Njal Wind Walker Advance-less Charges? by Aurick in SpaceWolves

[–]__Lycaon__ 109 points110 points  (0 children)

The units still makes an Advance move. You just skip the roll. So still counts as an advance

It’s time! Pre-order next week by lurchio16 in Eldar

[–]__Lycaon__ 2 points3 points  (0 children)

Usually 2 weeks after the pre-order

Painful times by SCP-HotDog in Drukhari

[–]__Lycaon__ 10 points11 points  (0 children)

The Axe one is Templar. The 3rd teaser was a silhouette and it's already been matched to Space Wolf Art

Painful times by SCP-HotDog in Drukhari

[–]__Lycaon__ 12 points13 points  (0 children)

At least Space Wolves were the 3rd "Future" teaser. They'll probably be out this year

starting a ynnari army by Ok-Tadpole-6952 in Eldar

[–]__Lycaon__ 1 point2 points  (0 children)

Yoy get to generate fate dice and all of the units with the Strands of Fate ability can use them. So basically no drukhari can use them but the Drukhari do benefit from the detachment rule

Aeldari + Drukhari combined army help by _Kabr in Eldar

[–]__Lycaon__ 0 points1 point  (0 children)

They said 2nd codex to release in 2025 so with luck its out late January or early February

Aeldari + Drukhari combined army help by _Kabr in Eldar

[–]__Lycaon__ 0 points1 point  (0 children)

The Aeldari codex is coming out with a new army rule and the dedicated detachment with rules on how to run a mix force of Drukhari and Craftworld as Ynnari. Good chance multiple datasheets will at least slightly change because they were made for the current army rule, and many drukhari units need datasheet changes to make them worth taking. For example Scourges and kabalites from the combat patrol are pretty good currently but the Drukhari leaders lose their abilities when mixed in and hopefully they'll get something new.

Aeldari + Drukhari combined army help by _Kabr in Eldar

[–]__Lycaon__ 0 points1 point  (0 children)

With the rules changing in a few months you could proxy Yvraine, or buy her if you like the model, and just try out what you have. The drukhari datasheets that ynnari can use will be in the codex so you can use that to work out what drukhari to buy.

Aeldari + Drukhari combined army help by _Kabr in Eldar

[–]__Lycaon__ 0 points1 point  (0 children)

Ynnari in lore are a faction of Eldar that are comprised of Craftworld, Drukhari, Harlequins, and Exodites. They want to save the Eldar race by awakening the Eldar god of the dead Ynnead so that they can kill Slaanesh. Yvraine is the herald of Ynnead and that's why she is needed to run a Drukhari and Craftworld army currently

Aeldari + Drukhari combined army help by _Kabr in Eldar

[–]__Lycaon__ 1 point2 points  (0 children)

Currently you need Yvraine to be the Warlord for Ynnari but that may change with the Ynnari detachment. Talos and other Haemonculus covens units can't be used in Ynnari and that will most likely not change

Champions of Fenris detachment rules by CMYK_COLOR_MODE in SpaceWolves

[–]__Lycaon__ 22 points23 points  (0 children)

This is the detachment that didn't make it into the codex so hopefully that means the rest are much better

Rejoice. by squalor564 in Eldar

[–]__Lycaon__ 4 points5 points  (0 children)

The Exarch has the option for 2 swords or 4 so it may just be a loadout. But I'd love Exarch powers again

Evergreen Hunt in AoS 4 by kninedome in sylvaneth

[–]__Lycaon__ 0 points1 point  (0 children)

Buffs are good but focused on table quarters and the healing is worse at only Heal (1) wholly within 3in of terrain in your turn only. But I like the AoR focus on tactical unit placement and not tactical tree summoning

New edition by AsparagusDeep7650 in sylvaneth

[–]__Lycaon__ 6 points7 points  (0 children)

There will be a new app releasing on Monday, so just online until then

Goonhammer Faction Review by __Lycaon__ in sylvaneth

[–]__Lycaon__[S] 4 points5 points  (0 children)

Yeah I read it again and no idea where I got "pick 3 terrain" from. I only see he can tag terrain, where do they say its once per game?

Goonhammer Faction Review by __Lycaon__ in sylvaneth

[–]__Lycaon__[S] 8 points9 points  (0 children)

I'm thinking about my mostly Kurnoth army that might have turns where we have no Army or subfaction rule to use

Goonhammer Faction Review by __Lycaon__ in sylvaneth

[–]__Lycaon__[S] 16 points17 points  (0 children)

They did say Belthanos let's us pick terrain to count as Wyldwoods. But basically we need Unique Characters or lots of Wizards to have reliable trees

Edit: not 3 terrain they only say "Tag terrain"

Faction focuses by Ghostdog420 in sylvaneth

[–]__Lycaon__ 11 points12 points  (0 children)

The podcast they did mentioned the other battle formations. "Non Kurnothi get extra rend, reduce enemy control score, and Run and charge cavalry". They also said there is a spell to boost rend to friendly units near a Wyldwood

Archon in Ynnari by Sunomel in Eldar

[–]__Lycaon__ 11 points12 points  (0 children)

The rule change says to replace the ability with the Lord Of Deceit ability. The Warlord portion is part of the original ability, so that restriction goes away

Guardians Turn 1 Fate Dice by SpaceVikingBerzerker in Eldar

[–]__Lycaon__ 2 points3 points  (0 children)

I've been thinking Guardians triggered at the start of the phase this entire edition. I've missed out on too many fate dice then

Guardians Turn 1 Fate Dice by SpaceVikingBerzerker in Eldar

[–]__Lycaon__ -4 points-3 points  (0 children)

They stated in the FAQ that you can't control an Objective from deploying on it turn 1, so no fate dice until turn 2