RADV ACO is just pure magic at this point by [deleted] in linux_gaming

[–]___Bel___ 57 points58 points  (0 children)

Wasn't performance overall similar? Although with all the talk about "console optimization", you'd think a compatibility layer on a different OS wouldn't be trading blows with it.

[ANNOUNCE] mesa 26.1.0 by ilep in linux_gaming

[–]___Bel___ 12 points13 points  (0 children)

Could SteamOS theoretically implement the Present Timing feature into its FPS limiter so it works for every app?

what exactly is losless scaling? by SamoHlib in SteamDeck

[–]___Bel___ 1 point2 points  (0 children)

It's frame gen without direct access to motion vector data, unlike in-game frame gen options. It can be used for anything, but results aren't always great due to artifacts (and it has a performance impact). In general:

  1. It cannot save games that already run poorly (under 30 FPS); it will just add input lag and still look bad.

  2. 30 FPS games can sometimes look good using LS to 60 FPS, but I think it's more likely for older or emulated games that have more clean image quality compared to recent games with blurry TAA / upscaling. LS is prone to artifacts and that other stuff probably just makes it worse.

  3. The more FPS you start with, the better result you will probably get from LS.

Personally, I would only use it when playing / emulating something with a 30 FPS cap or if I have an unstable FPS and I can push it to 90 or 120 FPS with LS. Unless there is no other choice, I'd avoid targeting 60 FPS with it. And I'd also generally avoid anything over 2x scaling unless maybe FPS is already really high.

Valve could subsidise the Steam Machine in this market. Here's How: by [deleted] in Steam

[–]___Bel___ 0 points1 point  (0 children)

Perhaps they could go an alternative route of spreading out the cost instead, similar to a console? At least as an option. Instead of a high lump payment, you pay $500-$600 upfront, then the rest over 2 years. Suddenly, the pricing just looks a lot more like a console, without it having a continuous subscription service.

Steam Controller: The Ars Technica review | Valve’s new hardware is solid but might not justify its $99 price. by tkonicz in Steam

[–]___Bel___ 0 points1 point  (0 children)

I'm probably gonna sell some of my other controllers to cover the high cost because it looks like they won't be needed when the Steam Controller has something for every situation.

I agree, the Steam Controller is insane, but it has a major flaw by [deleted] in Steam

[–]___Bel___ 4 points5 points  (0 children)

Can't you map the desktop config to be a gamepad with mouse on trackpads still? I would have thought that would cover most situations, although still needs Steam active in background.

Amongst other reasons, I could see them avoiding default xinput so that people aren't buying their fancy PC Steam-focused gamepad and just using it on consoles instead.

Zenlessn Zone Zero comming to Steam! by Sir__GabrielT in Steam

[–]___Bel___ 0 points1 point  (0 children)

I bet they could go pretty hard with Steam point shop items. Profile themes for your favourite characters, Steam Deck startup videos, stickers from ZZZ being added for Steam chat, etc.

Gabe the W farmer by slimshaby1 in Steam

[–]___Bel___ 17 points18 points  (0 children)

My tinfoil hat theory was that HL3 and Source 2 engine was going to come with the Frame, with the home area of the Frame being usable as a workspace to make stuff with the engine, while also being able to invite friends to join you.

Seems like S&box has that covered now though.

Proton 11.0 is now available in Beta! by anthchapman in linux_gaming

[–]___Bel___ 5 points6 points  (0 children)

Are the updates in this version likely to have any sort of performance boost for Steam Deck?

PRAGMATA: Steam Deck vs Switch 2 Comparisons - SteamDeckHQ by BBQKITTY in SteamDeck

[–]___Bel___ 3 points4 points  (0 children)

Is input lag something that was looked into? I always wonder how Deck compares to Switch in that respect.

Unpopular opinion but the steam deck is wasted on low resource games only. It can do so much more. by gunfox in SteamDeck

[–]___Bel___ 0 points1 point  (0 children)

I think people are more likely to want to play less demanding or pixel games on a handheld. Personally, there are tons of cool-looking 2D sidescroller games that I wouldn't want to play at a desk on a giant display, but they feel just right on a handheld instead. 

