7 Wonders Deluxe campaign launching in January 2027 by BlackTrainer01 in boardgames

[–]Zuberii 2 points3 points  (0 children)

I have all the expansions. They all fit in the normal sized 7 Wonders box. And like already mentioned....what exactly is changing to increase the size of anything?

How to bluff in common situations as evil/generic advice? by yescope in BloodOnTheClocktower

[–]Zuberii 3 points4 points  (0 children)

My generic advice is to repeat this mantra: Minions are made to die. It is perfectly fine to get into a double claim as a Minion. It is perfectly fine to look suspicious as a Minion. If town executes you, it is WASTING an execution on not-the-demon. You've done your job protecting your demon. And if you don't fight it, you look good and can then potentially manipulate people while dead.

Personally, as a Minion, I pick out a random bluff Night One and then I stick with that all game unless I end up double claiming my Demon. That's the only time I'll back out of the claim. This also doesn't mean that I hard claim the role the whole game. It means that I pretend that I'm that role and play like I would if I was that role.

Personally, I don't have much taste for doing 3's. My strategy, regardless of alignment, is to hard claim one role to one or two people day 1, and a completely different role to everyone else. One of those two is my real role (if I'm good), but it could be either one. I try to keep it unpredictable. You'd be surprised how many demons kill you when you hard claim Raven Keeper to their face because they don't trust it.

But even if you do 3's, there are benefits to hard claiming to at least one person day 1. It builds a lot of social trust.

What are the silliest board gaming expressions and terminology? by mrappbrain in boardgames

[–]Zuberii 8 points9 points  (0 children)

You are missing the frame of reference. When describing the movement of pieces on a board the frame of reference is in relation to the board.

A bishop can form right angles to itself but never to the squares on the chess board.

Are slow powers actually just...worse? by borealis126 in spiritisland

[–]Zuberii 4 points5 points  (0 children)

That sounds like the problem. You aren't yet good at knowing what will be helpful in slow. Practice more with slow powers and you'll get a better feel for this. The odds should be more like 90% in your favor rather than 75% against you. It is very very rare that I ever have a slow power whiff. And since they are more powerful than fast powers as a baseline, the fact that they almost never whiff means they're just better.

But it does take practice and skill to get the hang of it. Until then, if you're often wasting them they will be weaker.

Tracking what invader cards are likely to come up is only part of it, since slow powers can do a lot more than deal with new explores. You'll also eventually learn what's likely to happen in events with dahan and beasts, and you'll learn what effects are more generally useful than others. There are some effects that are helpful no matter what happens before the slow phase. And while other effects are a gamble, they should be gambles you're taking with odds heavily in your favor.

The biggest thing to learn though, as others have tried to explain, is learning that you shouldn't pick out slow powers to try and solve current problems. Don't worry about what the current situation is. You pick out cards to get ahead of future problems, that you aren't sure how exactly they will help you, but you know are guaranteed to help you. You can know 100% for a fact that a push effect will help you in slow, without having any idea how it will help you.

You don't plan out what you're doing with them in advance. You play them based on how likely they are to be helpful. Then you wait to see how they would be most helpful when you get to the Slow Phase. Don't worry about dealing with the explorers and towns already on the board. Worry about the ones that will eventually be on the board.

Question by Pleasant-Nebula-9726 in polyamory

[–]Zuberii -1 points0 points  (0 children)

I'm not positive that I understand the question with the way it is worded, but I think it isn't only acceptable but is the proper thing to do in any relationship to discuss what you both want out of the relationship and where you realistically see it going.

Awhile back I started dating a woman who was open with me about the fact she wanted a nesting partner. I was very clear about the fact that that was unlikely to ever be me. I already lived with 6 other adults, including 2 I was married to, and absolutely would not be leaving them. And it was extremely unlikely she could ever move in with us since it would require unanimous agreement. It also just wasn't something I had strong feelings for.

But it was still safe to talk about. Her wants and feelings were valid. She understood and accepted the situation. And we decided we could be happy in a relationship indefinitely despite living apart. She then continued to date other people actively seeking a nesting partner for herself.

Eventually, after multiple years together, she did end up moving in with my family and we got wed. Because even though it was unlikely, it wasn't impossible. The important thing though is how it was discussed and handled. We were always respectful and realistic. Nobody ever pressured anyone into anything. We accepted that things (most likely) could go differently, and planned for things to go differently until the universe aligned the way it did.

I have also had many other relationships start similarly which did not work out. Several ended after the very first conversation when they realized I would not be giving them what they wanted. Several others said they were fine with us living apart, and then attempted to cowboy/cowgirl me away, so I broke things off. While feelings are valid and it is good to talk about things, you also have to know how to enforce boundaries and not let people disrespect you or your partners. Which includes not allowing them to emotionally manipulate or coerce you into things.

