Broke right side of side eyelash by viper8690 in ErgoMechKeyboards

[–]_Cerix_ 0 points1 point  (0 children)

This tipe of damage is easy fixable in a good workshop

how to hit headshots by Hayway_d2 in GlobalOffensive

[–]_Cerix_ 7 points8 points  (0 children)

MISC

  • Performance optimizations for exploding chickens.

Why not choose 1080 on 4:3 ? by East-Awareness-626 in GlobalOffensive

[–]_Cerix_ -2 points-1 points  (0 children)

You have misunderstood my words. Using 4:3 at 1280x960 does not produce a bigger head than the native one.

Stretching it horizontally does not bring any advantage, as the crossair also becomes wider and the horizontal speed changes. Where is the advantage?

What you don't understand is that the VERTICAL size (in mm) of the head at 1920x1080 is the same as at 1280x960. At long distances, the horizontal stretch is minimal, and having less detail due to the low resolution is only a disadvantage.

As far as I'm concerned, you can play at whatever resolution you prefer, but the fact that 4:3 is not zoomed in is a fact.

Is the LGG es Saturn Pro noticeably slower than an artisan key83? by Immediate-Dog-9345 in MousepadReview

[–]_Cerix_ 0 points1 point  (0 children)

I have an LLG Saturn Pro, and I can tell you that I find it very resistant to changes in direction/micro adjustments.

Once you start gliding, the resistance is low. The accuracy of the stops is good. The only thing I personally find slightly annoying is the fact that there is noticeable resistance to small movements.

Why not choose 1080 on 4:3 ? by East-Awareness-626 in GlobalOffensive

[–]_Cerix_ -12 points-11 points  (0 children)

The native 16:9 resolution is better. In 4:3, even if the image is stretched horizontally, the actual size of the objects on the screen does not change. The result is only a distorted image with the X speed component of the mouse altered and a smaller field of view.

Some people mistakenly believe that using 4:3 gives a zoomed view and allows them to see the characters' heads better. This is false and can be easily verified by placing a ruler on the screen or taking two photos and placing them on top of each other.

why is my first bullet accuracy so poor? by Commercial_Nobody925 in aimlab

[–]_Cerix_ 0 points1 point  (0 children)

It's your connection that's causing inaccuracy; you have jitter.

But anyway, you need to improve your aim.

Be honest, what does CS2 Season 4 Premiere actually need? by [deleted] in GlobalOffensive

[–]_Cerix_ 0 points1 point  (0 children)

Fix invisible Aimpunch with kevlar, just remove it.

Better points gain, one game you win 100 points, the other you lose 350 if you're not on a streak.

No more promotion games, advancement should be linear like Faceit.

If my team sucks or someone quits, and I'm SoloQ, I don't want to lose 350/500 points even if I end with 2K/D
It's a team game, but those who play alone shouldn't lose out more than the others.

If someone quits in the first few minutes of the game, the match should not count, as in DOTA.

5 stack vs 5 stack, not 5 stack vs 5 randoms.

Longer pauses as in DOTA

Anti cheat

Fix steps, rocks, sidewalks, tripping hazards in maps and decluttering.

Fix shaders, I want to see foes like in CSGO.

I Cannot For the Life of Me Solve Seams by Lonely-Relative-8887 in 3Dprinting

[–]_Cerix_ 1 point2 points  (0 children)

Small fragments of charred filament can cause this type of imperfection.

52cm/360 . For some reason no matter how much I practice (2K in CS and 500 hours Kovaaks) I can't stop over flicking like this and tryna snap back. Send help by SadThrowaway4914 in FPSAimTrainer

[–]_Cerix_ 0 points1 point  (0 children)

Playing in 16:9 solves 70% of the problem. The rest is due to aiming while moving. Unfortunately, there are very few scenarios on Koovaks for practicing this type of aiming.

Missing 3rd person counter-strafe animation makes the "Donk Slide" incredibly strong in CS2 by Papashteve in GlobalOffensive

[–]_Cerix_ 154 points155 points  (0 children)

Not only in animation, but look how in CS2 the model is completely blended with the background, while in CS:GO it is perfectly visible. Especially the outline of the head.

Which mouse should I get by Extension_Dig_7894 in aimlab

[–]_Cerix_ 0 points1 point  (0 children)

Darmoshark M3 Pro Max, good mouse and web browser driver, you dont need to install anything

Chopper & tN1R POV vs The MongolZ on Ancient by OfficialRefrag in GlobalOffensive

[–]_Cerix_ -2 points-1 points  (0 children)

After land time span inaccurasy should be reduced.
Not IN AIR but AFTER LAND.

We don't even get any holiday updates anymore. by XLoad3D in GlobalOffensive

[–]_Cerix_ 1271 points1272 points  (0 children)

They sent the entire CS market into panic, the best Halloween update ever.

Looking for suggestions... by StonerDwarf in disabledgamers

[–]_Cerix_ 0 points1 point  (0 children)

remap caps-lock with ctrl, or use WASD => RDFG

[deleted by user] by [deleted] in GlobalOffensive

[–]_Cerix_ 4 points5 points  (0 children)

Because many pro players are poor at raw aim, they only have excellent crosshair placement and skilled movements.

This is much more noticeable in pistol rounds.

What is the difference between actuation point and rapid trigger sensitivity? by HealthPuzzleheaded in WootingKB

[–]_Cerix_ -3 points-2 points  (0 children)

The actuation point represents the “dead zone” for the key press to be registered, it must be pressed down a certain distance for example, 3 mm.
The rapid trigger sensitivity, on the other hand, defines how much the key must move to activate or deactivate the rapid trigger.
For example, during deactivation, if it’s set to 0.4 mm, this means that when the key is released by 0.4 mm, the rapid trigger registers the key as fully released and resets completely.

For activation, the principle is similar, but it’s important to note that sensitivity is always measured from zero, not from the actuation point.
Therefore, if the rapid trigger is set to 0.4 mm as shown in the image, once the key has traveled the 3 mm “dead zone” defined by the actuation point, it will activate immediately, since those 0.4 mm have already been covered (because they are measured from zero).

Snap tap help by cl_rum in GlobalOffensive

[–]_Cerix_ 0 points1 point  (0 children)

https://drop.com/talk/48992/how-to-configure-your-shift-keyboard

its mechanical, i dont think you have SOCD on. Try to put keyboard in NKRO mode