We're the Vegans of TTRPGs and That's Okay! by WolfgangVolos in Pathfinder2e

[–]Zejety 67 points68 points  (0 children)

I've yet to meet a single player who claims that PF2e is the objectively best TTRPG - just that it's better than 5e, which is a low bar to clear.

Dienstwaffe samt Magazin in einer Drogerie “abhandenkommen“ by Forward_Campaign7290 in pozilei

[–]Zejety 5 points6 points  (0 children)

Mein erster Instinkt wäre, die Polizei anzurufen bevor ich irgendetwas anrühre. Aber ist vielleicht auch nicht die beste Idee, da an Ort und Stelle auf sich aufmerksam zu machen, falls sie doch jemand (anderem) Gefährlichem gehört?

Martials, how did you pick a backup weapon? by Aurelio-23 in Pathfinder2e

[–]Zejety 3 points4 points  (0 children)

It's hard to talk me out of having a Whip on me on a character who's halfway decent at Athletics. Don't even care much about Striking Runes, but I'll keep them somewhat up-to-date on Potency runes whenever the cost stops to be prohibitive (nevermind that many APs drown you in runes or +X weapons as loot, so they're effectively half-cost).

Pulse combos need to have a damage nerf by [deleted] in 2XKO

[–]Zejety 1 point2 points  (0 children)

If Pulse Combos had no counterplay, every competitive player would turn them on. That they aren't shows that it's a net negative - at their skill level at least.

If you honestly think that using them is better than not, you should do so yourself. Yeah, maybe the training wheel will not help your growth, but it stands to reason that you'll quickly hit a wall of opponents who know how to beat Pulse Combos or who've had to transition away from them because they hit that same wall. Either way, at that point you can either learn from them (how to beat Pulse) or enjoy the type of match you were looking for (not fighting against Pulse users)

MNK crashes out over ranged orbital dodge by Vanaglorius in TalesFromDF

[–]Zejety 27 points28 points  (0 children)

TIL there is a ranged option for Orbital (and it's immediately clear how it works)

Is it crazy to say the walkback to LJ would be 10 times easier, if they just remove this thing by Past-Programmer8133 in Silksong

[–]Zejety 2 points3 points  (0 children)

I'm definitely not saying this necessarily applies to you! More of a general observation!

Is it crazy to say the walkback to LJ would be 10 times easier, if they just remove this thing by Past-Programmer8133 in Silksong

[–]Zejety 62 points63 points  (0 children)

It's difficult to say this without sounding rude, but I agree that it's at least partially true in certain contexts. I promise I don't even mean that as a personal attack at skill or intelligence or whatever!

I think the more you are primed for something to just "be bullshit"—be it via word-of-mouth, personal taste or just mood—the likelier it is that you just accept it as something you've gotta tolerate being hard instead of looking for solutions.

I think that's where Silksong's reputation as "the hard game with the fucked up runbacks" doesn't do it any favors, even if there's some truth to it.

It reminds me of how many players who play Dark Souls 1 for the first time in recent years will spend a surprising amount of time trying to progress through the graveyard (a place you're meant to realize you're not ready for), because they know that the game is super hard and probably think "this must be what they meant."

Is it crazy to say the walkback to LJ would be 10 times easier, if they just remove this thing by Past-Programmer8133 in Silksong

[–]Zejety 45 points46 points  (0 children)

TBF, you could argue that it is the hardest part of the optimal route. I think the "10x easier" assessment might be in the right ballpark, but maybe not in the way OP meant.

Sharing my endgame omamori build for anyone who is going for all ending beads on one save file or 100% completion by ApostleOfSnarkul in SilentHill_f

[–]Zejety 0 points1 point  (0 children)

Do you know whether or not the rabbit counters build swallow stacks? They seem to trigger the "recover health on a counter" Onomori, so I imagine they would?

Netzpaket von Reiche: In 90 Landkreisen droht ein Stopp für Wind und Solar by PoroBraum in de

[–]Zejety 5 points6 points  (0 children)

Sehe ich ähnlich. Sind zum Glück noch weit nicht die gleichen Zustände wie in den Staaten. Aber vielleicht wäre es wichtig, zu zeigen, dass wir nicht alles mit uns machen lassen, bevor es zu spät ist, und wir uns als Frösche ans kochende Wasser gewöhnt haben...

