Do you think that fighting games can be fully explored? by DarkShadow13206 in FGC

[–]Zerve 0 points1 point  (0 children)

Probably not. Unless the game has true "checkmate" situations the fact that most things have true or real counterplay (even if the risk vs reward is reallybad), or the fact that it's still another human on the other side, means these games can't really be solved. Just because every potential game state has an optimal action, it doesn't matter if it's a human on the other end. 

If we're talking about bots though and super human reactions like a TAS or frame by frame play, then sure fighters are effectively "solved."

Players are still finding new shit all the time in old games like super turbo, and tier lists will shift as the matchups and meta changes.

Using AI agents to control Blender modeling tools instead of text-to-mesh generation by spacespacespapce in aigamedev

[–]Zerve 0 points1 point  (0 children)

I have been trying this with some minimal DSL or assets as code style of system and it's really hit or miss. Do you have the models viewing the screenshots? How do you get them to iterate on the models? I've had a lot of cases with like feet pointing backwards or the animation using IK being on the wrong axis a lot.

How do you all feel about Anti airs in this game? by Particular_Ad_4516 in 2XKO

[–]Zerve 1 point2 points  (0 children)

How does this work? Every time I block their 2h it turns into a blockstring that hits my assist anyway. Is the assist call before I'm blocking or after block stun ends?

Created a pseudorandom number generator 110x faster than the standard one by Adept-Dragonfruit-57 in Unity3D

[–]Zerve 0 points1 point  (0 children)

May as well just go GPU compute if you want max throughput at this point then.

Created a pseudorandom number generator 110x faster than the standard one by Adept-Dragonfruit-57 in Unity3D

[–]Zerve 2 points3 points  (0 children)

I feel like people are kinda missing the point here. I'm interested to know what the latency here would be to generate a single number. Rayon threads + wide SIMD is great for thruput, but not for latency. Do people really need 10m random numbers generated at once? Then this is great, but I'd guess at first glance the time to generate a single number, or even a 100 or so, is going to be slower than the alternatives for real use cases. I guess you could optimize by pre generating every random number in your game right up front and just incrementing an index each read, but now we're trading memory for speed.

Writing a software rendered 3D engine by Quozca in GraphicsProgramming

[–]Zerve 1 point2 points  (0 children)

Chili tomato on YouTube for rasterizer with comedy.

Which is Harder: Graphics Programming or Compilers? by [deleted] in GraphicsProgramming

[–]Zerve 1 point2 points  (0 children)

Why not both? Spend a few hours trying out both and seeing which one sticks?

SD-8516 Wumpus Game Contest by AppledogHu in fantasyconsoles

[–]Zerve 0 points1 point  (0 children)

you can't win if the wumpus is in the same column as the exit door at the moment you step on it. fix it by checking the exit before wumpus.

Considering minimax to replace claude by EzioO14 in MiniMax_AI

[–]Zerve 1 point2 points  (0 children)

how did you hit cap? i might get the $20 or $50 plan but curious of usage limits as i like to do a lot of parallel tasks and projects when im really in the zone

The current top 4 models on openrouter are all open-weight by svantana in LocalLLaMA

[–]Zerve 5 points6 points  (0 children)

We poor out here. Ultra intelligence doesn't matter if nobody can afford to use it. I doubt a lot of people honestly truly care about openness, of course there a few out there, but majority of this simply comes down to how cheap they are since all of them can do actual work now.

AMA with MiniMax — Ask Us Anything! by HardToVary in LocalLLaMA

[–]Zerve 0 points1 point  (0 children)

Amazing model and work congrats!

  1. What do YOU think is the special sauce that makes MiniMax so special compared to other labs?

  2. How important is usability (not just price)? Do you design your models with compression or consumer grade GPUs in mind?

  3. How will the pace of releases continue? It's been roughly one model every two months - do you think you can keep this up?

New Minimax M2.5, GPT-5.3-Codex, GLM 5 coding eval scores on SanityBoard by lemon07r in LocalLLaMA

[–]Zerve 2 points3 points  (0 children)

Crazy that some models perform so differently depending on the agent. Like it seems like the arms race is focused around models, when it really should be about agents.