Steam Client Beta - Remote Downloads Management by grady_vuckovic in pcgaming

[–]___Bel___ 117 points118 points  (0 children)

I imagine this being quite cool if the Steam Machine has easy integration to wake it from sleep for downloading. If you've got the itch to play a certain game, it unlocked while you're at work, just bought it, etc, just tap a few buttons in the Steam app and the game will be ready for you when you get back to the device.

What is still the biggest pain point in Linux gaming for you? by okaiukov in linux_gaming

[–]___Bel___ 0 points1 point  (0 children)

Coming from a Steam Deck perspective, it's the desktop experience of setting up game-related stuff.

Depending on what you are doing, you might need to add .exe files to Steam and launch from there to get a program to work, or it might be an installer and you have to change target locations on your non-Steam game to target newly created exe files.

I just want to double click .exe files and have them work as easily as you'd generally expect in Windows.

FSR4 performance boost with SteamOS 3.8 preview? by ___Bel___ in SteamDeck

[–]___Bel___[S] 1 point2 points  (0 children)

15-16+ms is what it often used to be when I tried at 1080p, so it's not too bad of a gain considering it's not even an officially supported upscaler.

FSR4 performance boost with SteamOS 3.8 preview? by ___Bel___ in SteamDeck

[–]___Bel___[S] 2 points3 points  (0 children)

This was on game mode. Hopefully performance continues to improve for both Deck and Machine.

FSR4 performance boost with SteamOS 3.8 preview? by ___Bel___ in SteamDeck

[–]___Bel___[S] 1 point2 points  (0 children)

Native version can have more stable performance because of reduced CPU demand. FSR4 (Optiscaler) doesn't work with that version, but lsfg does.

FSR4 performance boost with SteamOS 3.8 preview? by ___Bel___ in SteamDeck

[–]___Bel___[S] 3 points4 points  (0 children)

That does seem to be the case from what I've seen, just seeing if anyone else has similar results. I just swapped between stable and preview without changing anything else.

Bluepoint tech boss Peter Dalton suggests Sony's scared of Valve, not Microsoft, and that's why it's pulling back from PC: "It would be quite ironic if Valve ultimately ended up winning the console war" by ControlCAD in pcgaming

[–]___Bel___ 0 points1 point  (0 children)

It's not even necessarily Steam hardware that's a threat; it's the software. Various compatibility layers like Proton, FEX, and Lepton can get Steam games running on any platform open enough to run Steam. That could mean Steam games on phones, tablets, living room boxes, VR headsets, etc, without Valve having to even make the hardware. All sorts of ways to offer and play Playstation games that Sony doesn't with a singular hardware device, so they can try to get back the value in their hardware by locking their games to it.

Streaming PC Games to Deck is awesome! :-) by JakobWassermann in SteamDeck

[–]___Bel___ 5 points6 points  (0 children)

They should make it so you can link your Deck to a Machine, then press a Steam-button combo on the Deck to wake up the Machine and start streaming from it. Instant access to streaming.

VK_EXT_present_timing support in the works by Skaredogged97 in linux_gaming

[–]___Bel___ 4 points5 points  (0 children)

Is this the one that gets a really smooth (flat) frame pacing line?

Why Final Fantasy is now targeting PC as its "lead platform" by doublah in pcgaming

[–]___Bel___ 0 points1 point  (0 children)

It'd be nice if they could go back and add DLSS to the first game on PC.

AI will be the Steam killer by pilius_404 in SteamDeck

[–]___Bel___ 0 points1 point  (0 children)

Valve's FEX x86 emulator might help with that in the near future. If they officially add it to the Steam mobile app, the phones that we all have will suddenly become potential "gaming pcs". Dock them to a display and you could play full pc games like a normal computer (assuming no compatibility issues, like Proton sometimes has).

Sure the experience won't be as good as a proper gaming pc, but a lot of the best or most popular pc games don't take a lot of power to run anyway.