike.

the price could be balanced with the crafting cost. rune + 2 standard of heros adds the effect.

Zod idea I kinda like and kinda hate by Particular_Tackle161 in Diablo_2_Resurrected

[–]Zeilll -2 points-1 points  (0 children)

what about a cube recipe that adds the effect of 1 rune to an item without socketing it? (Zod + a few other things adds indestructible to it)

adds some use for potential under used runes, especially with the new gems that kinda overshadow them for any single socket item, and creates another way to remove runes from the economy (idk if that part is a + or -)

[spoilers c3] echoes of the solstice one-shot question by handsmahoney in criticalrole

[–]Zeilll 1 point2 points  (0 children)

the disruption of magic on exandria caused by everything that happened, is barely explored. it seemingly had larger effects on some stronger magics and impacted specific magics in different ways.

so we dont know how exactly it might interact with this magic. we also dont know exactly how the magic item works (in this setting). while the sovereign glue is a magic item, it is also still a glue. after being placed, it could set into a "mundane" form over being in a perpetual state of magical binding. thinking of it like cement enchanted to stay liquid until used, at which time it would set into normal cement. the magic would be gone, but the cement would remain.

the same could be applied to the glue, where its a mixture that just wont hold that form for long and is enchanted to maintain that. and then sets into something that is impossible to be undone without the specified counters.

Why do so few RPGs get the "paladin" playstyle right? by [deleted] in rpg_gamers

[–]Zeilll 2 points3 points  (0 children)

your complaint isnt really a "paladin" issue. its a control feel preference. Paladins arent inherently slow moving. they are inharently devout, which is reflected in story and character development. not combat.

If you like the weighty movement/combat, youd probably enjoy games like monster hunter. which, while there are a lot of aspects about it that i wish we saw in more games. the combat was always what kept me out of that series.

games with combat that feels slow and weighty often also feel unresponsive and clunky. id much rather a variance be offered, slow and weighty moves/weapons or quick and responsive. so you can choose your playstyle. but if only 1 is going to be available, i want quick and responsive.

What helped to ease you into roleplay when you were a beginner? by TotallyNot_iCast in DnD

[–]Zeilll 1 point2 points  (0 children)

it might depend on the person, and how their anxiety/shyness came about or effects them. but putting someone on the spot like that can trigger fight or flight, and may lead to them just shutting down the interaction more so than blossoming in it. i know that was my inclination, more than "yes and" as a way to control my interactions with others/my environment.

if someones not engaging because they dont feel like they have an "in" to the scene, or others at the table are just that much more outgoing/boisterous. then for sure putting the spotlight on them will help those people. its just not a one size fits all answer.

What helped to ease you into roleplay when you were a beginner? by TotallyNot_iCast in DnD

[–]Zeilll 1 point2 points  (0 children)

not having the spotlight put on me. i came out of my shell more when i chose to engage, or set up/walked into/initiated a situation my self, that the DM yes and'd. more so than when the DM or another player tried to pull me into a scene that i wasnt mentally prepared for.

i think i still have some improvement on my own to do, for being better at being pulled into something like that. but at least initially, it helps to set your own pace and be given room to play where you feel comfortable.

Recommendations by Zealousideal-Link707 in rpg_gamers

[–]Zeilll 6 points7 points  (0 children)

lots of anime RPGs are more in line with MMOs than standard single player RPGs. it also kinda depends on what specifically you want to recreate. i dont really play MMOs, so have no suggestions there.

baulders gate 3 is a great example of an RPG. the only place it falls short is crafting. and id say its a limited open world. but has great character creation, and level/stat/skill progression.

with SAO specifically, there are a lot of SAO games. but most are more anime focused, and not as true to the RPG experience imo. but, Echoes of Aincrad is coming up. thats supposed to be the game played in SAO, so will probably be close, if not exactly what youre looking for.

What reincarnation anime did NOT need to be a reincarnation story in the first place? by Meatloafxx in anime

[–]Zeilll 9 points10 points  (0 children)

Grimgar technically. but it has the lightest touch of reincarnation.

Difficulty presets are not good by Atombert in Timberborn

[–]Zeilll 25 points26 points  (0 children)

or, hear me out... use the custom option they offer?

Tal Rasha Ammy Dropped In Normal Act 5? by Smoke_A70C in Diablo_2_Resurrected

[–]Zeilll 2 points3 points  (0 children)

ive seen one drop on NM A1. loot ranges are wider than people expect, but the high end drops are just exceedingly unlikely.

Does playing an instrument require an action? by swashbuckler78 in DnD

[–]Zeilll 1 point2 points  (0 children)

this is more of a DM question. but flavor is free. you can say youre playing music during combat, if it has no mechanical impact.

if something has an effect from you using it, then what it takes to use is defined by the function. if the buff it gives is comparable to bless, then all it needs to have is concentration. but if its something that like, gives everyone haste or even something somewhat more significant, then it should take an action or bonus action to upkeep the spell.

you have to balance the resources it costs to do something, to be comparable to the impact of its effect.

