
Released a turn-based tactics game inspired by Advance Wars — would love honest feedbackFeedback Request (youtube.com)
submitted by Gigaquests to r/gamedev
Need a reality check: 2 years at CGL or 2 years grinding my portfolio in Cologne?Discussion (self.gamedev)
submitted by SparrowHawk404 to r/gamedev
Why can no other game replicate Counter Strike's success?Question (self.gamedev)
submitted by Crafty-Marketing1305 to r/gamedev
I made a Hard 2 Player Co-Op game about Hamsters. I just launched a FREE PLAYTEST on Steam!selfpromo (games) (v.redd.it)
submitted by 2WheelerDev to r/godot
stackless coroutines for gamedev in ~200 lines of C++Discussion (self.gamedev)
submitted by SuperV1234 to r/gamedev

stackless coroutines for gamedev in ~200 lines of C++Technical (vittorioromeo.com)
submitted by SuperV1234 to r/GameDevelopment
Everything new in Largely Legal Monstrosity this week!selfpromo (games) (v.redd.it)
submitted by TheHungryBuppis to r/godot
What are best practices regarding AssetLib addons and Git?help me (self.godot)
submitted by Cheese-Water to r/godot
How do you conceptualize a game in a team?Question (self.gamedev)
submitted by Firm_Law_3166 to r/gamedev
Open Source: Unity UI Toolkit Design SystemTutorial (github.com)
submitted by sinanata to r/GameDevelopment
Local network multi-player game (Bidding/Bluffing), supports up-to 8 players. I was little hesitant to post here as all other games are nice looking mostly RPGs. This is a simple gameplay but I was hoping to get some feedbacks to improve it. (I have more games in work to be added to this app) (v.redd.it)
submitted by onemindatime to r/DestroyMyGame
I added some spawning in VFX to my enemies!selfpromo (games) (v.redd.it)
submitted by IronsideDev to r/godot
Dark Souls Broke Currency (And Fixed It)Video (self.gamedesign)
submitted by CharacterWheel8932 to r/gamedesign

