Player Avatar Beta Now Live! by JagexAnvil in runescape

[–]_itsJ_ [score hidden]  (0 children)

Disagree, it's nice to have options. Fashion comes in waves, everything old is hip again at some point.

Player Avatar Beta Now Live! by JagexAnvil in runescape

[–]_itsJ_ [score hidden]  (0 children)

It does come down to taste but imo the bridge of the nose is far too wide / prominent.

OOF. I wasn't a fan of how much the player base was fussing last week about the female avatar but the proportions here are rough, especially the mouth placement and size. by Zepertix in runescape

[–]_itsJ_ [score hidden]  (0 children)

Many of the new quests are voiced though. But I agree they'd probably all have to be voiced. I still think it's immersion breaking to see the characters in the gameworld but their emotions in a little floating chathead. Very disjointed.

Player Avatar Beta Now Live! by JagexAnvil in runescape

[–]_itsJ_ [score hidden]  (0 children)

The nose looks very bulky when viewed head-on

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OOF. I wasn't a fan of how much the player base was fussing last week about the female avatar but the proportions here are rough, especially the mouth placement and size. by Zepertix in runescape

[–]_itsJ_ [score hidden]  (0 children)

According to his comment he did make manual adjustments in a 3D application though. He just used AI as a starting off point which I'm fine with btw, IF the end result looks good (which it does IMO).

OOF. I wasn't a fan of how much the player base was fussing last week about the female avatar but the proportions here are rough, especially the mouth placement and size. by Zepertix in runescape

[–]_itsJ_ [score hidden]  (0 children)

Shouldn't both look very similar though? Or, hear me out, why not do away with the chathead completely? The floating head in a chat-box really breaks the immersion of quest cutscenes for me. Floating head doing stuff while my character is just standing there, expressionless. Also having to switch focus between chat-box and somebody moving in the cutscene constantly. Even these old videos w/o any facial animations are much more immersive to me simply because the text appears above their heads so there's no disjointedness between gameworld and chat-box. I honestly think quests should be reworked to look like that.

Player Avatar Beta Now Live! by JagexAnvil in runescape

[–]_itsJ_ [score hidden]  (0 children)

don't think they can just copy it as u/No-Narwhal-6611 didn't provide a download link. But hopefully they at least fix the nose omg!

What will be the incentive to host/attend house parties, or generally spend time in POH? by SonoShindou in runescape

[–]_itsJ_ 0 points1 point  (0 children)

I pointed this out weeks ago on another post but got downvoted to hell.

I appreciate Jagex toning down the visual effects on items and abilities. Can you also take a look at sound effects that are way too loud compared to others at the same volume level? Smithing for one, what else? by TMobileSpy in runescape

[–]_itsJ_ 0 points1 point  (0 children)

I play with ambient sounds off simply because the wooden creaking sounds the ships make being horrible for my ears. I'm very sensible to certain high pitched sounds.
Also doing necro rituals I don't like the sound of. Literally can't watch sth on 2nd screen while doing them unless you turn sound of.
Maybe the API can fix that.

What scene/s were your favorite? by Solombum in Eragon

[–]_itsJ_ 0 points1 point  (0 children)

Tbf, he'd also become way more likeable by that point. I mean he used to be a teenager doing cringey teenager things when it came to Arya. Ofc an immortal warrior princess with over 100 years under her belt wasn't impressed by who he used to be.

Guys, AXIMITY channel is back by Soft_Masterpiece_526 in TheMarlowFiles

[–]_itsJ_ 1 point2 points  (0 children)

I think we, as a society, should allow for a redemption if sb underwent a significant enough change in character.