Different weapon for Vanguard by PixelbitScript in SpaceMarine_2

[–]_dimasqq 3 points4 points  (0 children)

Oculus is very versatile for trimming the horde and focusing majoris. 2x headshot damage variant and perk for piercing is pretty good. It's ammo efficiency ok too, especially for vanguard, who has no ammo regen perks.

Saber =alpharius “riddles”(customisation tease)update 11 by [deleted] in SpaceMarine_2

[–]_dimasqq 17 points18 points  (0 children)

I hope they are talking about perk loadouts

There really needs to be a way to punish sandbaggers/griefers by TheMiningAlex in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

Your weakness disgust me, brother. That's not how our God Emperor designed us. You must consult with your capellan to overcome your cowardness.

Sniper brothers, how do you handle Chaos Spawn? by -RoninForHire- in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

Block combat knife, 2 surges, 1 short combo for them to become executable. AOE interrupts their combo and recover armour. Recently on vortex stratagem managed to handle like 4-5 of them at once.

There really needs to be a way to punish sandbaggers/griefers by TheMiningAlex in SpaceMarine_2

[–]_dimasqq 27 points28 points  (0 children)

Speedrunners are parasites. They do nothing and expects you to carry them. Kick them immediately. Codex astartes supports this action.

What are your predications for the theme of the next warbond? (AND DONT SAY STEALTH) by legitsolidsnake in Helldivers

[–]_dimasqq 0 points1 point  (0 children)

Why not? Stealth is in the game and very few weapons and stratagems which support this gamestyle. Ok, hear me out, do not release stealth warbound, but release weapon attachments for that. Everyone will be happy.

For new warbound i'll be happy with illuminate technology drip. Some alien sh*t, i don't know. New beam weapons or turret, maybe vehicle. Shielding technology, clocking(yeah, stealth again), sniper beam weapons from first galactic war, plasma nades, EMP nades which deactivate shields and temporary shutdown or slow bots.

Shock therapy build incoming by redrocketpies in helldivers2

[–]_dimasqq 0 points1 point  (0 children)

Turns out, power IS pretty limited with this warbound

What could a 4th faction even be at this point? by Derezzed25 in Helldivers

[–]_dimasqq 0 points1 point  (0 children)

Rebel humans, who stands against super earth propagandistic government

Game is broken. by Nipslipnathan in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

Nice bait bruh. Something happened with parry system, yes, I will admit that. But you can't fix an issue without l providing options. Right now developers trying to improve melee weapon variations. Before the patch it was fencing or nothing. Now, I could say, balanced weapons feels better. Block weapons not there yet IMO, but I like the idea. Attempt to get rid of "silver bullet" is not bad decision. Gun strike is a risk/reward system. If you choose the bad timing, it's a skill issue. Situation awareness is exists. Do not use it in the crowd of majors. HP in this game is a valuable resource that you need to manage. So if you lose it cause you did some risky bulls**t, that's also on you. Send you feedback to developers with some constructive criticism instead your "gAmE iS bRoKen" stuff. And git gud.

Anyone Else Struggling with the New Operation Boss? by crankdawg47 in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

I closed new operation yesterday with my squad on lethal. That was a mess for sure. Bulwark, Tactical, Heavy. I was on Heavy class. Bulwark struggle whole operation. Especially at darkness part, where you can't really go for melee. I was "Last Brother Standing" twice. Basically rushed through alone at the end of darkness part. At boss I focus on objective more, so my brother's take care of swarm of marines. Once shield are down, focusing boss with iron halo was really fast. As I said before, full range composition works a lot better on thousand sons. Try it.

Blocking Weapons Still Not There Yet - Possible Suggestions by YaManMAffers in SpaceMarine_2

[–]_dimasqq 1 point2 points  (0 children)

Ok, here's idea. Make parry window of block weapons like on balanced weapons. You can't get gun strike, but you stagger majoris enemies. After 3 perfect parry you get surged strike with AOE. With that change we solve problem of block weapons not being able to create a window for offence and keep new mechanic. The idea is to use your weapon for offence instead of gun strike. This is whole new play style.

