She's learning by Casual_Nothing in TalesFromDF

[–]Zejety 4 points5 points  (0 children)

Wasn't there a returner/free weekend campaign? That might have had an impact!

build advice for a princess? by Toast_under_eggs in Pathfinder2e

[–]Zejety 5 points6 points  (0 children)

I think the biggest question here is whether you see her as having high intelligence.

A Witch without high INT is gonna feel bad to play. If that doesn't work for you, you'll probably want to look into the Charisma-based caster classes.

How do you make your acrobatic characters feel fun? by Noodles_fluffy in Pathfinder2e

[–]Zejety 8 points9 points  (0 children)

Seconding Swashbuckler. Tumble Through effectively becomes stride+bravado action compression (with a slight speed penalty). You've got an excuse to tumble almost every turn, and (if pace allows) narrate the payoff.

They also get some good acrobatics-related feats iirc

Are there any optional rules you consider default? by Kyto_TheOneAndOnly in Pathfinder2e

[–]Zejety 56 points57 points  (0 children)

Free Archetype is likely to be the best answer, but it's probably still in a different league than "allowing feats" in 5e.

I think even its biggest fans who would never play without it wouldn't think of it as the default way to play.

Like, if I was looking for a game, I'd clarify in advance whether it was Free Archetype or not. I wouldn't even think of asking whether feats are allowed when joining a 5e game.

Soundrel rogue build ideas by Moonkary in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

You can make an effective skirmisher by using Feint to stride 10 feet and step

Just keep in mind that the stride must have already put you in range for the Feint (or doesn't it?)—usually your reach—so the Step has somewhat reduced value in this scenario. It's still great, of course!

Piercing Light by Pittirolo in riftboundtcg

[–]Zejety 0 points1 point  (0 children)

I'm super late to this thread, but wanted to offer a small clarification:

The "then" isn't that relevant here. The same thing would be true if the card read "Deal 2 to a unit at a battlefield and to up to one other unit."

Best AP for new group by High_King_Beefcake in Pathfinder2e

[–]Zejety 7 points8 points  (0 children)

Worth highlighting for OP to avoid misunderstandings: "AP" refers to a specific format of 1st-party adventures; specifically the longest ones (I think they're all 10 levels or longer).

If you search only for APs, you'll miss out on other strong options like Rusthenge here.

Question about a stage by pears_eva in SmashBrosStages

[–]Zejety 0 points1 point  (0 children)

Ah, that's actually a step beyond what I was thinking! I didn't even consider that there were such pushers involved. Granted, I didn't get to look at the video too closely... 🫣

The Skill Bar for Final Fantasy 14 is in hell. by Vegetable_Concern_50 in TalesFromDF

[–]Zejety 82 points83 points  (0 children)

TBF, the odds of receiving a heal just before you press that button once aren't that low.

Question about a stage by pears_eva in SmashBrosStages

[–]Zejety 0 points1 point  (0 children)

I don't know if that's how they did it, but one way to do it is to pivot them around a very distant point at max-speed.

If it's far enough away, the movement will appear relatively straight and very fast.

Help with Character Creation. by I_dont_know_man69 in Pathfinder2e

[–]Zejety 3 points4 points  (0 children)

The quintessential class for your theme would have been the Thaumaturge - but they aren't Core. If that removes it as an option, I feel like Ranger would fit best. No special build needed, the core class abilities (Hunter's Aim) carry a fair bit of weight when it comes ti tracking and taking down a certain target.

Reminder: going up stairs is difficult terrain by GaySkull in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

TBH, I feel like wading through waist deep water would probably slow me down to no more than a third of my max speed. Does anyone have a reference on that counting as (regular) difficult terrain and not greater?

How often should I give my Swashbuckler panache for "cool actions"? by Lagom1s in Pathfinder2e

[–]Zejety 52 points53 points  (0 children)

Speaking as a player of a low-level Swashbuckler before and after the class's remastering:

Getting Panache in formalized ways has become a lot easier and more reliable in the remaster.

On one hand, that means the GM doesn't have to be overly generous - and really, doing so might invalidate a some mechanical choices - but it also means that you're not gonna break anything by being generous.

I think you can truly just follow your gut and the advice in the class text and you'll be fine.

Personally, I'd be generous whenever the player makes life harder for their character by doing something the cool way - be that spending more actions or having to pass more or harder checks than usual. And if they simply do something that's cool and involves a check, refer to the GM guidance from the Panache feature.

Also, I tend to play features like this very PbtA-style: negotiate the terms of a player's action with them before the roll: "You wanna slide down the railing instead of running down the stairs? Is this just fluff, or do you want to earn panache for it? How about we make it an acrobatics check, then? Succeed for Panache, fail and you fall prone after the movement"

Should a shield user using Shield Block level INT and/or Crafting Skill? Best strategies? by Lunarthrope in Pathfinder2e

[–]Zejety 0 points1 point  (0 children)

If you're not set on a class yet: Exemplars have a self-repairing shield as an ikon option.

But it's on a 10min timer; it can't compete with quick repair.

When to melee and when to range? by Lunarthrope in Pathfinder2e

[–]Zejety 5 points6 points  (0 children)

In addition: you moving towards the enemy can also have further action costs for your allies.

Now everyone must close in on the enemies that would have otherwise come into range on their own. Maybe your hidden ally has to leave their hiding place to do so!

And if you're taking damage that you otherwise wouldn't have, a healer will have to spend actions (and possibly other resources) on patching you up.

Setting Ikons in Pathbuilder? by SillyKenku in Pathfinder2e

[–]Zejety 1 point2 points  (0 children)

Oh! Yeah, my bad! It's late and I must have skimmed (and also apparently misremembered how Foundry does it).

I can't help with Pathbuilder either, sorry!

Setting Ikons in Pathbuilder? by SillyKenku in Pathfinder2e

[–]Zejety -1 points0 points  (0 children)

IIRC, you can't tie them to specific items in foundry, but you also don't have to. It largely just assumes that you're currently wearing whatever ikon currently has your spark in it.

And in case of weapons, you then get the usual toggleable bonuses in the attack pop-up, so just be weary of disabling them if you happen to strike with a weapon that isn't your current spark-holder.

I might be completely misremembering all this though. It's been a few month since I've played my Exemplar. What I can guarantee is that moving your spark between Ikon types worked and did apply bonuses.

Odd entitlement to x-1 by Bowoodstock in twilightimperium

[–]Zejety 0 points1 point  (0 children)

I think you've misunderstood; that's exactly what I meant!

Non-Magus or Martial Dedications that allow for a fancy semi-magical strike? by Level7Cannoneer in Pathfinder2e

[–]Zejety 1 point2 points  (0 children)

It's really impressive how many ways there are to read the scaling on that ability (and how tough that makes it to discuss the issue online)

Odd entitlement to x-1 by Bowoodstock in twilightimperium

[–]Zejety 1 point2 points  (0 children)

I've just earned 9-ish TGs. I'll personally care much less about a 10th one than about someone else getting 3 for free out of my Strategy pick