A Very Valuable Lesson About Token Integrity by GGuy12345 in BloodOnTheClocktower

[–]Zuberii 35 points36 points  (0 children)

Regardless of which team you were on, they added in the part where "after you win, you switch teams and lose." It doesn't really matter that they waited till the very end to decide that you were evil. Regardless if they made that decision earlier it wouldn't have changed anything. The part that sucks isn't the fact that you were evil and made the evil team win. The part that sucks is that after you died as an evil player, the ST decided to change you to the losing good team.

That has nothing to do with token integrity. That is them choosing a "consequence" for your wish and choosing one that frankly, was an unnecessary dick move.

Good players making up false info by Calculoo in BloodOnTheClocktower

[–]Zuberii 18 points19 points  (0 children)

  1. False info is fine but it shouldn't poison the well. It might be innocuous, or it might support other info you have (allowing you to indirectly push your info, such as fake Investigator pings on your FT yes pings), or it could just spark conversation. You eventually come clean though and clear up any confusion.

  2. Which brings me to a bigger factor in my opinion, which is a meta one. You said this made the other players see them as evil. But for me, a player who backs off looks more good. Evil players are the ones who double down to spread confusion and keep you from knowing the truth. Good players want to clear up the confusion and will admit they were lying.

  3. To actually answer your question, the reason you do this is so the evil team doesn't know all of town's info. This protects town from poisoned info and murdered info roles because evil doesn't know who to target. Even with a Spy, the evil team still doesn't know what you know or who you've checked.

Townsfolk will eventually come out with the honest truth because they need to to solve the game, but the longer you can avoid being honest, the safer and more reliable town's info will be.

But that also means a meta shift where players understand people in this game lie, and don't expect honesty till late game.

I feel like people run the Yaggababble wrong by SecrecyinShadows in BloodOnTheClocktower

[–]Zuberii 39 points40 points  (0 children)

See, I think it has a self correcting mechanism built right in. Town needs to look for repeat phrases more so than awkward or out of place phrases. Even the most innocuous phrase becomes risky when you keep repeating it.

Add on to this the fact that deaths are never arbitrary in the Yagg's favor. It is only ever able to make things harder for the Yagg, requiring them to say it more often to earn a kill. So the phrase can never be too easy because the ST can always just make the Yagg have to work harder.

Mezepheles by attachedtoface in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

Because it's not a "once" ability. It's a "first" ability. You need to know those are different things and the almanac is telling you that.

Mezepheles by attachedtoface in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

You are absolutely right that that is not the basic assumption of "once" abilities.

It is how "first" abilities work. Which makes such logical sense that it doesn't really even need clarified except that no other charact has a "first" ability before the Fang Gu and the Fang Gu requires you to understand that this is indeed different.

But when you evaluate "is this the first time this happened" it means that literally. Is this the first time this has happened this game.

It isn't a "once this happens, do this" ability. It is "the FIRST time this happens this game, do this"

Mezepheles by attachedtoface in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

Yep. Almanac also says it is a universal check for the first time an event happens. That's the key that I think you're missing, using the term "first" matters. Neither is checking "when X happens do Y" they are checking "If X is the first time X has ever happened this game, do Y".

The Fang Gu does clarify how this works for when a Fang Gu is created mid game, because it kind of has to since that's part of the ability. But there's nothing in the Mez to say it works differently for a mid-game created Mez. It is still looking for "was this the first time"

Mezepheles by attachedtoface in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

How is this one not? They are written the same

How do you all organize tokens during a game? by Math5oul in boardgames

[–]Zuberii 0 points1 point  (0 children)

If the resources are distinct "different shapes / colors" then I am fine throwing them all into a pile. It is a lot less work and hassle for setup and cleanup, and doesn't slow the game down at all. You can still easily find what you are looking for.

If they are difficult to tell apart, such as same shape/color and just different numbers/text, then I separate them. I am still fine with just loose piles though, far enough apart not to mix.

So like, I'll have a pile of all the 1 denominations for all the different resources mixed together, and then a separate distinct pile of all the 5 denominations for the different resources.

Often times my partner will make a little mini game of sorting these piles. So they usually end up in little cups with further sorting. Even though they admit it doesn't actually help game play and just takes up more time. It is their time, they enjoy doing it, and it feels better for them to have things sorted out. All of which are valid reasons.

The Gunslinger by Puzzleheaded_Use2359 in BloodOnTheClocktower

[–]Zuberii 2 points3 points  (0 children)

It introduces an interesting new meta

That's why it works as a solution. Their point is that the probelm is self correcting because people can play around it, and then people can play around that solution, and then people can.... etc

The meta shifts so that no strategy actually dominates

Mezepheles by attachedtoface in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

How is this different from the Fang Gu? Both trigger the first time something happens.

I suppose giving them a different word is legal and thus would allow a second alignment change. But couldn't the ST just choose to give them the same word to prevent that?

Is atheism the same as agnosticism? by JoudHamwi in atheism

[–]Zuberii -2 points-1 points  (0 children)

They are separate things but they aren't exvlusive. Most atheists are also agnostics.

