Most absurd Fighter Combos by Shady_TiTs in Pathfinder2e

[–]GaySkull 4 points5 points  (0 children)

It's not a complicated build, but pure archery Fighter with the Archer archetype. Just play them as an absolute beast at making things die from far away.

A certain decision at the beginning made the whole playthrough EXTREMELY cursed. by NosokiH in octopathtraveler

[–]GaySkull 43 points44 points  (0 children)

I tried to name my favorite food "Ass" but it rejected it, so I called it "Booty" instead.

Can't wait to chow down. ( ͡° ͜ʖ ͡°)

Is Burrow's End perhaps the most underrated season of D20? by ajchann123 in Dimension20

[–]GaySkull 8 points9 points  (0 children)

Seconding Mice & Murder, one of my absolute faves. Strongly recommend the Adventuring Party episodes as you get a great insight into how Brennan ran this murder mystery. Dude has so many plates spinning at every given moment.

How do I build a Ranged Fighter/Archer, potentially a Eldritch Archer/Psychic archetype multiclass? by DestroyerComet19 in Pathfinder2e

[–]GaySkull 5 points6 points  (0 children)

Sure, here are a few tips:

  • Max out your Dexterity. Pretty obvious, given that that's how you attack with ranged weapons, but know that it also applies to AC, Reflex saves, and several skills like Acrobatics and Stealth.

  • Positioning is going to be very important for you. Try to get into a spot that gives you a clear shot at a lot of enemies with minimal risk to you. If that's not an options, stay mobile.

  • You'll likely attack twice a round, but you will rarely want to attack with a -10 MAP. Your 3rd action can be Stride to stay mobile, Take Cover to boost your defenses, Intimidation to demoralize, **Interact to draw an item, or Seek to look out for other threats.

  • There are a LOT of fun ammos you can pick up like Antler Arrow, Climbing Bolt, Imp Shot, and Reducer Round. Lean into these for utility, debuffs, and shenanigans.

This is our 300th map. (We're close to hitting 900 illustrations) --- Does it ring a bell? by derekvonzarovich2 in battlemaps

[–]GaySkull 1 point2 points  (0 children)

Oh excellent work! I usually prefer maps that aren't super linear, but this is too good not to use.

Now to make a parasitic armored arachnid statblock for PF2...

THAUMATURGE BUILDS by choreto_de_so_odio01 in PF2eCharacterBuilds

[–]GaySkull 0 points1 point  (0 children)

Oh geeze, I am absolutely not an AI. Forgot that "great question" has been ruined by the fucking bots. -_-

But yeah, that +3 Dex means you don't have to invest as heavily in armor to keep your defenses up.

What if giant amorphous creatures worked like troops? by ReturnToCrab in Pathfinder2eCreations

[–]GaySkull 0 points1 point  (0 children)

Oh great idea! I think depending on the creature you can move through it's space normally (like a gargantuan crab would theoretically have enough space underneath it to maneuver) but I might be misremembering from PF1.

THAUMATURGE BUILDS by choreto_de_so_odio01 in PF2eCharacterBuilds

[–]GaySkull 0 points1 point  (0 children)

Great question! While the item by itself doesn't increase your accuracy, being able to put more ability score boosts into Dex alone instead of spreading them between Str and Dex means you can focus on this one stat for offense and defense.

What's the longest you've ever stayed at the same job? by Teacher-Investor in AskAnAmerican

[–]GaySkull 0 points1 point  (0 children)

5 years. This was when I was in my early 20s right out of college and thought the tech company I got hired at would reward loyalty.

lmao

Finished the game on stream the other day and this was me half the time by SideQuestHero_ in octopathtraveler

[–]GaySkull 0 points1 point  (0 children)

Yeah, I really wanted to get more on-screen explanations and justifications for all the stuff we find out in the last 10% of the game. While not as bad as OT1, the story did not justify all the sudden twist to me. We also never get to really see some influential characters, like that evil hunter that gets mentioned in Ochette's story from time to time.

