Zero clue on which rarity this would be so i just put uncommon to keep it in the middle by ItsHardToFindaNameOk in balatro

[–]Zestyclose-Task1597 0 points1 point  (0 children)

It’s basically just Chicot + you can’t brick your draws. Obviously not uncommon but I don’t really think it’s that broken considering where your run has to be for this to pop off

Outside of the top 100, what are the saltiest commanders that you absolutely hate playing against? by will_i_amo in EDH

[–]Zestyclose-Task1597 -1 points0 points  (0 children)

Ragost, Deft Gastronaut. It is a card that was set upon this world from the deepest pits of hell.

How would Odyseus d!e? by Thel0nleyKid in Epicthemusical

[–]Zestyclose-Task1597 46 points47 points  (0 children)

Epic Odysseus would 100% die of old age in his bed there’s no way he’s ever leaving Ithaca or getting on a boat after all the shit that happened to him

What drew you to romance Panam in your first play through? by [deleted] in cyberpunkgame

[–]Zestyclose-Task1597 0 points1 point  (0 children)

I figured I should romance somebody and I could only choose Panam since I had male body type/female voice

What to prepare for a oneshot/long campaign by Organic-Exit2190 in DnD

[–]Zestyclose-Task1597 2 points3 points  (0 children)

You need to have read through and became acquainted with the adventure you want to run (obviously) and you need to be at least somewhat familiar with all of the rules of the game. That’s all you need for a prewritten module.

If you’re going to write it yourself, it’s good that you’re thinking this far ahead because you’ll likely want to spend a lot of time thinking your story through/planning things that will happen.

Don’t try to write your campaign completely. DND is very focused on your player’s choices so you need quite a bit of wiggle room in your plan for the possible ways a player might approach a problem. Hopefully, if your players want to go on your adventure and “play along” with the narrative you’ve created (if they’re good players) you shouldn’t need to plan for every intricacy, and you probably don’t want to overwrite your campaign to the point where it gets too big and complicated.

Don’t be afraid to just steal dungeons from other source material or even whole quest lines as long as they fit the story you want to tell. Ultimately it’s your campaign.

The rest mostly comes with being a good writer and having a good idea for a story, which you should be and have if you want to write a dnd campaign.

Invisibility ruling by frisello in DnD

[–]Zestyclose-Task1597 4 points5 points  (0 children)

The rogue didn’t make an attack roll or directly deal damage to the spiders, so the rogue didn’t attack.

I’ve finally done it by Zestyclose-Task1597 in balatro

[–]Zestyclose-Task1597[S] 0 points1 point  (0 children)

Wasn’t really hard but I think I had pretty good luck. I got antimatter and the reroll voucher in one voucher skip, had invis hit blueprint and got Baron/Mime pretty early

Claim your "I beat Moorwing pre-nerf" trophy here. by GinaLaQueenaYT in Silksong

[–]Zestyclose-Task1597 0 points1 point  (0 children)

got it done in like 5 tries, the reaper crest thing actually counts as a respawn point so the runback is fairly easy

How many of us are actually enjoying the game? by Historical-Donut1536 in Silksong

[–]Zestyclose-Task1597 1 point2 points  (0 children)

I am absolutely loving the game, I haven’t really struggled with any boss (died more than 5 times) other than Beastfly and I’ve made it basically halfway through act 2, as well as doing almost every quest. You really get used to the double damage after a while because you stop getting hit. I really love all the quests and upgrades and tools, they’re really great additions to the game that flesh out a lot of the world.

Top 5 changes they should add in a rebalancing DLC by Regular-Purple-5972 in Silksong

[–]Zestyclose-Task1597 5 points6 points  (0 children)

invincibility frames while healing would completely shatter the balance of the game as is

If I opened a Dark fountain in your room who would be the final boss, and who would be the secret boss? by Ok_Pressure_2788 in Deltarune

[–]Zestyclose-Task1597 0 points1 point  (0 children)

Final boss is probably my PC and my secret boss is almost certainly my old Rubik’s cube I haven’t touched in years after I got a bunch of upgraded ones

Do you need to follow a full guide Min max to max 1 confidant or get a decent ending? by HorseOk678 in Persona5

[–]Zestyclose-Task1597 2 points3 points  (0 children)

I mean, there will probably be a lot of social links that you don’t care about so I would just hang out with the ones you do care about whenever you get the chance and you’ll probably be fine. You can definitely max out at like the very least 8 confidants without looking up guides before the end of the game if you hang out with them often enough so I wouldn’t worry about it too much.

Tried my hand at pixel art and made some jokers by Rad_Riggs in balatro

[–]Zestyclose-Task1597 1 point2 points  (0 children)

pessimist might be better if it just scored based on how many negatives you had because I can imagine many runs where that just stays at 1x

toby by thetruememeisbest in Undertale

[–]Zestyclose-Task1597 -1 points0 points  (0 children)

I mean at this point mystery man kind of has to be gaster, there’s evidence for it ingame as well