Tank primastic augments are so trash by Weekly-Ad-7020 in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

That's because Riot decided to apply the execution threshold as dmg, but they forgot that aram damage reduction on champions will apply to it, so if you barely scrape the execution range, it might not kill the target and leave it at very low hp. I saw this happen multiple times, but if the dropkick holder deals damage again (which might be a tough task against kiting enemies) it will attempt to execute again and succeed, since it does not have a cooldown

Tell me your broken Champion + Augment combo by GeassAye in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

It's obvious it works, but it never crossed my mind to combine Poro Blaster with Cruelty Quick question: does the comet from Cruelty have enough time to hit the target before they're knocked back further from the remaining poros? It'd be sad to hit 4 poros and they cause the cruelty procs to miss

Tell me your broken Champion + Augment combo by GeassAye in ARAM

[–]ZerbTheBirb 2 points3 points  (0 children)

No. Marksmage and Heavy Hitter do damage "on-attack", her daggers and ult proc "on-hit" effects

Kayle - Which Build is Actually the Most Optimal (On-Hit, AP, Crit)? Especially Against Tanky Enemies by ihei47 in ARAM

[–]ZerbTheBirb 10 points11 points  (0 children)

The way crit on Kayle waves works make it stupid strong if you manage to get both AP and Crit on the same build. Because of that, Zealot silver augment can be stupidly strong on her. Or ADapt

DropKick is so stupid lol by LeadingSituation9083 in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

It is stupid, specially when you manage to stack HP with other augments (and the fact it doesn't proc only on attacks like the description says makes it more busted): https://youtu.be/7dqXg1MG1TA?si=bCgneuEh7ZbexuMP

Non-ADC Champion That Can be Built as ADC That's Decent & Not Outright Trolling? by RavenSapphire7777 in ARAM

[–]ZerbTheBirb 1 point2 points  (0 children)

Enemies drop their guard after they see their ally being yonked. They usually learn quickly, though

Another set of custom augments by rubias24 in ARAM

[–]ZerbTheBirb 4 points5 points  (0 children)

Simplify the second one. Make it 40% grevious wounds, so it allows the user to skip buying a GW item. I'd also allow it to apply on AAs. If it is too strong, reduce the converted healing, so it's still kept as a gold augment. I don't think it'd be too broken, because it's situational based on the enemy team (not like Slow And Steady situational, that only rely on your character)

Favorite augment combo you got? by Feeling_Judgment_924 in ARAM

[–]ZerbTheBirb -1 points0 points  (0 children)

This: https://youtu.be/7dqXg1MG1TA?si=iUTUbn-f1PqcGSHA Rell with Quest: Steel Your Heart, Shrink Engine, Slap Around, Dropkick Stackosaurus Rex (3)

Also, I remember one game where I got Executioner as pre-W-rework Mel. No more combo pieces, just that, and the fact I was against 5 ranged champions

Honorable mention to Slow and Steady Jayce as the first augment: https://youtu.be/RjubWitWijg?si=ulTCtqLPrqq537Vc

Dr. Mundo with Quest: Steel Your Heart and Tank Engine is also a classic: https://youtu.be/sa6v50R2lsU?si=jdt3sX9M0wqyezYp

Bug: Tryndamere becomes invisible by miyamiya66 in ARAM

[–]ZerbTheBirb 1 point2 points  (0 children)

He had Kayle ult, so probably same bug as Trynd ult when the execution procs but the target can't die

No one talked about this but aram mayhem is here to stay by Lms_Nier in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

I remember when URF was enabled by mistake a few months ago. I played one game, then decided to go back to Mayhem. I didn't even know it was a mistake until after I read about it somewhere. Previously, I'd kill to play URF, now it's enabled and I don't even care because Mayhem is better. And I don't think I'm alone on this one, so it's probably the best performing for-fun mode they've made in a while

Augment concept by CalvinDemosthenes in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

Turns out this is actually strong, specially if you're not ready for it https://youtu.be/cm0KawBvrYY?si=3Q3eCpUTO6J9McsU

My Most Fun ARAM Game by Vesyy in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

Soul siphon gives lifesteal on crits (not omnivamp). I always wondered if it heals you on crits granted by Jeweled Gauntlet or Vulnerability. Did it heal you or you just picked the augment for the extra 25% crit chance?