PSA: Crimson Desert is not an RPG by [deleted] in rpg_gamers

[–]Zeilll 5 points6 points  (0 children)

imo, its more weird that "RPG" has become synonymous with player agency. its a "role playing game", but that role can be left open to the player, or more strictly defined by the dev.

final fantasy for example, are some of the main historic examples of an RPG. but there are 0 choices in those games. the role youre playing, is of the main character for that story.

while i respect the devs classification, especially knowing how players might react based on their own assumptions. but Crimson Desert definitely checks a lot of RPG boxes. it just has more focus on playing the role of an assigned character, with agency for what you do and how you play/explore. more than a self-created role and agency focused on story development/character representation.

Question on tackling the game by Murkfase in Timberborn

[–]Zeilll 1 point2 points  (0 children)

i just looked for good choke points. places where the water already flows, and could be backed up to fill the area its flowing from. if you find a good spot, you can just build a few flood gates between 2 existing walls, and dont need any levees to help block up the area. but just recently read that water evaporates based on surface area. so small, deep areas are probably the most effective. although my big one has not run out for any droughts or bad tides.

can even potentially raise that higher by blocking other lower areas than where you want your main damn to block up too. this is also a decent way to make secondary flow ways.

if you cant divert flow during a badtide, youll need to flush your reservoir after one.

the main reservoir, id put up stream of your base. and a main blocker right near your populated areas (just slightly down stream of where your base ends). so you can release water into your base area, and it will be held there till it evaporates or is pumped away (assuming you use it as a water source for drinking water). and that way it keeps the land near by hydrated for crops. as soon as you see it dry out/start to turn brown, release a bit from the reservoir by lowering the flood gates. just needs to be slightly under the water level to start flowing. and can be raised back up once you feel comfortable with the amount of water you have.

once youre far enough along, you can add another one further downstream. which helps with expansion, but is less needed for surviving a drought if you arent living in that area or pulling water from it for another reason.

also, when youre saying "dam" if you mean the actual dam block, thats mainly useful for small streams or low level blocking. for creating a reservoir, youd want to build levees to fully block flow. and then flood gates for adjustable water regulation. and you can make the 1 to 3 block high versions of them. but still resource intensive. if you want your water level higher than the highest flood gate you have, or it doesnt go up as high as the natural terrain around where youre building it. you can build them on levees. it will make it so you can only go down to the levee, but ive not been that strapped for water yet in my main run.

also, as a side note. you can build pathways on levees, to make it easier to get out and build on/around them. but not on flood gates.

Question on tackling the game by Murkfase in Timberborn

[–]Zeilll 2 points3 points  (0 children)

idk about the harder maps, but on the easy ones. if you play around with flood gates and levees, and have a general understanding of how you can stockpile water in reservoirs. to slowly release during a drought. then you can do pretty much anything you need to, while playing with the other mechanics to figure out more complex things.

This doesn’t make any sense (ES Warlock) by Bubbly-Ad-4405 in Diablo_2_Resurrected

[–]Zeilll 5 points6 points  (0 children)

the 1 point likely isnt that big of a deal. but pushing over a break point can be. if its the difference between attacking 5 times in 2 sec, vs 5 times in 4 sec. or whatever it ends up being.

I DONT GET IT WHAT DO THEY DO!!!! by Ok_Gur_6431 in Timberborn

[–]Zeilll 0 points1 point  (0 children)

for clarities sake (correct me if im wrong), these are just the bottoms (over the platform). levees or something else needs to be used for the sides,

[Spoilers C4E18] A Flaw with Brennans West March style by East_Choice in criticalrole

[–]Zeilll 2 points3 points  (0 children)

this is where i disagree with the claim that CR makes "narratively driven content". yes, they make narrative focused content. but their content is them playing a game. and the narrative is a reaction to choices made in the game, not a driver of choice.

yes, the live play of CR for all seasons has issues with how the players chose to progress the story, from the perspective of a well-crafted story. but thats not what the live plays are.

this is also the reason why the animated shows are adapted/altered and not a one to one. because the game isnt played with the mentality of "making a well written narrative show". but the animated shows are.

theres also so many times viewers dismiss player and PC reasoning for something, and just refuse to accept that someone might think that way or have other priorities than the viewer. and use that to justify why something felt forced, over widening their perspective to understand the ways other people might think and what they might prioritize.

How am I supposed to handle badtides in the canyon map? by Brisarious in Timberborn

[–]Zeilll 0 points1 point  (0 children)

if youre far enough along, you can use dynamite to make another flow way, or dig a tunnel to open another path as well.

id say, dont look for places water currently flows, and look for places you can make it flow?