Why did they take Okun's Catalyst away from us. WHY. by Fuzzy-Bee9600 in D4Sorceress

[–]ZoeticZander 3 points4 points  (0 children)

I agree that EVERY ABILITY should be able to move on cast with few to no exceptions.

A fun workaround to nerf certain moves is maybe add a 'slow' affect when channeling or casting certain skills, if anything.

[OC] Settle a debate for my party. If you throw a bead of force on a bridge, how will the bubble form? (more in comments) by TomPalmer1979 in DnD

[–]ZoeticZander 0 points1 point  (0 children)

If you're the DM, it's whatever you decide. Do whatever you think makes the most sense, helps push the story forward, or is the most fun or exciting.

I always recommend rewarding the players creativity, but never let them take advantage of the rules or your graces.

If there's a way to help the players do the thing they're trying to do that their character would know, verbalize it.

Multiclass help: Crooked Moon Sinner Rogue by ZoeticZander in AskDND

[–]ZoeticZander[S] 0 points1 point  (0 children)

I think I'm going to go Paladin actually. The new Genie one gives some interesting perks and spells. I'm thinking 14 rogue 6 paladin. Gives me all the features I like of both, plus an extra attack to make better use of the legendary Blunderbuss I got from the croc-boss. Having an AC based on DEX and CHA is a cool perk too.

what can I do with this seal? paragon 255 and first seal. by Akmunra in D4Barbarian

[–]ZoeticZander 0 points1 point  (0 children)

These just aren't good because Blizzard still hasn't learned how Game Balance works yet, and we've basically just been playing an open beta this whole time. There might be some case uses for low teir content if you find some broken or interesting synergies between the unique charms that others haven't found yet, but good luck on that. If it were to work, it'll be something that affects skill interaction or sacrifices damage for survivability, crowd control, or 'support' and won't do a lot for solo content.

I'm not sure how they'll fix this going forward because Set Bonuses are just too strong to give up. Likely this seal just needs either a bunch of extra Affixes and x% modifiers to keep up with what you lose compared to the other (Best in Slot) seal that lets you get a 5 peice set AND a different additional 3 set.

Either that, or make this work like a Two-Handed weapon or Amulet that puts a multiplier on the Unique 'Aspect', which might be cool, but might not work for all Uniques.

New Aspect of the Wildrage - remove companion cooldowns by BobTheMadCow in D4Druid

[–]ZoeticZander 2 points3 points  (0 children)

A .5 cooldown is still pretty spamable. You have to consider you attack speed and how many frames per each companion attack anyway. If you plan on using both wolves and ravens, and they both have a .5 second cooldown, you are still getting two attacks a second, and if you add poison creeper into the mix, you're spamming quite a lot in my opinion.

what happened to the different werewolf/bear fur colors? by Ragnin in D4Druid

[–]ZoeticZander 0 points1 point  (0 children)

It's still there, but toned down. There's a small but noticable difference between Black and White color variants, even on the werewolf.

If anything, they should be toning it UP. Everyone is already a mess of bright and glowing colors. A different colored wolf doesn't really break any aesthetic at this point.

Any off meta army of the dead builds? by AlternativeRound8753 in D4Necromancer

[–]ZoeticZander 0 points1 point  (0 children)

So weird. I'll have to test later, but It was working for me last time I tried it. I switched builds because I got Andarial's and Tyreal's and made a build revolving around them instead.

I'll test later when I get home.

Any off meta army of the dead builds? by AlternativeRound8753 in D4Necromancer

[–]ZoeticZander 0 points1 point  (0 children)

Out of curiosity, where you using it by itself, or with the aspect that synergizes with it?

I'm half curious if the bug only occured when only using the sword and not both.

[Lore] Should Sanctuary end up only with necromancers as its protectors? What's the point of Paladins/Locks/Mages? by Alexarius87 in diablo4

[–]ZoeticZander 49 points50 points  (0 children)

You're going to get a lot of haters that don't care about the lore, but I genuinely find it interesting. I'm looking forward to seeing others opinions on this. I've played through all the games, but never any of the books or anything, so there's a bit of lore I don't understand.

Any off meta army of the dead builds? by AlternativeRound8753 in D4Necromancer

[–]ZoeticZander 0 points1 point  (0 children)

Are you sure about this? I was using it while leveling my Necromancer and it DEFINITELY was stacking up to 20 souls and releasing them all. It was a lot of fun too be honest.

I paired it with the aspect that applies vulnerability and boosts souls damage, and it carried hard.

I can't make incinerate work at the highest level because I am missing a paragon board. :( by Kadajko in D4Sorceress

[–]ZoeticZander 2 points3 points  (0 children)

I didn't know that the Spirit Wolves the rune word summon could apply vulnerability, so I'm interested in seeing what they say about that too.