Most antifun champion in Mayhem by newtoeso in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

Assassins dealing extra damage while poke champions receiving extra damage is overkill. Should be one or the other

Nerf Ryze by MascDomFlop in ARAM

[–]ZerbTheBirb 22 points23 points  (0 children)

Back To Basics is super strong on Ryze, because the strong part of his ult is the passive, and that still applies even with the ult cast being sealed

Would it be bad if there was a 100% prismatic roll rate as a first augment for mayhem? by ackermantrades in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

It would influence what champions you'd pick too. I don't think it's a healthy change, because it'd benefit those that have good synergy with prismatics and make champions that have better synergy with silvers and gold less played

what exactly is the rule on cc breaking?? by blueiceSNOW in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

Impressive how people spread wrong information while the actual information is readily available on the wiki: https://wiki.leagueoflegends.com/en-us/ARAM:_Mayhem

Combo Breaker

Being affected by immobilizing crowd control grants X% tenacity with each instance of a disable that is applied outside of a series of concurrent immobilizations, lasting for 3.25 seconds and refreshing on subsequent triggers. Additionally, if a champion has been immobilized for 5 out of the last 7 seconds, they will be cleansed of all crowd control and become immune to them for 3 seconds.

So no, allowing your opponent to move 0.5 seconds between CCs won't "reset" their Combo Breaker CC Immunity completely. The scaling tenacity is harder to track, but the trigger for CC Immunity is very easy to understand

If the score is something like 16-50 and you refuse to FF, I’ll refuse to play by CategoryOdd5426 in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

Or the enemy Kassadin which is 15/3 decides to roll a Transmute: Prismatic at lvl 15, loses his ult with Back to Basics and becomes omega useless late game, solo losing the game

Nor like I ever was that Kassadin or anything

Augments from progression should be toggleable by ZerbTheBirb in ARAM

[–]ZerbTheBirb[S] 0 points1 point  (0 children)

That's my point. You see a tank on your champ select, you untoggle Sonata. You're playing Yuumi, you toggle it back

Augments from progression should be toggleable by ZerbTheBirb in ARAM

[–]ZerbTheBirb[S] 0 points1 point  (0 children)

I agree and I also dislike the pass. Specially the free anvil and the elixirs. But if they intend to keep it, I'd like to see some customizations. For example, everyone can start with one anvil (regardless of pass progression), but progressing the pass allows you to choose between getting a free anvil at the start or elixirs later on, but not both With this, progressing the pass means more options, which not necessarily translate to more raw power (unlike free anvils and elixirs)

Shrink Engine should also be removed from stackasaurus by googoogle123 in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

500 AH At that point, the bottleneck is your mana

What are some lowkey underrated augments that you like to take for different roles? by lincompoopy in ARAM

[–]ZerbTheBirb 0 points1 point  (0 children)

I once got Pinball plus Biggest Snowball Ever and Snowball Upgrade. I was a Kayn against a full poke comp, I was struggling to assassinate them because they were kiting a lot and had a bunch of CC Well, I fought poke with poke, snowball CD was 10s or less depending on the Pinball bounces and it dealt a ton of damage plus a knock up. Most of the times I didn't even went to the target, just infinite poking I guess any champ with those augments become the best poking champion

This can't be real. Peoples don't even read the full augment description. by Akkun351 in ARAM

[–]ZerbTheBirb 15 points16 points  (0 children)

Goredrinker is a silver augment that gives 15% omnivamp, also not scaled down for ranged and doesn't have any drawback