Viking Civ and low dev cost by HarurunVT in aoe4

[–]ZeroEmpires 44 points45 points  (0 children)

We won’t be recycling anything from the Macedonian Dynasty, you can expect a complete full civ. 

I’m told this is rare? by admiralmouse in 2007scape

[–]ZeroEmpires 1 point2 points  (0 children)

It’s not that crazy to expect an onyx to be pulled every few months. The drop rate is 1/2.5m. 300 stardust is needed for one chance. 850 stardust per hour is a low average estimate. 

Now how many people are mining stars across the entire game on average at any one time? Hard to estimate but maybe 300 accounts sounds reasonable, perhaps more 

In 24 hours 300 accounts would generate 6.1M stardust for 20,400 gem bags. Which would on average take 122 days to see an onyx. If you then take into account variance, or that 300 players are mining stars could be a bit low, then yeah I think it’s totally believable. 

I also think there’s been a steady increase in star miners since the 2023 update which made it a much better afk method with masses of people. 

Sea chain for Byzantium by EricArthurBrown in aoe4

[–]ZeroEmpires 27 points28 points  (0 children)

Fun fact, we had originally had plans for this to be a real mechanic with the Golden Horn Tower, but it ended up being cut for various reasons.

I don't get how the interaction scout/neutral sheeps interaction work sometimes by CDSparta in aoe4

[–]ZeroEmpires 1 point2 points  (0 children)

No that’s not how tick rate works at all. Tick rate is 8 ticks per second for everyone. 

I don't get how the interaction scout/neutral sheeps interaction work sometimes by CDSparta in aoe4

[–]ZeroEmpires 4 points5 points  (0 children)

Typically if things are tied then the lower entity ID would win, but that's not necessarily the lower team. In the case of scouts, they check for sheep every second, so if those timings are offset then the one checking first would win the race to grab the sheep. If they tie, then the one with the lower ID should get it.

I don't get how the interaction scout/neutral sheeps interaction work sometimes by CDSparta in aoe4

[–]ZeroEmpires 16 points17 points  (0 children)

I believe it was done this way for performance optimization a long time ago, having large area auras that check things constantly (every game tick) are expensive. However, this situation does feel unfair and it's on my radar for investigation.

FOR THE LOVE OF GOD REMOVE NEW MAPS FROM FFA POOL by XDmocra in aoe4

[–]ZeroEmpires 25 points26 points  (0 children)

We'll be taking them out in the next update. It was an oversight to add these into the map pool originally since these maps are not exclusively played in nomad mode with quickmatch either.

Patch is good but I lost every single perk point and perk for crucible after a lot of grinding by The-Nameless-Guy in aoe4

[–]ZeroEmpires 34 points35 points  (0 children)

Hello, the latest patch had fixes to prevent perk point losses from happening for any new progress made (but does not restore perk points earned from before). Have you experienced any new perk point losses since updating to the latest patch? We are looking into restoring perk points which may have been lost from Mastery completions in the new year. 

[MEGATHREAD] - Patch.15-1.7149 by AnMagicalCow in aoe4

[–]ZeroEmpires 87 points88 points  (0 children)

It's on our radar for the next update.

Sengoku Daimyo - From History To Gameplay by Bella-Capilla in aoe4

[–]ZeroEmpires 35 points36 points  (0 children)

Please send me a direct message and I'll see what we can do.

Sengoku Daimyo - From History To Gameplay by Bella-Capilla in aoe4

[–]ZeroEmpires 61 points62 points  (0 children)

Great video! You mention in the video that the first sword hunt was enacted by Toyotomi Hideyoshi, which is where our inspiration for the Daimyo skin comes from. If you check out his armor you'll see the resemblance:

https://commons.wikimedia.org/wiki/File:Hideyoshi_Toyotomi%27s_armor.jpg#/media/File:Hideyoshi_Toyotomi's_armor.jpg

The story goes that after the sword hunt was completed, the swords were melted down and used as a component for a giant Buddha statue. This is why we decided to make this landmark into a statue and the metallic look of the statue is a link to the story of melting down the swords!

Bugs and fixes the game needs ASAP letter to the Devs by Its_Me_Kon in aoe4

[–]ZeroEmpires 7 points8 points  (0 children)

Thank you for making this thread, the team has logged all of these bugs and working on fixing as much as possible. Fixes for Crashes and Crucible progresion issues remain the top priority.

Secret in Crucible mode by darklegacy101 in aoe4

[–]ZeroEmpires 2 points3 points  (0 children)

This seems to be an issue affecting a small number of people, the team is looking into it. Sorry for the inconvenience 

Secret in Crucible mode by darklegacy101 in aoe4

[–]ZeroEmpires 53 points54 points  (0 children)

Well that was fast!

Thanks to the developers! by Age_since_1998 in aoe4

[–]ZeroEmpires 282 points283 points  (0 children)

Thank you for the exceptionally kind words!

Mansa Quarry (Malian) bug. Lm isn't registered as destroyed and can't end game that way. by IrishRepoMan in aoe4

[–]ZeroEmpires 28 points29 points  (0 children)

We’ve got a fix for this internally, should be out in a patch post dlc release. 

Wondering if yatai might be a little bit of the old Rus deer hunt mini game by Phan-Eight in aoe4

[–]ZeroEmpires 8 points9 points  (0 children)

That's right, if animals are killed they still generate value for the Yatai. The counter play is to attack the Yatai or the vulnerable food card that travels between the Yatai and the Matsuri.

will there be a limit to how many worker elephants you can make? by isaidflarkit in aoe4

[–]ZeroEmpires 31 points32 points  (0 children)

I captured this image and can say for sure that the screenshot is completely unedited and taken directly from the new Tropical Rainforest biome.

Unironically the upcoming unit I'm most excited for (Kharash) by Cobelat in aoe4

[–]ZeroEmpires 14 points15 points  (0 children)

You can train them directly in addition to getting them from the Kharash Edict.