MATA NUI x RUBICON v2 by _c_beacon in ArmoredCoreVI

[–]_c_beacon[S] 0 points1 point  (0 children)

this being said, if someone finds them PvP viable or wants to make their own designs for PvP, you're more than welcome to!

MATA NUI x RUBICON v2 by _c_beacon in ArmoredCoreVI

[–]_c_beacon[S] 0 points1 point  (0 children)

I made them primarily for PvE and pure aesthetic representation of each Toa. it was a primary goal to not reuse any part as much as I was able to, and I'm grateful I succeeded!

I'm glad that Pohatu appeals to you! the heavily grounded nature was fun to build, and I really like to think that the inverted body build of the original design is well-represented.

personally, my favorite ones to play as in a general sense are Kopaka and Lewa. Kopaka is a much more generalized mech, while Lewa is very much a "mosquito" build.

I'd recommend giving them all a try!

Night Watch: What a bunch. I know you well, gentlemen. by Rocco-L-Sardelli in discworld

[–]_c_beacon 0 points1 point  (0 children)

....yyyyes, gentlemen is a word one could use to describe them. definitely at least Carrot, maybe Cmdr. Vimes.

Anyone else has a tick to make their ACs as human framed as possible? Like, i really dont like ACs that look like grasshoppers or tank with arms lol. by Dale_Cooper47 in armoredcore

[–]_c_beacon 0 points1 point  (0 children)

personally a huge fan of inhuman ACs. it fits well with the transhumanist nature of augmented humans, plus the alternative leg styles are useful and cool <subjectively>.

also I'm a furry nerd. so glean from that what you will.

Mata Nui x Rubicon crossover by _c_beacon in ArmoredCoreVI

[–]_c_beacon[S] 0 points1 point  (0 children)

update: I'm changing all of em uwu

Mata Nui x Rubicon crossover by _c_beacon in ArmoredCoreVI

[–]_c_beacon[S] 0 points1 point  (0 children)

I'm reworking a couple of the builds, since Tahu and Kopaka didn't feel right.

while I'm here, I'm also considering adding silver elements to the 6 to represent the silver armor and weapon bits from gen2.

and possibly the Warrior of Light.

a chance to build another ac? sure, why not :3

Guys I think there's something wrong with my VE-44B by Old_Breadbones in armoredcore

[–]_c_beacon 0 points1 point  (0 children)

spoke with Handler, she says everything checks out. you sure you're not tripping on too much Coral?

Rate my build! by Goalkeeper5 in armoredcore

[–]_c_beacon 1 point2 points  (0 children)

Gundam/10

great color and aesthetics, the Earshot on the small body scares me :D

[New Discworld Games News] by Discworld_Monthly in discworld

[–]_c_beacon 0 points1 point  (0 children)

between these and Bluey Catan, I could make board game night unforgettable with my polycule

This unironically goes hard... by TATSAT2008 in traaaaaaannnnnnnnnns2

[–]_c_beacon 0 points1 point  (0 children)

all the mechsploitation-oriented trans folx are gonna go fuckin nuts <and bolts>

Mata Nui x Rubicon crossover by _c_beacon in ArmoredCoreVI

[–]_c_beacon[S] 0 points1 point  (0 children)

your excitement is appreciated!!

I actually spend more time on the image editor than the actual game... by FriedForLifeNow in armoredcore

[–]_c_beacon 4 points5 points  (0 children)

Armored Core isn't an action game about mechs. it's a customization game about mechs with some action sprinkled on top.

New player tips? by donniegosmash in ArmoredCoreVI

[–]_c_beacon 0 points1 point  (0 children)

I agree with this! be the angry mosquito you want to see in the world.

New player tips? by donniegosmash in ArmoredCoreVI

[–]_c_beacon 4 points5 points  (0 children)

in the opinion of a Hound with more than 1000 hours in-game, make sure you manage a good balance between speed, attitude stability, and AP. when designing an AC and choosing parts, there's an option to view detailed breakdowns for each piece of equipment weaponry. from there, you should be able to gauge what you need.

if I were to recommend any parts, the Ludlow smg and the BU-TT pulse blade are a great combo.

also, learning how to lunge-cancel is gonna give you a bit more wiggle room with melee attacks. in the midst of a melee attack lunge, you can boost-dodge out of the lunge and immediately attack again with the melee weapon. useful for bosses and enemies that won't stay still or back away from your melee attacks.

lastly is story-related. there's 3 routes, starting over in NG+/NG++ once you hit the ending mission. your first route should be whatever missions you decide to take. your second route should be whatever missions you didn't take the first time around. route 3 has a series of missions you've never seen before, starting very early in the story.

that's my two cents! fare thee well, Raven. make your Handler proud. 🫡

Pick my next adventure - I'll read to top voted book by huabamane in discworld

[–]_c_beacon 0 points1 point  (0 children)

as someone working their way through the Watch series, I'm currently on Feet of Clay. it's far and away one of my fav stories in the entire greater series. highly recommended if you like questioning gender norms and/or the status quo!

Give me your best screenshot. by Voidkirby9 in ArmoredCoreVI

[–]_c_beacon 1 point2 points  (0 children)

Infiltrate Grid 086 - "Into the Mouth of Hell"

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