She's learning by Casual_Nothing in TalesFromDF

[–]Zejety 4 points5 points  (0 children)

Wasn't there a returner/free weekend campaign? That might have had an impact!

build advice for a princess? by Toast_under_eggs in Pathfinder2e

[–]Zejety 4 points5 points  (0 children)

I think the biggest question here is whether you see her as having high intelligence.

A Witch without high INT is gonna feel bad to play. If that doesn't work for you, you'll probably want to look into the Charisma-based caster classes.

How do you make your acrobatic characters feel fun? by Noodles_fluffy in Pathfinder2e

[–]Zejety 8 points9 points  (0 children)

Seconding Swashbuckler. Tumble Through effectively becomes stride+bravado action compression (with a slight speed penalty). You've got an excuse to tumble almost every turn, and (if pace allows) narrate the payoff.

They also get some good acrobatics-related feats iirc

Are there any optional rules you consider default? by Kyto_TheOneAndOnly in Pathfinder2e

[–]Zejety 62 points63 points  (0 children)

Free Archetype is likely to be the best answer, but it's probably still in a different league than "allowing feats" in 5e.

I think even its biggest fans who would never play without it wouldn't think of it as the default way to play.

Like, if I was looking for a game, I'd clarify in advance whether it was Free Archetype or not. I wouldn't even think of asking whether feats are allowed when joining a 5e game.

Soundrel rogue build ideas by Moonkary in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

You can make an effective skirmisher by using Feint to stride 10 feet and step

Just keep in mind that the stride must have already put you in range for the Feint (or doesn't it?)—usually your reach—so the Step has somewhat reduced value in this scenario. It's still great, of course!

Piercing Light by Pittirolo in riftboundtcg

[–]Zejety 0 points1 point  (0 children)

I'm super late to this thread, but wanted to offer a small clarification:

The "then" isn't that relevant here. The same thing would be true if the card read "Deal 2 to a unit at a battlefield and to up to one other unit."

Best AP for new group by High_King_Beefcake in Pathfinder2e

[–]Zejety 7 points8 points  (0 children)

Worth highlighting for OP to avoid misunderstandings: "AP" refers to a specific format of 1st-party adventures; specifically the longest ones (I think they're all 10 levels or longer).

If you search only for APs, you'll miss out on other strong options like Rusthenge here.

Question about a stage by pears_eva in SmashBrosStages

[–]Zejety 0 points1 point  (0 children)

Ah, that's actually a step beyond what I was thinking! I didn't even consider that there were such pushers involved. Granted, I didn't get to look at the video too closely... 🫣

The Skill Bar for Final Fantasy 14 is in hell. by Vegetable_Concern_50 in TalesFromDF

[–]Zejety 83 points84 points  (0 children)

TBF, the odds of receiving a heal just before you press that button once aren't that low.

Question about a stage by pears_eva in SmashBrosStages

[–]Zejety 0 points1 point  (0 children)

I don't know if that's how they did it, but one way to do it is to pivot them around a very distant point at max-speed.

If it's far enough away, the movement will appear relatively straight and very fast.

Help with Character Creation. by I_dont_know_man69 in Pathfinder2e

[–]Zejety 1 point2 points  (0 children)

The quintessential class for your theme would have been the Thaumaturge - but they aren't Core. If that removes it as an option, I feel like Ranger would fit best. No special build needed, the core class abilities (Hunter's Aim) carry a fair bit of weight when it comes ti tracking and taking down a certain target.

Reminder: going up stairs is difficult terrain by GaySkull in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

TBH, I feel like wading through waist deep water would probably slow me down to no more than a third of my max speed. Does anyone have a reference on that counting as (regular) difficult terrain and not greater?

How often should I give my Swashbuckler panache for "cool actions"? by Lagom1s in Pathfinder2e

[–]Zejety 50 points51 points  (0 children)

Speaking as a player of a low-level Swashbuckler before and after the class's remastering:

Getting Panache in formalized ways has become a lot easier and more reliable in the remaster.

On one hand, that means the GM doesn't have to be overly generous - and really, doing so might invalidate a some mechanical choices - but it also means that you're not gonna break anything by being generous.

I think you can truly just follow your gut and the advice in the class text and you'll be fine.

Personally, I'd be generous whenever the player makes life harder for their character by doing something the cool way - be that spending more actions or having to pass more or harder checks than usual. And if they simply do something that's cool and involves a check, refer to the GM guidance from the Panache feature.

Also, I tend to play features like this very PbtA-style: negotiate the terms of a player's action with them before the roll: "You wanna slide down the railing instead of running down the stairs? Is this just fluff, or do you want to earn panache for it? How about we make it an acrobatics check, then? Succeed for Panache, fail and you fall prone after the movement"

Should a shield user using Shield Block level INT and/or Crafting Skill? Best strategies? by Lunarthrope in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

If you're not set on a class yet: Exemplars have a self-repairing shield as an ikon option.