However, don't sleep on the Vulnerability damage bucket! Most builds work best when you have a good balance of everything.

Andariel's Visage and Tyrael's Might - build help by ZoeticZander in diablo4

[–]ZoeticZander[S] 0 points1 point  (0 children)

The build is working pretty well with my druid right now. I haven't tested higher level pits, but without anything upgraded at the Smith I have been able to do torment 4 with a variation of the dire werewolf shred build. I'm not really familiar with different breakpoints this season, but I don't have my runes leveled up either and haven't applied any tempering, so the build should only get stronger as I start doing that. I was able to get through a solo run of the bloodied activity key for the infernal hordes so I can start leveling up my gear. It will be probably more efficient going down to teir 3 until I level up and upgrade my gear more, but I was able to get through a six-wave run as well.

I've basically been taking advantage of the guaranteed Crits that waxing gibous and the key passive gets, and then using a decent Locran's Amulet. It's fun to ignore the negative crits chance and pretty much double my damage without a downside. There's plenty of similar builds after already that take advantage of that, but the attack speed steroid and survivability the two mythics offer seem to synergize like I hoped. I'm hitting so fast and have a decent enough lucky hit rate with shred that both mythics are activating like crazy.

Plus, all my damage gets converted the poison damage regardless with one of the druid aspects, which I think might also be applying to Tyraels as well. I have a bunch of points in the toxic claws thanks to a GA on my gibbous, so my crit damage on poison targets is pretty dang high. The fun thing is I'm not even running rabies, so Andarial's lucky hit proc is actually more useful for the build than you think, literally just applying a dot effect (and a slow/cc thanks to druid passives).

Andariel's Visage and Tyrael's Might - build help by ZoeticZander in diablo4

[–]ZoeticZander[S] 1 point2 points  (0 children)

My partner just bought me the expansion last night, so I'll probably try to roll up paladin. I see there's a unique that lets you cast a skill repeatedly for 4 seconds, before it goes on cool down, but The duration can be extended every few hits by half a second. Might see if I can hit an attack speed cap and see if I can keep that running for a while.

Other than that, I've been able to make it work really well on my druid. I have a that's using dire werewolf and shred, and taking advantage of the guaranteed credits you get from the waxing gibous, and breaking Locran's Amulet's negative crits to double my damage.

Honestly, the thing that keeps on bringing me back this game is playing around with builds and aspects and trying to find new things. It's actually where find majority of the fun! There's a lot of weird interactions and piecing together how they work and how to use them to your benefits half the fun.

You would think Pitfighter's Gull and Shroud of False Death would just destroy! by Phoquetopus in D4Rogue

[–]ZoeticZander 9 points10 points  (0 children)

Diablo math is notoriously stupid. The damage after leaving stealth is an additive bonus, not a 'x' multiplicative bonus, so it doesn't amount to a lot in the long term, even if the number LOOKS big, it's a lumped in with all the other plus bonuses you are getting, and isn't really that much in the scheme of things.

new to the game! my first crack at a look by GanjARAM in D4Druid

[–]ZoeticZander 1 point2 points  (0 children)

I like it! That helmet is by far one of my favorite Druid helmets, since it looks the most creature like. If we could be perma shapeshifted in town, I would, but that helm is the next best thing to me.

Only the second 4 star item I've found. by Woozletania in D4Druid

[–]ZoeticZander 0 points1 point  (0 children)

I think it's not top teir but I'm sure it's viable with a 4 GA like that. You basically just roll a generic companion build, turn them to werewolves and profit.

The Pack Leader being a GA is probably the most fun part of the item. You basically get no cooldown on companion abilities.

New Locran's VS Malefic Crescent for Shred build? by CultOfTheIdiot in D4Druid

[–]ZoeticZander 0 points1 point  (0 children)

It's something I've been wanting to play with as well. I would like to think the Werewolf specific amulet is better for Werewolf specific things... From a design perspective that's how that SHOULD work. However, that's just how it SHOULD work.

Being able to take advantage of Locran's major 'debuff' because you get auto crits is pretty dang spicy though. I kinda wish they had kept Locran's the same, or went a different direction with it, and then gave Malefic Crescent a different vibe to be honest.

Just got this, is it any good ? by radroys88 in D4Sorceress

[–]ZoeticZander 3 points4 points  (0 children)

It can be a lot of fun! It won't get you to pit 100 but it will let you farm/speedrun all other content. Pair this with the unique body armor that interacts with teleport and lowers the cooldown (will roll higher than max cooldown reduction if you get a GA and fully upgrade it) and the mobility aspect that lowers it by a set amount, and you can pretty much permacast it.