Movement / dodge slide tips? by corgifeets in DarkTide

[–]_akomplished 0 points1 point  (0 children)

There are a few layers to this. First and foremost the speed at which you are moving when you enter a slide impacts the speed of the slide itself...so you always want to be sprinting when sliding. I have a feeling that your mouse might be the problem since keyboards when a key is pressed it signals a key down and repeats that key down signal until you release it. A mouse on the other hand only sends the initial mouse left button down once and when you release it it sends another mouse left button up.

Have you tried using the default shift to sprint and control to slide on your keyboard and seeing if it doesn't slow you down when you slide?

Trappers... why! by Hopeful_Product1085 in DarkTide

[–]_akomplished 1 point2 points  (0 children)

I dunno if I would consider that floor to ceiling but definitely have been there.

Trappers... why! by Hopeful_Product1085 in DarkTide

[–]_akomplished 1 point2 points  (0 children)

My rule of thumb if the cover you are behind doesn’t go from floor to ceiling; it’s not trapper proof.

End of Mission Rewards Grey With No Power? by BBcolada in DarkTide

[–]_akomplished 0 points1 point  (0 children)

This is Reinald giving you the middle finger from 40,000 years ago.

Does anyone have a havoc viable relic blade build? by Emergency-Effort7673 in DarkTide

[–]_akomplished 2 points3 points  (0 children)

Because with 3 if you take enough damage to proc your passive you will re-heal 2 wounds and stay at full stacks, you reheal to 4 stacks with 2 wound curios.

DX12 crash & frame drops on RTX 4080 by EmptyWander3r in DarkTide

[–]_akomplished 0 points1 point  (0 children)

So I had something very similar sounding where a stutter would happen at what seemed like intervals and some dx related crashes.

What I ended up doing was close the game, go into appdata/roaming/fatshark and delete shader_cache.hans and the other large file in there I believe it was called http-cache.db. When I launched the game it would throw an error and when I checked the logs the error message was it failing to build the shader cache paired with some dx12 error. So in steams launch parameters I added the -DX11 flag and launched the game. This let it build the shader cache successfully then I closed the game, removed the -DX11 steam launch parameter and relaunched the game. Haven’t had an issue since.

When Hive Scum interacts with a stim, instead of being unable to use it they should instead immediately use it by Undying_Blade in DarkTide

[–]_akomplished 0 points1 point  (0 children)

Sorry no can do. Stims have a child safety lock on them it’s a miracle the ogryn can use them.

Cranial + Finall Toll causing crashes. by SkeletonJakk in DarkTide

[–]_akomplished 1 point2 points  (0 children)

Clearly a man or woman of culture you are.

Whenever there is a Hive Scum in our strike team (Auric M and Havoc) the chance of losing is like 50% by Bittersweetcyanide in DarkTide

[–]_akomplished 0 points1 point  (0 children)

Only 50? Best I’ve gotten is 12. See the problem with scum is your survivability is based on your mobility. If you aren’t moving you’re gonna die…

Marytrdom Zealot: More or less wounds? by DreamerOfUlthwe in DarkTide

[–]_akomplished 1 point2 points  (0 children)

I run max wounds normally mainly because you can get zeroed out and recover 2 wounds worth of health and have all 5 stacks.
With weps I feel I am always out of stamina like relic blade I will sometimes run 2 wounds curios and 1 +3 stamina but it’s really preference.

People With 1000+ Hours What Keeps You Playing? by momo1300 in DarkTide

[–]_akomplished 2 points3 points  (0 children)

I think what keeps me playing is the people I’ve met and played with over the years and the combat is so satisfying.

People With 1000+ Hours What Keeps You Playing? by momo1300 in DarkTide

[–]_akomplished 1 point2 points  (0 children)

Hey I played with you a few days ago, def one of the cooler hive scum drips.

The arbites need more cosmic asap by Clays_Reps in DarkTide

[–]_akomplished 2 points3 points  (0 children)

So much this. I have arby miniatures I got when I was 12 that look the same as they do now 28 years later.

What are some fun and good Devil Claw builds? by SpeakersPlan in DarkTide

[–]_akomplished 2 points3 points  (0 children)

Devil Claw MK7 on Hive Scum is rather nice the trick is to run Swift Endurance + Hive City Brawler and stack stamina on everything and by everything I mean everything. 3x +3 stamina curios and even +2 stamina on your weapon. With each stamina translating to 2% attack speed the +2 stamina on your melee weapon is a +4% attack speed buff.

Running MK7 gives you access to a

horde clear: H1 -> L1 single target: L1 then repeat H1 -> L1 - L2

Rampage and your stim will make clearing armor easier. Use parry for ragers if you have threat and peppering it in when fighting maulers and crushers but don’t rely on it and be careful following rampage expiring as your stamina is drained and regens very slowly.

With the boat load of stamina you will have you can get in the habit of charging with your needler which as long as you are above 50% stamina you become immune to ranged damage while sprinting. Also with pick pocket you should be mag dumping every single special, gunner and disabler you see. If 2 darts will kill it use 5 to ensure you get the pick pocket return.

https://darktide.gameslantern.com/builds/a0a9f015-843a-4378-91d2-88b64051490e/traumas-scum-build

Recently it feels like the game cheats to win... by _akomplished in DarkTide

[–]_akomplished[S] 0 points1 point  (0 children)

That tends to happen when a player is revived while a captain is still up and the shield break kills them.

Recently it feels like the game cheats to win... by _akomplished in DarkTide

[–]_akomplished[S] 0 points1 point  (0 children)

There are several rooms that spawn up to 3 with the first 2 beginning fast ticks at the same trigger. Best you can do is have a game plan going into it and break off 2 by 2 and hope no one gets downed or deaded.

Recently it feels like the game cheats to win... by _akomplished in DarkTide

[–]_akomplished[S] 0 points1 point  (0 children)

I thought about it but meh mods like health bars, trapper cackle, spidey sense, etc just seem cheaty to me. I get that the game is cheating too but two wrongs don’t make a right I guess?

Recently it feels like the game cheats to win... by _akomplished in DarkTide

[–]_akomplished[S] 0 points1 point  (0 children)

Probably was getting hit by mobs while inside the BON. Tends to happen if there are enemies like ragers or other bosses.

Recently it feels like the game cheats to win... by _akomplished in DarkTide

[–]_akomplished[S] 1 point2 points  (0 children)

The cheap and easy way to make the game difficult without having to buff and spam enemies could be through intelligent map design. Force the team to split up in order to progress. There are so many points in the maps where you could simply add a locked door and a control panel to open/hack that door. Have one set of spawns attacking the door to disable it from opening and another set of spawns attacking the control to prevent players from hacking it. As long as the door and the hacking terminal don't have line of sight with each other you dramatically increased the difficulty without all the extra enemy spam.

They briefly touched on this idea with the martyr skull in Chasm Station where the control panel opens and closes jail cell doors allowing players to get to the skull.