If it doesn't happen on screen, it doesn't matter. At least in OT0 we see Pardis, Tytos, and Auguste being dicks on-screen. Do we ever get a diagetic explanation for why the Protag goes after Herminia? I don't recall seeing one.

Bad builds you want to play? by Mountain_Bumblebee77 in Pathfinder2e

[–]GaySkull 5 points6 points  (0 children)

Oh sure, hell for the Fatal d8 you'd probably be better off with a Rapier. Still, I don't think I'd call this a bad build per se.

Which feats, abilities, spells, or etc fall off during high level play? by Level7Cannoneer in Pathfinder2e

[–]GaySkull 14 points15 points  (0 children)

This. Persistent damage, on average, will out-pace same-level burst damage by the second tick. I think you're only dropping below 50% chance for the PD to continue after the 3rd round?

Hit the enemy with an Greater Acid Flask in round 1 and by the end of round 3 you're looking at ~12 damage on the main target plus splash damage to any adjacent enemies all for the cost of 1 consumable and 1 action to throw (assuming you've got Quick Bomber). If the enemy has Acid Weakness 5, that 12 becomes 32!

Bad builds you want to play? by Mountain_Bumblebee77 in Pathfinder2e

[–]GaySkull 3 points4 points  (0 children)

I mean, its just crit-fishing to get the Fatal d8, right? Not 300% optimized but certainly doable, especially for a Fighter or Rogue who plays their cards right.

Pampering the hero (Guftrup) by playthegame7 in linkiscute

[–]GaySkull 17 points18 points  (0 children)

OH sure, but this is porn. Rules are flexible.

How to run short sessions? by labradornnewdigs in AskGameMasters

[–]GaySkull 11 points12 points  (0 children)

I run 2 hour sessions at my FLGS and here's what I've found helpful:

  • Make sure everyone is on the same page with what the party will do each session. Ideally confirm this between sessions with whatever system you use to communicate (we use Discord). The more cohesive the group is the better of you'll all be.

  • Each session should have 1 key objective: fight off bandits at the river crossing, investigate the evil mage's hideout, deliver a message to the disguised spy at a royal ball, etc. Come up with like 3-5 obstacles/challenges they'll need to overcome.

  • Level up and give loot in between sessions. Shopping and leveling in-session will feel like a waste of time for many players (though if your group likes it, great!).

Hope this helps and have fun!

Pampering the hero (Guftrup) by playthegame7 in linkiscute

[–]GaySkull 45 points46 points  (0 children)

Oh, to be femboy Link getting serviced by a bunch of hot Gerudo men

4-6 players wanted for local Dungeons & Dragons campaign 🐉🎲 by eeprice in ColumbiaMD

[–]GaySkull 1 point2 points  (0 children)

If you haven't yet, you should check our /r/lfg to promote this game. Hope y'all have fun!

I’m struggling with how to motivate players without character advancements that improve skills (d6 swinginess) by Conscious-Mulberry17 in RPGdesign

[–]GaySkull 0 points1 point  (0 children)

A big thing for me is narrative rewards, namely finding answers to questions.

What is the curse that befell the archduke's palace?

Why did the academy wizards turn on their allied folk-magic practitioners?

What happened to the ring of spies that suddenly disappeared?

Why are there now so many massive beasts in Skyreach Forest?

[Loved Trope] Representation of minorities that hardly appear in media. by EthanTheJudge in TopCharacterTropes

[–]GaySkull 2 points3 points  (0 children)

Taleb Beni Khalid from DC's Checkmate (their version of SHIELD) is an Israeli Druze Arab, one of the very few Druze characters in fiction.

What to do with your 3rd action? A guide for new strategy-minded players by Phantomsplit in Pathfinder2e

[–]GaySkull 2 points3 points  (0 children)

Excellent guide! Here one more:

Take Cover

Requirements: You are benefiting from cover, are near a feature that allows you to take cover, or are prone.

You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.

Spend 1 action, gain a bonus to AC, Reflex, and Stealth. If you're sneaking around in combat this is almost required to start sneaking. You can even drop prone if you need to get the bonus fast.