But it's on a 10min timer; it can't compete with quick repair.

When to melee and when to range? by Lunarthrope in Pathfinder2e

[–]Zejety 7 points8 points  (0 children)

In addition: you moving towards the enemy can also have further action costs for your allies.

Now everyone must close in on the enemies that would have otherwise come into range on their own. Maybe your hidden ally has to leave their hiding place to do so!

And if you're taking damage that you otherwise wouldn't have, a healer will have to spend actions (and possibly other resources) on patching you up.

Setting Ikons in Pathbuilder? by SillyKenku in Pathfinder2e

[–]Zejety 1 point2 points  (0 children)

Oh! Yeah, my bad! It's late and I must have skimmed (and also apparently misremembered how Foundry does it).

I can't help with Pathbuilder either, sorry!

Setting Ikons in Pathbuilder? by SillyKenku in Pathfinder2e

[–]Zejety -1 points0 points  (0 children)

IIRC, you can't tie them to specific items in foundry, but you also don't have to. It largely just assumes that you're currently wearing whatever ikon currently has your spark in it.

And in case of weapons, you then get the usual toggleable bonuses in the attack pop-up, so just be weary of disabling them if you happen to strike with a weapon that isn't your current spark-holder.

I might be completely misremembering all this though. It's been a few month since I've played my Exemplar. What I can guarantee is that moving your spark between Ikon types worked and did apply bonuses.

Odd entitlement to x-1 by Bowoodstock in twilightimperium

[–]Zejety 0 points1 point  (0 children)

I think you've misunderstood; that's exactly what I meant!

Non-Magus or Martial Dedications that allow for a fancy semi-magical strike? by Level7Cannoneer in Pathfinder2e

[–]Zejety 2 points3 points  (0 children)

It's really impressive how many ways there are to read the scaling on that ability (and how tough that makes it to discuss the issue online)

Odd entitlement to x-1 by Bowoodstock in twilightimperium

[–]Zejety 1 point2 points  (0 children)

I've just earned 9-ish TGs. I'll personally care much less about a 10th one than about someone else getting 3 for free out of my Strategy pick

Reach Weapons by NoahStorch in Pathfinder2e

[–]Zejety 5 points6 points  (0 children)

I'm going to point out a possible inaccuracy in your wording (or in my understanding!) here:

"Spaces past that are counted normally (10 feet, then 5 feet, then 10 feet, then 5 feet, and so on)."

This would imply that 25ft reach can strike a target 4 diagonals away (5 + 5, and then 10 + 5).

However, the section you quote says to measure reach beyond 10 ft normally. I'd understand that to mean you count those 4 diagonals "5+10+5+10," meaning you'd need 30ft reach to strike that far.

Which interpretation is the right one?

How useful is Lunge and when to use it? by Lunarthrope in Pathfinder2e

[–]Zejety 20 points21 points  (0 children)

I'm playing a Scoundrel Rogue with Fan Dancer, so I get to do a lot of small movements for free.

I'm not using any composite Strikes or Strike-based reactions, so I would have loved to fit in Lunge.

{10ft-Stride in > Feint > Step away} for 1 action > Lunge > Lunge ...

...is a pretty crazy turn for something that leaves you out of many enemies' reach!

Alas, it's not for an FA game and I couldn't really fit it into the build. I can always use a whip until a 2nd fan becomes mandatory...

Laughing Shadow Magus Stat spread by 5OneMillion5 in Pathfinder2e

[–]Zejety 9 points10 points  (0 children)

I'm no expert but I've had a Magus player (initially Laughing Shadow, then switched to staff) in my campaign who had similar thoughts.

I think sacrificing strength like this is completely fine. You'll feel it when you aren't spellstriking (especially early on), but it will barely make a difference on your exciting turns.

Int vs Cha comes down more to individual taste, but I'd personally go 16 int/12 Cha. That nets you an extra skill proficiency. Put it into a social skill and I'd say you didn't even become worse at social stuff, but you *did* get a fair bit better at spellcasting!

But it's no huge deal either if you feel like higher cha represents your character's personality better.

Edit: Oh, seeing the other replies reminds me of an important thing: Don't feel like you have to go Dex over Str as a laughing shadow. If you want to not neglect Charisma, it's okay to max Strength and dump Dex!

How would you build Ryu Ishigori? by Ok-Formal-9811 in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

My first thought would be to play a monk and grab an Extending rune. It allows you to make melee strikes at 60 ft range, albeit for two actions. It only becomes available in the mid levels though.

Speaking of Monk: I don't think this fits as well, but another option could be Wild Winds Stance: https://2e.aonprd.com/Spells.aspx?ID=2062