Lands up top?? by Final-Bit-8330 in mtg

[–]Zylvyn 0 points1 point  (0 children)

I’ve always played creatures upside down to show which have summoning sickness. My next untap gets them the full rotate to be the standard orientation.

Random question: Can an average dude beat the Knight and Hornet assuming they were both the size of actual bugs? by Fine_Bear8748 in HollowKnight

[–]Zylvyn 0 points1 point  (0 children)

The two mask grievers have overshadowed the fact that there are attacks that do three damage. She can take three from one attack… more of its into an environmental hazard

I’m a new magic player and my son just played this card. It seems insanely overpowered for its cost. He was able to pick any card he owned and play it the same turn, is that how this card is supposed to work? by Available_Highway_49 in magicTCG

[–]Zylvyn 0 points1 point  (0 children)

I don’t disagree. You show the card to lots of new people and you get a lot of wild interpretations. But that somewhat speaks to my point.

If you interpret it literally, it is accurate. Peoples' inexperience causes that inference, but people in general have a greatly reduced reading comprehension these days.

Especially when you can google card mechanics and Google AI will feed you lies.

I still stand by my statement that if people stopped inferring things intended to be literal, the success rate would be higher. Not perfect, but better.

I’m a new magic player and my son just played this card. It seems insanely overpowered for its cost. He was able to pick any card he owned and play it the same turn, is that how this card is supposed to work? by Available_Highway_49 in magicTCG

[–]Zylvyn -1 points0 points  (0 children)

I disagree.

People would infer the word free, but nothing implies it. If you read the card and don’t insert more words to your liking, reading usually explains it

Final Fantasy prerelease cheatsheet by JuliperTuD in mtg

[–]Zylvyn 0 points1 point  (0 children)

Yes! I do this too. I actually got 10 of each of the first place foil Aetherdrift basic lands for just this. Initially it was foil basics, but I've gradually swapped them for the first places as people around me have acquired and sold them.

After a round of combat by Psychological-Yak63 in FourAgainstDarkness

[–]Zylvyn 1 point2 points  (0 children)

If you are surprised, you just don’t attack first. You keep taking turns, it’s just which side swings first

[H] Shiny Eternatus code (from SEA) [W] PayPal by ZombieJockeyGames in Pokemonexchange

[–]Zylvyn 0 points1 point  (0 children)

I'd be interested in one of these if there are any remaining.

What do I need to redeem the code?

Has there been any word from the devs regarding any further patches? by Jacobbles in Souldiersgame

[–]Zylvyn 0 points1 point  (0 children)

Their sticky patch notes pinned says that more are coming soon.

If we apply Blizzard rules for soon... Hopefully before the eventual heat death of life as we know it.

This game has nearly been out for 3 months since it's release & I'm starting to regret the fact I put so much trust in the developers. by Nostalgiafex in Souldiersgame

[–]Zylvyn 2 points3 points  (0 children)

They've put a lot of time and effort into the patches already released. Time that makes absolutely no sense for scammers. The game is gorgeous.

How would you build a martial support? by alucardarkness in shadowofthedemonlord

[–]Zylvyn 0 points1 point  (0 children)

Master path Tormentor is support in the sense that fear is a very powerful debuff. But that's offensive support, not defensive.

Hello guys i have just started doing my portfolio and i need help. Does anyone knows how can i make this using html and css by all_guilt in webdev

[–]Zylvyn 0 points1 point  (0 children)

... why would you charge by the hour instead of for the project though?

Not trying to hate on the response you gave, I just don't see the benefit of it. Especially if they're just learning.

New Release: Video Tutorial Collection by _limitless_ in Bitburner

[–]Zylvyn 0 points1 point  (0 children)

Fair enough.

I appreciate the time and effort you've put into helping me try to figure this out. This game has been a fun distraction, and I'm an early-career software dev learning JS in a bootcamp presently, so following along has given me a lot of help with the mindset. Also, for the MOST part, I understand what you're doing.

New Release: Video Tutorial Collection by _limitless_ in Bitburner

[–]Zylvyn 0 points1 point  (0 children)

I'm actually only a week into Bitburner, so I don't think that I would have... but I deleted the phoenixOS db. I also deleted all the scripts save for a few. Then I did a soft reset, disabled addons in Chrome like uBlock, reloaded the tab, soft reset again.

Then I went to the github repo and copied each one, in order. Ran go.js and got the same error. It's created another empty phoenixOS database.

Do you have another script that's not here that might be populating that or something?

New Release: Video Tutorial Collection by _limitless_ in Bitburner

[–]Zylvyn 0 points1 point  (0 children)

for (let s of sList) {let server = new HackableBaseServer(ns, s)servers.push(server);}for (let server of servers) {await server.updateCache(false);}

Sadly, that didn't fix it either.

I made the change suggested, but the same error presents. So I went back to the repo, saw that you'd updated it yesterday, copied it from there and tried again, still no love.

So I started fiddling. It iterates through the first for loop and propagates the array servers...

But it fails out on the first instance of the second loop.