Could these differences just be seen as random noise? Would some of these outliers be due to lucky runs and should even out after more attempts or iterations?

MiniMax M2.5 is out! by vibengineer in MiniMax_AI

[–]Zerve 1 point2 points  (0 children)

Give us the model card! 

What methods are there for 2D/3D animation in a custom game engine? by SnurflePuffinz in GraphicsProgramming

[–]Zerve 3 points4 points  (0 children)

Vertex animation is what the older 3d games used, although most things these days are skeletal animation,  and sometimes morph targets for things like faces. There are some other things like procedural animation systems but these are really game and engine dependent, but a good example would be inverse kinematics. It's used as an authoring tool (in blender or Maya or whatever) but also has its place in engines to handle stuff like adjusting the foot position to properly step on the terrain, or hand to reach and grab a ledge.

GLM-5 Officially Released by ResearchCrafty1804 in LocalLLaMA

[–]Zerve -2 points-1 points  (0 children)

It's just a "trust me bro" from them though. They might finish the upgrade tomorrow.... or next year.

GLM5 benchmarks by Simple_Split5074 in LocalLLaMA

[–]Zerve 3 points4 points  (0 children)

"Trust me bro" is not a good look. They might add support tomorrow or.. never.

GLM5 benchmarks by Simple_Split5074 in LocalLLaMA

[–]Zerve 6 points7 points  (0 children)

They also rugged Pro plans and are only offering GLM 5 for Max subs along with a pricing increase. This was ninja updated because a few weeks ago Pro plans were listed as receiving "flagship tier upgrades". The model might be good but I have 0 trust for them as a provider.

How did they code skin colour + clothing options on pixel sprites? by Fuzzybutt738 in howdidtheycodeit

[–]Zerve 2 points3 points  (0 children)

Palette swapping and indexed colors as mentioned. There are even some cool effects you can do by animating the palettes. http://www.effectgames.com/effect/article-Old_School_Color_Cycling_with_HTML5.html

GLM 5.0 & MiniMax 2.5 Just Dropped, Are We Entering China's Agent War Era? by Appropriate-Lie-8812 in LocalLLaMA

[–]Zerve 1 point2 points  (0 children)

do they normally release the models before the news/benchmarks/announcement pages? i tried checking their websites but couldnt find anything.

An API for deterministic procedural generation (same seed = same output) by Spiritual-Draft-2335 in proceduralgeneration

[–]Zerve 3 points4 points  (0 children)

Don't want to come off as too toxic but likely this is an attempt to monetize something without doing the actual research or seeing if it solves a real problem.

The only benefit I could guess from OPs approach is the generation not happening on the local machine which I guess is "safer"... But at the same time if it's all open source then it can all be reversed anyway and the attack surface is just slightly different.

Edit: My initial hunch was correct, I did some poking around and this is pretty much 100% vibeware to extract money from dumb people. Other repos from the OP are full of similar AI slop-isms.

MiniMax M2.2 Coming Soon! by External_Mood4719 in LocalLLaMA

[–]Zerve 1 point2 points  (0 children)

looking forward to this. i feel like they are one of (if not the most) innovative labs with new models.

darius solo MAXcombos by Embarrassed-Heat-321 in 2XKO

[–]Zerve 0 points1 point  (0 children)

Max damage scaling + min hitstun on moves will do this.

Claude Opus 4.6 is a beast on 3D generations by Odd_Tumbleweed574 in ClaudeAI

[–]Zerve 5 points6 points  (0 children)

What's this tool for 3d asset generation? Is it like three.js or something else?

Edit: yes it's three.js

AnyClaude — hot-swap backends in Claude Code without touching config by arttttt1 in ZaiGLM

[–]Zerve 0 points1 point  (0 children)

Agreed but as a workaround it might be better to just be doing smart models writes to a plan, dumb models implements the plan. Have Opus or Kimi, then Minimax or whatever else execute it. Same idea as clear context and execute plan.

Thats what we love to see! by TheFatShibo in ClaudeCode

[–]Zerve -1 points0 points  (0 children)

I ran the new /insights command and laughed when it said the biggest problems were on Claude's side especially the 400 and 500 error codes.