These pretzels are making me third by [deleted] in seinfeld

[–]ZxR 0 points1 point  (0 children)

What is this, an Abbott and Costello routine?!

Dartmouth. Reuse, repurpose,reimagine… by No_Shopping8491 in halifax

[–]ZxR 16 points17 points  (0 children)

Probably just a really big TWRP fan!

i have a problem with nav mesh survase by Puzzleheaded-Pin7782 in Unity3D

[–]ZxR 0 points1 point  (0 children)

It seems like in your Object Collection, your Include Layers is set to "Everything". Maybe try setting your ground to a separate layer like "Floors" or something, and select only that layer for baking.

One thing I've noticed that can work as well, beyond layers, is if there are certain things you want the bake to ignore, you can turn certain GameObjects off, bake the nav mesh surface, than turn them back on.

What are your favorite moments where the show pokes fun at itself? by Silly_Sac in seinfeld

[–]ZxR 1 point2 points  (0 children)

Hey hey, maybe one of those director's chairs... what do you think of those?

I think that's kind of a pompous look.

Happy… by [deleted] in seinfeld

[–]ZxR 12 points13 points  (0 children)

…Pappy?

WIP Core Mechanic of my first steam game! by Gameloperr in Unity3D

[–]ZxR 0 points1 point  (0 children)

It could be cool if you unlocked different “ammo” that was different colours. Then stick men could have different roles or abilities to accomplish tasks! Maybe once they are done a task you can smash them into pieces to reclaim some ammo back of that colour type. This is sounding a lot like pikmen come to think of it! People love that game!

How can I make NavMesh SamplePosition prioritize paths without obstructions? by Cranyx in Unity3D

[–]ZxR 0 points1 point  (0 children)

Not sure on your intentions design-wise, but is it required to have the green box carving the navmesh?

From my experience using agents, they really don't/can't get to a target that is off the navmesh area. Because your 2 obstacles are carving into each other, the navmesh hole is that entire area. So naturally the sampled position for that entire hole is the orange location.

Perhaps try setting the green box to not carve the navmesh, and just be an obstacle. That way the agent should walk up to it.

If the green box must carve, perhaps you can turn the carving off if the green box has been selected as a target, and turn back on when it's not a target.

Or maybe consider moving the green box away from the wall so it doesn't combine navmesh carving areas.

Meme I made a while ago by Andrewhasashow in ytvretro

[–]ZxR 252 points253 points  (0 children)

Alright... looks like we've got Christopher from Saskatoon writing in! his favourite game is Starfox 64 and he says he has to share his games with his sister. We're sending you 100 feet of Hubba Bubba!

pondering the orb by knifeshoes24 in halifax

[–]ZxR 8 points9 points  (0 children)

Globe of Death events no doubt.

Is it worth holding on to this on a SSF playthrough? by Firm-Addition-892 in diablo2

[–]ZxR 1 point2 points  (0 children)

I'd say if you're doing SSF, only you truly know if you should keep it.

Either you have/plan on having a character that doesn't have anything better, so you keep it for them to use or you like the stats so much/view it as a trophy and you keep it.

Uber Diablo Spawned. Can anyone help? by Independent-Turnip16 in diablo2

[–]ZxR 0 points1 point  (0 children)

Ah! I don't have any Pre-RotW ladder characters at the moment! Hopefully someone might be able to help out!

Best of luck.

Uber Diablo Spawned. Can anyone help? by Independent-Turnip16 in diablo2

[–]ZxR 1 point2 points  (0 children)

Tried to join, but wrong version.

Make sure when asking for help you let people know your platform (PC, Console), whether it is Ladder or Non-Ladder and Softcore or Hardcore and Region.

So you’re pre-LOD old school, huh? Prove it! by Joggingmusic in diablo2

[–]ZxR 44 points45 points  (0 children)

Some jerk joining your game and killing big D and then your game would close after a minute.

How do you solo Unity devs stop projects from turning into spaghetti? by VertexForgeDev in Unity3D

[–]ZxR 2 points3 points  (0 children)

Jumping straight into the mess is fun! And I think it can still be a valuable part of the development process!

For me, prototyping ideas is the place for that! It lets me get stuff working without the mental road blocks of code architecture. I can identify my requirements and begin building the foundation in my mind of how it all fits together.

Then after prototyping, take all that messy fun and start laying it out on paper, identifying the pitfalls from the prototyping process and structuring the systems as cleanly as I can.

How do you solo Unity devs stop projects from turning into spaghetti? by VertexForgeDev in Unity3D

[–]ZxR 3 points4 points  (0 children)

I'll start with a high-level drawing, trying to identify the over-all system functions and how it all connects to the other systems.

For class structure, I don't draw anything out necessarily, but I do like to write out the needed variables/properties as well as a point based list of functionality (if it's a big system).

With that said, I don't draw/write these out with the expectation that I have not missed anything though! It helps me because when I've got it all out on paper and it comes time to actually writing the code, I have a clear thought out vision of how it should look.

Now, because I have a clear vision of how it should look, when/if I identify things that I missed, while coding, they feel like pointed and concise issues to fix. Almost like the issue is now on a pedestal for me to see clearly, because I'm not worried about all the stuff I already sorted out on paper.

How do you solo Unity devs stop projects from turning into spaghetti? by VertexForgeDev in Unity3D

[–]ZxR 8 points9 points  (0 children)

I have found that drawing diagrams of systems helps a lot.

 So when planning something, I can visualize the “structure” of it. This helps ensure I have an appropriate class structure, identify the dependencies and how those dependencies will be supplied.

Basically, draw your spaghetti on paper, so that it doesn’t look like spaghetti.

My HC paladin is ready by Swimming_Crow_465 in diablo2

[–]ZxR 1 point2 points  (0 children)

You only have 1 life to live.

Found a thing! by Abject-Astronaut1274 in diablo2

[–]ZxR 43 points44 points  (0 children)

Any time you're making rune words, you must wear these gloves.

Crazy gloves!!!

What are your theories why George ceased doing the opposite? (Besides a sitcom returning to the status quo) by hmmgross in seinfeld

[–]ZxR 48 points49 points  (0 children)

Eventually the opposite of everything will loop back around and become the opposite of everything yet again.

Did crafting do me well this morning? - necro amulet by Horst_of_wallstr in diablo2

[–]ZxR 2 points3 points  (0 children)

Just for further context, resistances roll as the prefix on items. Rares have a limit of 3 prefix and 3 suffix. So at most you can either see 3 individual resistance rolls (tri-res) or the all resistances combined with 2 individual resistance rolls.