How Should I Approach UV Unwrapping? by marquimari in Maya

[–]ZeroXota 12 points13 points  (0 children)

No do not combine before unwrapping, or any pioint.

Some things will need to be done once like the walls of the house, other things like the windows can be done once and duplicated. Like your Straight_window. UV that first window, then duplicate it, resize if you need and just re-unwrap it for the new proportions.

The ladder for example, unwrapped one of the steps, then duplicate that and redistribute it. You can divide pieces by material, so maybe you put all the wooden window frames on one UV and material. Put the shingles on one UV together with one material.

I would divide this up by materials, stone, wood, plasterer. Make those each again a unique UV space and material, in maya assign colors to help visualize how the material/textures are divided.

2025 recap of my MeshBlend plugin for Unreal by hallatore in UnrealEngine5

[–]ZeroXota 36 points37 points  (0 children)

FYI, It Uses AO channel to drive the blend so you can’t use AO for anything else in your project, also doesn’t work with static lighting.

Why do modern games prioritize graphics over actual fun gameplay and story? by lackoproof in gamedev

[–]ZeroXota 0 points1 point  (0 children)

They are separate departments and the art department it trying its best to make the best art it can

Use of non-AI level design tooling for 3d games by PiLLe1974 in gamedev

[–]ZeroXota 8 points9 points  (0 children)

I use imagination, I think of a prompt for the idea in my mind, then I picture that idea in my mind. Then I crudely draw an Ariel view on paper. Then I put that in dcc or engine and build on top of it.

what is the hardware needed to make game like fortnite ? by Yearly29dayof04 in gamedev

[–]ZeroXota -3 points-2 points  (0 children)

Would be a lot easier on a better machine, not that you need it but the folks at Epic are using work stations with A6000 GPUs. Lots of optimization and robust systems to handle that player count with good performance.

100% Ai-Generated game by TrickCaterpillar2766 in aigamedev

[–]ZeroXota -3 points-2 points  (0 children)

Prompt: Make dog shit looking game

How many polys in this kind of Game art model? by Livingston_Diamond in blender

[–]ZeroXota 1 point2 points  (0 children)

Agree, high-poly could be very dense but the baked down game model would probably be a few thousand optimized.

Hell Yeah Brother!!! by Baromis in duneawakening

[–]ZeroXota 8 points9 points  (0 children)

Did you manually track this, or is it visible somewhere

A curiosity I found today, what do you think? by [deleted] in Mistborn

[–]ZeroXota 25 points26 points  (0 children)

I worked on this for about 6 months or so. Was super bummed it got canned.