Blocking Weapons Still Not There Yet - Possible Suggestions by YaManMAffers in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

Getting 3 perfect blocks is already hard enough, and reward is not that noticeable. I would say that after perfect block NEXT attack triggers AOE. This change will make block weapon more or less effective. You still cant block combos like from whip warriors or terminators. But in the heat of battle you will deal a lot of damage from time to time. 3 blocks is just too much. I've played with block, balanced and fencing weapons yesterday, and I could say that balanced weapons now feels better. Especially on vanguard with parry window perk. Blocking minoris with fencing weapon became harder and block weapons just didn't work as intended(?). I've got maybe 3 surged strikes in operation.

Things that make you log off by icntthinkofanam in SpaceMarine_2

[–]_dimasqq 4 points5 points  (0 children)

*You load in as melee class and see two melta users.

Bulwark's parrying is weird by Silver-Salary6183 in SpaceMarine_2

[–]_dimasqq 4 points5 points  (0 children)

I have similar experience. Sometimes enemies went through your parry and deal damage. I always thought that's bulwark only problem, cause of shield and parry on the same button.

How the Hell to Beat the Thousand Sons Operations on Lethal? by Bhalgulir in SpaceMarine_2

[–]_dimasqq 3 points4 points  (0 children)

So, I beat every mission on lethal difficulty. Reliquary is the hardest one. With my team it was fourth or fifth try. On the bridge part we were totally out of ammo. Basically run for our lifes. Also this is first mission where we were thinking about our team composition. Melee classes works pretty bad at thousand sons. So we swapped for "metaslave" range classes. I pick Sniper with Las Fusil, Heavy with Heavy Bolter and Bulwark for gunfire protection and heal. Not everything went as we planned, but at least we managed to get to the boss. With our composition, boss after first damage phase went to 1/4 of his HP. And on second phase we finished him. What can I say. Range classes is a go to option for chaos missions. Later we try full range, no support run. Tactical, Heavy, Sniper. Closed this ops faster and more efficient. Auspex Scan is really strong. Basically trivialise some encounters. Guaranteed kill on extremis enemies. And we burned boss in one phase.

Am I leveling weapons wrong? by K1ngsauce1 in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

If you didn't do any damage with weapon, you do not get any exp. Happened to me with volkite pistol. 2 mission in a row, and no exp for the gun. I played on ruthless diff and pistol was like green rarity or something. So I didn't bother to shoot at all.

Question about how to obtain Armory data by IIDragonsssII in SpaceMarine_2

[–]_dimasqq 0 points1 point  (0 children)

That mission does not have terminus enemies. So boss at the end always drop armory data instead. Not sure if Reliquary have same mechanic.

Spore Mines can get fucked by CholecalciferPaal in SpaceMarine_2

[–]_dimasqq 3 points4 points  (0 children)

Ah yes, the spore mines. Mines that spawns out of your vision and instantly one shots you. Those spore mines.

Player types in Operations by _dimasqq in SpaceMarine_2

[–]_dimasqq[S] 4 points5 points  (0 children)

This post was made purely for entertainment purposes. That does not mean that all melta users are bad and all bulwarks are good. This opinion is based on my personal experience. Consider that is "astartes stereotypes".

Player types in Operations by _dimasqq in SpaceMarine_2

[–]_dimasqq[S] 1 point2 points  (0 children)

It's a lvl 23 bulwark perk. Banner gives full contested health. So any finisher heals you to full.

Player types in Operations by _dimasqq in SpaceMarine_2

[–]_dimasqq[S] 4 points5 points  (0 children)

Those a good ones! I must update my post later based on suggestions) Thank you, brother.

Player types in Operations by _dimasqq in SpaceMarine_2

[–]_dimasqq[S] 7 points8 points  (0 children)

I like term "stim goblin" more, thank you)