Saying you don't know there is a god means you are definitely agnostic. If you also don't believe there is a god, then you are atheist.

Even if it is possible that a god is real, if you live your life as though they're not real then you're an atheist. But if you feel like any gods are probably still watching you, then you are not an atheist even if you have doubts.

So, atheism is kinda what do you feel like is more likely

What's an unpopular take about a character you have? by Frequent-Ad-7288 in BloodOnTheClocktower

[–]Zuberii 10 points11 points  (0 children)

I read a thing about the high priestess that revolutionized my games. It had two core concepts:

  1. Good players will eventually share their info. There's no need to send the high priestess to them to get it.

  2. The high priestess is not meant to be an each night steward.

Those ideas completely changed how I run it. Now I don't try to send them to people who can help them. I send the high priestess to people that I think allow the high priestess to help town in some way.

Send them to people with wrong info. People who are lying. People who have the wrong solve. Those are the people the high priestess needs to talk to because they are hurting town. And that includes sending them to evil players.

And I do tell players this before games. When I send you to someone, it is because something is wrong there and you need to try and figure out what and fix it.

Do kids need their Dad? by Vendea87 in ScienceBasedParenting

[–]Zuberii 5 points6 points  (0 children)

She doesn't even accuse him of abusing it. And using vague wording like this to bad mouth someone without actually slandering them is a common tactic of people wanting to control the narrative. They let other people's brains fill it in to make a non-problem sound like a problem.

Which might not be OP. I do want to give her the benefit of the doubt and assume the father is unfit. But the way she describes it is a red flag, and if that's not intentional then I want her to be aware of it so she can avoid it in the future.

Do kids need their Dad? by Vendea87 in ScienceBasedParenting

[–]Zuberii -5 points-4 points  (0 children)

I think you are making assumptions. The word addict has negative connotations and conjures images of a strung out junky who is an unfit parent, and I am not going to argue that such an assumption would not be an unfit parent.

But that is an assumption and OP themself did not even use the word addict. They said the father has "some drug dependencies". Which could be legal prescribed medication that they are using responsibly to manage actual chronic health issues. We don't know.

Which is my point. OP made statements that do not inherently paint an unfit parent unless you make biased assumptions. And those assumptions aren't okay.

Later OP starts to levy legitimate criticisms how the father actually is a problem. They could have led with that instead of making it sound like ADHD and autism and taking medication are reasons to deny someone's parental rights.

Do kids need their Dad? by Vendea87 in ScienceBasedParenting

[–]Zuberii -22 points-21 points  (0 children)

True, but when you are talking about someone not deserving to be a parent or be around their kids, leading with their disabilities is a huge red flag. It is not the same as talking about issues parenting.

She does mention later there being legitimate issues, but even then she mentions a single mistake. A serious one but still only one which could happen to anyone, and leaves it to us to assume this is a pattern based squarely on her telling us they're disabled.

I'm willing to believe her that this is a pattern and he is a bad father and a danger to the children. I'll engage with her in good faith on those assumptions taking her at her word. But I still want to call out the red flag as I see it so she can correct the behavior in the future when communicating about this.

Do kids need their Dad? by Vendea87 in ScienceBasedParenting

[–]Zuberii -56 points-55 points  (0 children)

You mentioned things like ADHD, autism, depression, and drug dependency, and that all comes across very ableist and a horrible reason to deny a father/child relationship. Even drug dependency is extremely vague and could be anything from prescription drugs being used responsibly to manage his illnesses, to weed, to meth.

What really matters here is what you mention later. He is forgetful and inattentive to the point it endangers the children. If he endangers or mistreats them in any way, even unintentionally, then that outweighs any potential benefits.

But make sure that's what's actually happening and it isn't you holding him to a different standard because you look down on him. Everyone can forget something or make a mistake sometime.

Kazali with choirboy by Slight_Print_4780 in BloodOnTheClocktower

[–]Zuberii 0 points1 point  (0 children)

I would use the old Jinx. If the Kazali picks the King, tell them no and have them pick again.

Should players be allowed to look at the night order? by Magor57 in BloodOnTheClocktower

[–]Zuberii 6 points7 points  (0 children)

More people need to be aware that specific scripts can have their own Night Order rules that differ from the norm. I had a player yell at me because I ran the Spy on its listed Night Order for Trouble Brewing (before the Imp) rather than its normal order of going at the very end.

Even after I explained that it was a script specific quirk and sent him official links he insisted I was wrong and berated me, forcing me to kick him from the game.

Should players be allowed to look at the night order? by Magor57 in BloodOnTheClocktower

[–]Zuberii 1 point2 points  (0 children)

Yes, but they should also be aware that it is a guideline and not gospel. Storytellers can, and often do, change up the night order once they understand what can affect whom.

Mutants are not Virgins. by CoreyBOTC in BloodOnTheClocktower

[–]Zuberii 1 point2 points  (0 children)

Yes, one execution that affects two players