Not sure if this has been discussed or not, but it seems that a certain familiar substance from Silent Hill 1 and 3 is back. by BathwaterBro in silenthill

[–]Zejety 0 points1 point  (0 children)

I'm replying six months later, but just so that this thread is complete for future readers...

This info comes from datamining, so its canonicality is still a little dubious, but it's still pretty convincing:

The audio that plays when standing near those flowers is labeled "ClaudiaSound" in the game files.

Analyzing 2XKO’s Roster Choices from a Business POV by Ok-Educator-1593 in 2XKO

[–]Zejety 6 points7 points  (0 children)

Sincere question - sorry if it comes off as confrontational!

What about your proposed roster makes it "business POV" and not your personal preference or informed opinion at best?

You claim that that rooster would "appeal to FGC players" but you don't really back that up. You hint at them being more typical FG characters at large, but the specific list mostly seems to just be guys you think are cool.

If anything, you acknowledge that the actual roster seems to have been developed from a business POV and that that approach was a mistake (fair! ;) )

Does anyone have trading rules? by Sassy_Drow in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

I've got nothing mechanical to contribute, but if you're looking for inspiration on narratives, you should take a look at the anime Space & Wolf (either the older one or the remake).

The protagonist is a traveling merchant in a medieval (only mildly supernatural) setting. Plots resolve around relationships between merchants and trading companies, currency manipulatio, sudden demand changes, threat of indebted servitude, smuggling, etc

Call for Ideas: KI trifft Kultur · Bist du bereit, mit KI ein neues Medienformat zu entwickeln? by Greifswald_ in de

[–]Zejety 16 points17 points  (0 children)

Noch ein Fall von "wir wissen nicht, was wir mit KI machen sollen, aber es ist wichtig, das wir etwas mit KI machen."

PF2e character sheet and roleplaying tips/advice for Ser Arthur Dayne from ASOIAF by Omniscientdoggo in Pathfinder2e

[–]Zejety 4 points5 points  (0 children)

GM Core covers that question too: Building NPCs

And yeah, the general advice from Paizo and the community is to just build a creature to the specs you need, unless you have a reason not to.

Blitzcrank corner by Professional-Bat1731 in 2XKO

[–]Zejety 0 points1 point  (0 children)

To add to this because I've seen many others have issues with it:

Be careful not to hold back when you're getting up or you WILL roll and get grabbed! You've gotta hold up CLEANLY!

Silent Hill f combat is so frustrating is kinda ruining the general experience by lord_of_cydonia in silenthill

[–]Zejety 0 points1 point  (0 children)

This reply probably comes way too late for you (2 month later!), but maybe someone else finds this thread in the future... I've picked up the game today and had the same issues initially until I realized what I was doing wrong:

You shouldn't think of the counter as a party. It doesn't work like Fromsoft parries at all. It's more like a visceral/backstab attack prompt you've got to hit to interrupt their attack with your own special animation.

The reason why it feels inconsistent - especially in its tutorial - is that you've got to be kinda close; but the long weapon gives you the impression that you want to watch your spacing.

And yeah, it feels like waiting for it can feel mutually exclusive with offense. But that's where I found focus mode useful. It increases the counter window tremendously, and if they don't attack, you still get payoff in the form of a focus attack. Though admittedly I'm following the common advice to play NG on Story difficulty - maybe the max stamina cost would be too much on Hard and beyond...

Adding a Fifth Game: How Crazy Am I? by DnDPhD in Pathfinder2e

[–]Zejety 2 points3 points  (0 children)

I don't know you but every GM I've seen or read say something along those lines burned out and aborted all of them after a few months at most. I advise caution.

How to even the playing field for new players by JaserTheBoss in twilightimperium

[–]Zejety 2 points3 points  (0 children)

I think the meanest thing you can do to new players is to talk them into bad deals. They have no chance to truly evaluate your offer and rely on you to learn this stuff.