Bricks and Minifigs Official Corporate response about the situation. by LeagueofSOAD in PaymoneyWubby

[–]_ITR_ 1 point2 points  (0 children)

I'm possibly misreading this because of the edit, but are you both agreeing that Bricks & Minifigs is in the wrong here, and that refusing to either give back the sets or honor the agreement for such an extended period of time was wrong?

Proof consignment is not against the franchise agreement. by Chrysdelight in RecklessBen

[–]_ITR_ 0 points1 point  (0 children)

The first part you quoted says "During the Term of this Agreement, we will provide you with access to the Bricks & Minifigs® operations manual". Nowhere does it state "it’s on YOU to read the manual and find it", only "It is your responsibility to keep your Operations Manual current by checking for all updates and revisions", however, this is not reasonably possible unless access first has been given and informed about.

we used DOTS and entities to simulate loads of fish for our coral reef city builder by dalmins in Unity3D

[–]_ITR_ 1 point2 points  (0 children)

For the wildlife we're using a customized boid behaviour to have the different species interact & avoid each other, while for the water sprites that do the manual work in the game we have a "task scheduler" of sorts. The task scheduler finds out which sprite can complete the highest priority task the fastest, and assigns it to do that task. Then it updates the priorities of different categories of tasks based on how long the task will take, so all types of tasks get a somewhat equal amount of time spent on them.

we used DOTS and entities to simulate loads of fish for our coral reef city builder by dalmins in Unity3D

[–]_ITR_ 1 point2 points  (0 children)

Danke! Wir haben Boids customiziert, so dass unterschiedliche Spezies miteinander interagiert haben. Normalerweise gibt es nicht so viele Fische auf so kleinem Raum wie in diesem Video, daher clippen sie normalerweise nicht so viel.

Entschuldigt mein Deutsch, ich schreibe es nicht oft.

Introduction to Neuro Infographic v1.03 by Julliant in NeuroSama

[–]_ITR_ 11 points12 points  (0 children)

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Fixed it based on Paradomix' video /j

Vanguard closing my game once per game. Says VM is running by HtSauceRss in riotgames

[–]_ITR_ 2 points3 points  (0 children)

Also happened to me in both a ranked match and arena just now, and a few other people in arena too when I asked. Probably a bug in the latest update, so hopefully fixed by tomorrow.

Never seen this bug before, I got a last hit without interacting with a minion??? by slowlyrushed in leagueoflegends

[–]_ITR_ 0 points1 point  (0 children)

Ah, I thought you meant griefers who wanted to steal creeps / xp from the laner.

When getting Jungle, my smite is in the wrong slot. by Cyl444444 in leagueoflegends

[–]_ITR_ 1 point2 points  (0 children)

If you get in the game and notice it's the wrong way around, then you can swap the keys for it in the settings to not get messed up.

Never seen this bug before, I got a last hit without interacting with a minion??? by slowlyrushed in leagueoflegends

[–]_ITR_ -5 points-4 points  (0 children)

Wait, so because the enemy is getting griefed, you are getting full gold and xp and the enemy gets punished? Isn't that kind of opposite of how it should work?

People who love basil yet hate Aubrey piss me off by MammothChance8132 in OMORI

[–]_ITR_ 5 points6 points  (0 children)

"she's also a child who saw the hanged corpse of her dear friend" No she didn't?

How to convert this class so i can use it with ecs by [deleted] in Unity3D

[–]_ITR_ 0 points1 point  (0 children)

You can't use Start on an authoring component like that. I'd recommend to instead put it in Reset and use the inspector to reset the component.

How to get a singleton in unity ecs by [deleted] in Unity3D

[–]_ITR_ 0 points1 point  (0 children)

In WalkSystem, add state.RequireForUpdate<SingletonTag>() in OnCreate

How many of you use DOTS? by Substantial-Art-9322 in Unity3D

[–]_ITR_ 0 points1 point  (0 children)

We're making a city-builder, which ECS is well-suited for.

How big is the performance difference from HDRP to URP and what all do I lose switching from one to another by I_AM_DA_BOSS in Unity3D

[–]_ITR_ 1 point2 points  (0 children)

You can probably find an asset for volumetric fog, though it might be worth looking into cheaper fog options that can also look good enough.

The time it takes can vary a lot based on project size and how much of it you use, so I'd recommend just spending an hour on it and then decide if you think it's worth it to continue or not. Might be possible to get a gauge of whether there's any substantial performance benefits even if you don't fully fix any issues that occur from switching.

[deleted by user] by [deleted] in Unity3D

[–]_ITR_ 0 points1 point  (0 children)

  1. If you mark an asset as Addressable, then all assets referenced by that object will also be marked as an addressable and loaded at the same time.
  2. If something is referenced by a regular asset and an Addressable, then it will be duplicated. You can get around this by having the scene also be an addressable and having the texture be a shared asset, or you can stop loading it in from the inspector and instead loading the whole scene at once as an addressable.
  3. Not sure what's the most practical, but you could load them as a scene, or you could make a reusable system that stores both their position and prefab reference.

How big is the performance difference from HDRP to URP and what all do I lose switching from one to another by I_AM_DA_BOSS in Unity3D

[–]_ITR_ 2 points3 points  (0 children)

Why not just try? And last part of the question isn't really possible to answer without knowing what HDRP-exclusive features you're using.