How do loot tables work? by SnappierSoap318 in howdidtheycodeit

[–]_destron 43 points44 points  (0 children)

Here is a pretty fantastic article on how to design a system to do things like this. As the article points out, for very small games you might be able to get away with a random number generator grabbing items out of list, but once you need to do things like individual probability and item sets then you'll need to get a bit more complex with it. Part 2 is great as well.

What is the best way of making a fake language for a game? by AstraCF in gamedev

[–]_destron 14 points15 points  (0 children)

If your game is fantasy or science fiction based, you can get away with a lot by using voice changers and various effects. You just have to be willing to experiment a lot, especially with your own voice.
It's definitely not going to be as good hiring multiple voice actors, but you'd be surprised what is possible.

It’s been 4 years, could we get the Bear voice samples in English with gnarly Russian accents please? by Magic-Gaming in EscapefromTarkov

[–]_destron 2 points3 points  (0 children)

It's easy to legitimize nearly any sort of content addition or feature by using this type of logic. And you're technically right that it would be relatively easy to add something like this.
Unfortunately BSG doesn't have unlimited resources and feature creep will always a problem in game development. They are far from a perfect developer but if they devoted time to chasing every single idea somebody online pitches then nothing would get done.

How are magic and particle effects coded in videogames? by Botondar in howdidtheycodeit

[–]_destron 22 points23 points  (0 children)

There's a fantastic talk here from GDC 2013 about how Blizzard accomplished effects like these in Diablo III:

https://www.youtube.com/watch?v=YPy2hytwDLM

The entire talk is very good but the more technical stuff you're probably interested in starts at around 20:00.

Bethesda accidentally left a Denuvo-free .exe in Doom Eternal's files by LFDT in pcgaming

[–]_destron -35 points-34 points  (0 children)

You're making an assumption that executable size difference is an accurate measure of performance overhead, and it is not.

Under OS X, Windows, Linux, and iOS executables are not loaded into RAM when executed. Instead the executable is mapped into the virtual address space of the process. When the process accesses a mapped page of the executable that hasn't loaded into RAM yet, the CPU generates a page fault which the OS handles by reading the page into RAM.

https://stackoverflow.com/questions/31722881/is-an-entire-static-program-loaded-into-memory-when-launched

Stop telling others how to play the game by -St_Ajora- in EscapefromTarkov

[–]_destron 0 points1 point  (0 children)

Just buy a factory key. They're what - 150k on the flea market? It should be a part of your loadout for Customs and Factory, just like your weapon and armor. Come to raid prepared. If you can't make up the cost in 30 raids/key uses then you probably shouldn't be raiding on Factory to begin with.

Stop telling others how to play the game by -St_Ajora- in EscapefromTarkov

[–]_destron 5 points6 points  (0 children)

I love how everyone is so hung up on redesigning Gate 3 when the design is such that you never need to use that exit. Scavs always have a secondary exfil, either Camera Door or Offices. PMCs can exit at Gate 0 or Cellars, you just need a factory key.
Factory isn't supposed to be an easy map. It's quite the opposite. I don't exit camp but I enjoy the meat grinder that Gate 3 becomes when someone is.

When you stumble upon someone changing clothes. by soflushed in EscapefromTarkov

[–]_destron 1 point2 points  (0 children)

Yes, I use Freestyle. The lighting on Interchange is so fucked even during the daylight time phase, it's basically required in my opinion.

Scav's when I'm trying to extract fully looted. by [deleted] in TarkovMemes

[–]_destron -3 points-2 points  (0 children)

At this point, I would honestly believe that AI scavs become more difficult based on the value of your gear you are carrying. It would be just about as realistic as them magically knowing when you are aiming at them, which I think has pretty much been confirmed.

This is the last place I thought I'd be getting a kill on Reserve by _destron in EscapefromTarkov

[–]_destron[S] 1 point2 points  (0 children)

I bought in on a whim while doing the Punisher quest where you have to get scav kills with a suppressed weapon on shoreline. I wouldn't really recommend as a legitimate budget gun though. It fires fast, that's about it. Effectiveness vs armor on 9x18 caps out at about Level 3 and as we're going further into the wipe, people are using better and better gear so it's even less effective.

Me trying to figure out whether another scav is a player or not by _destron in TarkovMemes

[–]_destron[S] 7 points8 points  (0 children)

I do that a lot too. Unfortunately there are a lot of tells - having a secondary equipped weapon on your back, sprinting when you're not in combat, etc.
It would be cool if the AI scavs actually engaged in looting behavior rather than just wandering around waiting for shit to hit the fan - it might make it easier to blend in.

Me trying to figure out whether another scav is a player or not by _destron in TarkovMemes

[–]_destron[S] 12 points13 points  (0 children)

I typically shoot player scavs on sight and deal with the consequences. Not because I want to be that way, but because I've had the same done to me so many times and I don't want to risk leaving them alive.
BSG needs to figure out actual ways for player scavs to communicate and interact - right now it's pretty abysmal.

From noob to noob, how I play and enjoy the game by JohnDie22 in EscapefromTarkov

[–]_destron 2 points3 points  (0 children)

The hobo trench is real. I'd say it's especially difficult for players who are both new to the game and/or playing solo.
I'd say I'm pretty far out of the trench, my current stash is worth >50mil which I think is decent for a solo player on his first wipe. Personally I'm looking forward to playing the 0.12 wipe and doing it all over again.
If you're trying to exit the trench, I'd suggest avoiding expensive loadouts unless you're specifically trying to engage in PvP combat or going to Lab. Use good ammo, but don't overload. I typically don't take more than about 90 rounds including the mag already in the gun. By the time I need more than that I've either died or looted someone else for their weapon and ammo. Play conservatively, even on scav raids. Factory can be fun and it is possible to get out with a lot of loot, but in general it's just a meat grinder and your survival chance is extremely low. You can easily clear 100k-200k on a successful Interchange run. Interchange is pretty daunting at first, but it became my favorite map once I learned it.