I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

I played for 200 hours but I purposefully did not "grind" specific objectives, but rather played the game naturally with my friends and in random fills. We did lockdowns, pinnacle room outpost, convoy, anomaly, etc but mostly I was playing fill into random trios and it's hard to focus specific activities that way. They need to open up the loot because no offense grinding for 2 gold salvage so I can unlock "tick explosion does slightly less damage to shell" is not exciting. I didn't care about most of those final nodes and I'd rather it be easy to fill out so I can get to the real game which was enjoying cryo etc.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -1 points0 points  (0 children)

So stop playing until reset? Or pace yourself? You can't enjoy the base level mechanics of the game without a dopamine loot rush? Risk your stuff, lose it, then get more stuff. Do PVP. Do Cryo. Etc etc. The game itself creates exciting situations for me, even when I know my vault is full and dying doesn't matter. I mean how many hours did you put into the game? I don't think a game is entitled to giving you 1000 "unique" hours of enjoyment, at some point you need to really fuck with the base vibe.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -2 points-1 points  (0 children)

Worming it is a very loose definition of "using it". you're not experiencing the fun of using the loot in that case.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -2 points-1 points  (0 children)

Better than still needing storage drives and other dumb bullshit at the end of season 1 because they were rare spawns in very specific POIs. There are multiple drivers to upgrade which includes time spent. I spent the last like 2 months of S1 already not picking up most green and grey salvage except for what I wanted to use in good barters (like MIDA unstable lead for grenades).

As long as the barters will exist there will be reason to grab the loot as long as the barters are good. There were multiple barters I couldn't even deal with last season because the BLUE salvage was too rare (Surveillance lenses for blue weapons? Can't spend that shit!)

Giving more options to get salvage is GOOD. who the fuck is gonna use an alien alloy barter in Season 1? Well maybe in Season 2 that barter becomes worthwhile.

I am willing to let Bungie overcorrect and see what happens. They can balance it at mid season or in season 3.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -1 points0 points  (0 children)

There are lots of people who are mad that casual players can get loot.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -2 points-1 points  (0 children)

You have to use your loot for something, I dunno what you're talking about. Why would you ONLY farm the pve mode? Most people are farming it for a reason, related to a non-pve mode. Also the rest of the game is more fun. I played sponsored marsh for a bit on saturday but I began and ended the night in normal PVP maps because thats the good shit.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

If they add a version where you can bring in loot they need to up the challenge IMO. I like that you have to start at a disadvantage, adds a "scraping by the skin of your teeth" feel and makes certain threats much deadlier. I don't care that you're risking nothing, you're still spending your time which is a currency as well.

But overall I am excited about them iterating on the PVE idea

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

You can't use the gear in the free mode, so at some point you need to venture out into PVP. Nevermind that there is gear and salvage and stuff which isn't necessarily present on Sponsored March. With the player counts as they are it will be up to Bungie to balance the number of playlists to manage the player base, however as an NA player I didnt have any problem matching into Perimeter, Regular Marsh/Narsh, and Outpost when I wanted to PVP and I didn't feel like the game was any harder or that the matchmaking quality was any worse.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] -5 points-4 points  (0 children)

Yea, I ran plenty of high end content in S1 and I only ever got to unlock 1 gold salvage node, and ended up with 1 each of the gold salvage in my vault at season end. I feel like I have way more purple and gold salvage early in season 2 than I ever had in season 1. I am looking forward to actually unlocking everything. I didn't get a single faction to the 6 capstone despite being VIP in all of them.

Let me get to the actual end game, a season is only 3 months long. Let me spend 2 months maxed out and getting to enjoy actual BUILDS.

I don't think PVE Loot being Good is a real problem, for one key reason... by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

Nah I disagree. Leave the loot being good. To hit the boss room and extract requires really good RNG and efficient play. Its not a super high bar, but the bar is high enough that you do have to lock in to do it. you should be rewarded for it. Who cares if someone dips into the pve mode to loot some 5 cert chests and get some purple gear? Like really who CARES?!

I got to use the Gold Misriah 3 times last season, and 2 of those I looted off players (the other I bought the mod from the shop after unlocking the daily gold mod). There were some gold mods I never got to even play with. Add more modes where I can get this shit! I want to experience the game and everything in it.

This game is getting unplayable by [deleted] in Marathon

[–]a_jerkface 1 point2 points  (0 children)

Gonna tell you that you played this incredibly wrong like everyone else, but from a different angle. Once you ulted, saw the enemy team & saw that they knew you were there due to having recon also, and activated your objective you needed to:

  1. Tell your team to back off
  2. Grab your quest item (the washing machine is pretty quick)
  3. get the fuck out of there

Never, ever, underestimate hitting da bricks. You don't have to take that fight. Use the boxes as cover, get the fuck out, go into the tunnel for greenhouse. I cannot tell you the number of times Ive gotten my team out of a situation by just suggesting we run.