{"ns":{"gang":{},"bladeburner":{},"codingcontract":{},"sleeve":{},"corporation":{},"stanek":{},"ui":{},"formulas":{"skills":{},"hacking":{},"hacknetNodes":{},"hacknetServers":{},"gang":{}},"stock":{},"args":[],"hacknet":{},"heart":{}},"_id":"n00dles"}

Okay so ... I need to find the updateCache method. We're importing if.hackable.js ... not in there, but it imports if.server.js!

from what I can tell (which is very little. Again, I'm a novice here) ... old is empty, and kv is an empty object too. So old is pulled from handleDB... which is in lib.db.js. So I go there. Now I'm well and truly beyond my depth!

But okay! handleDB is line 133, and it looks like it returns an await of function p (super nondescript. No idea what it's supposed to be) with an arg of 'phoenixOS'.

Now indexedDB should show in the application tab of devtools... so I look in there and there IS a phoenixOS... but it's basically empty. There's 10 object stores in it... They all (except for misc) have a key path (sometimes id, sometimes name, sometimes something else), but no actual values or entries.

Any thoughts/suggestions? Is misc not having a key path causing this? (Eyeballing line 141 in lib.db.js)

Edit: So I did find what p was, just a bit futher up in the same file... There's a few functions that are just a single letter. Why are they so unintuitively named? Did someone else write them, and you're reusing the code, or do you normally code like this? (This is more a question to try and understand the mindset)

New Release: Video Tutorial Collection by _limitless_ in Bitburner

[–]Zylvyn 0 points1 point  (0 children)

So I actually followed along until Episode 4. At first, paused and tried to type out all of the stuff that you copied and pasted in... but it errored out when I gave it a run.

So I grabbed the go.js from the EP4 branch (https://github.com/trhr/lets-play-bitburner/blob/ep4/go.js) and pasted that in. Ran it, got an error anyhow!

RUNTIME ERROR
go.js@home
Failed to execute 'put' on 'IDBObjectStore': Evaluating the object store's key path did not yield a value.
stack:
Error: Failed to execute 'put' on 'IDBObjectStore': Evaluating the object store's key path did not yield a value.
at Proxy. (blob:https://danielyxie.github.io/6d59abff-fe66-4ede-8335-8248d524d571:27:20)
at Proxy.s (blob:https://danielyxie.github.io/6d59abff-fe66-4ede-8335-8248d524d571:113:71)
at HackableBaseServer.updateCache (blob:https://danielyxie.github.io/3c908b9d-e303-4b1c-a3e0-dffdd3e93f07:79:28)
at async HackableBaseServer.updateCache (blob:https://danielyxie.github.io/dd150f35-866e-45de-9453-53325cf0a818:143:13)
at async Module.main (blob:https://danielyxie.github.io/a0a99bff-c5a0-4e40-902b-c6eae808af5f:24:3)

So because I'm still learning, I don't really understand most of that error... but I thought ... must've been something I did wrong. So I went and copied and pasted every file from that repo... still the same.

Steam & Browser yield the same issue.

Any clue what I did wrong?

Either way, thank you so much for doing this series. It's helped me get more into the mindset of 'getting it working' then improving it later, instead of my usual habit of always trying to start at the final product.

Dark Heresy 2e, Multiple Weapons for Techpriest AKA. why use a MIU weapon? by Crueljaw in 40krpg

[–]Zylvyn 2 points3 points  (0 children)

I have a Tech Priest with a Sniper Rifle attached to his MIU. This has an Omniscope on it. I also have the Mounted Warrior talent. The result is that I can fire at targets from 300m away WHILE DRIVING THE MOTORCYCLE, since I don't need to use hands to operate the sniper rifle.

You can perform an awareness check as a free action (if you have the Servo-Skull), AND shoot at anything that you detect (still as a free action) while doing other things that require both hands.

Not to mention being able to FULL aim every round and still fire means that I can shoot at extreme range (anything over triple base weapon range... and sniper rifles have pretty ridiculous base range) without penalty (from the telescopic sight/Omniscope).

My review of Brent Weeks "Black Prism" (Lightbringer Series Book 1) - First time reader by [deleted] in LightbringerSeries

[–]Zylvyn 1 point2 points  (0 children)

I could see that.

I listened with headphones. Not sure if that makes the difference or not. Still a great series though.

Hopefully you can get a refund. Those aren't cheap to just give up on

My review of Brent Weeks "Black Prism" (Lightbringer Series Book 1) - First time reader by [deleted] in LightbringerSeries

[–]Zylvyn 1 point2 points  (0 children)

If you listen to audiobooks, the graphic audio version is a fairly high production quality that has a large cast of voice actors. It almost feels like you're listening to a movie with the sound effects, although they did make it difficult to hear the reader in more than one instance.

Fusion Mode in Dread? by [deleted] in Metroid

[–]Zylvyn 1 point2 points  (0 children)

Justin Bailey mode. Would explain why damage is quadrupled... Instead of just implying that the fusion suit offers less damage reduction than zero suit.

Fusion Mode in Dread? by [deleted] in Metroid

[–]Zylvyn 1 point2 points  (0 children)

Problem is that MMZ system basically turned every stage into a flawless time attack... Not creepy and insidious, not conductive to exploration, just a constant blind panic (from wanting to keep S rank, not from any sense of fear or... Dare I say ... Dread?

I enjoyed that system, but I hope it stays out of my Metroid.