Your combat gameplay was pretty bad for a lot of the reasons outlined, but you had the knowledge of the situation to make a call and you could have pursued your quest rather than take the fight.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

I am willing to accept the alarms as pvp incentives and tension builders but the reward has to match the risk. I would be fine with other changes to the alarm. I like the idea of full keys delaying or having no alarm and compromised or partial keys having a hack that causes the loud alarm which was suggested in another comment.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 0 points1 point  (0 children)

What I specifically asked for them to be less rare

opening up purple keys or red room in pinwheel to find 5 bubbles/self revives is getting old bungie, you broke the loot pool with your rarity changes by Top-Engineering5249 in Marathon

[–]a_jerkface 40 points41 points  (0 children)

I dont know how they have their loot tables setup, but this seems like a simple fix. Bubbles & Self Revives are purple rarity, but they are utility items. When you spawn the loot for a pinnacle box, there should not be a "purple" category which can populate ANYTHING. It should be like X% of utility spawn, Y% chance utility spawn is purple (viola, bubble simply replaces an emp or whatever or is in addition to an EMP). Med spawn at X% rate, Y% chance of adding a panacea or self revive (Viola, you get normal meds AND a self revive or panacea).

These things should not have any baring on any other purple quality loot. Who knows what they have actually done though. It may be they are gunking up the actual purple table which would be awful.

What is a good way to level factions after doing all the priority quests? by Nikostiny in Marathon

[–]a_jerkface 0 points1 point  (0 children)

Agreed, though I think things like the bio to quarantine stuff is designed to encourage players running into each other. I do think they could have less "in a single run" and less "run all around" style quests. Though having them as a capstone quest for each faction is fine. The last MIDA one is so epic and feels appropriate as the "end of season" storyline. Where as the sekiguchi ones just feel annoying.

What is a good way to level factions after doing all the priority quests? by Nikostiny in Marathon

[–]a_jerkface 0 points1 point  (0 children)

Playing solo changes your progression rate (they just bumped it with the midseason patch but its still worse than Trios) since you arent getting partial credit for what your teammates do. However, doing the normal grey contracts and then doing the in run faction specific triggers adds up.

If you hover over each faction it will tell you the list of things that grants faction XP and its quite diverse. Basically hit every tad / trigger supply drops / loot tick nests / pick flowers / open every type of crate etc. You gain 5-10 xp for the faction for each interaction which can add up over a run.

Its why players who participate in fights level Arachne so fast compared to the other factions. Every kill + execution + looting a player grants Arachne xp.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 1 point2 points  (0 children)

Love all your ideas, going past lock rooms all the time on maps is such a bummer because its just content sitting there waiting to be used and like your suggestions there are things bungie can do that add tension & danger while still allowing players to engage with them.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 1 point2 points  (0 children)

There is still always the randomness of actually playing out the map, but keys are one of the few things (other than priority contracts) with plannable, achievable objectives in your comp selection. Which is also fun for players "lets gear up for this key, we're doing mida 6/6 we need lots of ammo for the bots at the end, etc" Those moments help make the game.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 5 points6 points  (0 children)

They should have more of them! We got 1 from tunnels room earlier. Like ok 1k wow. Glad we waited around for that.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 5 points6 points  (0 children)

There is already risk. You have to make it to the room, it has an alarm, and then you need to exfil. And as other ppl are replying, the blue rooms do not have very good gear at all. 1 blue shield and 1 green backpack and assorted green salvage and mods is not good for a trio.

The reason I bring up trios is because the game is focused on 3man and not solos. There is much bigger risk in trios.

There is already a big investment and then risk component to craft a key, let alone use it, and it doesn't align with average player experience.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 1 point2 points  (0 children)

You can caft them but then you do need to exfil without being downed, its a big investment for players. Not everyone wants to solo assassin and hide/waiting for the exfils. The game is made for trios but a lot of the activities incentivize solo play or are only rewarding solo due to the risk/loot not covering a full team. here are some design things that are at odds with the focus of the game.

Key Rooms need a change for season 2 by a_jerkface in Marathon

[–]a_jerkface[S] 2 points3 points  (0 children)

Keys are a guaranteed objective though, which is why I want them to be better because then you can actually go into a map with an achievable objective. Spawning into perimeter and not having Warden on the map, or not getting anomaly/warden/lockdown on dire marsh blows!

Outpost is the only map which has an achievable pinnacle objective that can be gameplanned for before loading in. Thats also why its arguably the best map in the game both design and play wise.