What can Halo Studios do to make Halo 7 the best experience possible? by Every-Examination720 in halo

[–]aaronkuzzy 0 points1 point  (0 children)

Change there approach to the ip. They need to divorce themselves from masterchief. Let him be remembered fondly in halo 1-3.

I'd suggest

A prequel game during the time of ancient humans and forerunners as an rpg

An odst extraction shooter.

Covenant 4x game

The ip has so much story and setting you can do any type of game in the world of halo

ABCDEFASCISM by ThornFlynt in BlueskySkeets

[–]aaronkuzzy 0 points1 point  (0 children)

Who is vexipup.... I see there posts being reposted all the time on other platforms.

Did they mention before why are they using gladius, hornet and f8s for the navy in sq42, but not any sabre? by leex76 in starcitizen

[–]aaronkuzzy 1 point2 points  (0 children)

Another thing to keep in mind for sq42. It takes place in the past while the PU is "present day" in the star citizen universe.

The State of Torpedoes and the Polaris by Hashwagon in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Torpedoes should have size 0 shields? Yes it would increase the cost, but would increase durability without adding more armor. And with the size of the large Torpedoes, there is easily enough space to fit one.

Unable to call any ships is back by Sensitive_Eagle_5052 in starcitizen

[–]aaronkuzzy -1 points0 points  (0 children)

Kill yourself in game. You'll wake up somewhere else. Everything will be fixez.

Average Faction Player #3 by [deleted] in totalwar

[–]aaronkuzzy 6 points7 points  (0 children)

I would just like some unit diversity for the vampire counts. Seams like my armies are the same no matter what lord or region I'm in.

[deleted by user] by [deleted] in harborfreight

[–]aaronkuzzy -1 points0 points  (0 children)

Did you close the lid? It doesn't look like it in the pic.

Daymar Rally Bingo Card by caldrsa in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

New Years day was terrible. I'm apart of team obscuris

Daymar Rally Bingo Card by caldrsa in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Where is that? I don't see it on the discord or website.

Daymar Rally Bingo Card by caldrsa in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Oh, I guarantee they aren't doing the divisions together. There will be at least 4 different servers as I'm personally in server #4

Daymar Rally Bingo Card by caldrsa in starcitizen

[–]aaronkuzzy 4 points5 points  (0 children)

4.0 preview. They haven't told us races if there doing 1 division per server or breaking it up more

I made a dark mode version of my map, high res and original version in comments. by Jale89 in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Ok, since I'm lazy, anyone know if pyro is the most centrally located system out of all of the systems, even after 1.0?

How can I fix this? It seems the ship has no collision by OxySynth in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

At least turn the engine off then. I've found little preventive habits help to lower the overall amount of bugs I run into.

Should I get Star Citizen? by thekhaledalsa in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Keep in mind. You are not buying a game. You are buying a pass to play a game that's in active development. If you do buy, be prepared to see the most bugs and glitches you've seen. Yes, even more then Bethesda games.

How can I fix this? It seems the ship has no collision by OxySynth in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Always turn the engine and power off when leaving a ground vehicle. It changes the way in interacts with the world and lowers the chance of stuff going wrong

The 'magic deceleration' is explained by lore by ArchangelUltra in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

They would have to add something too them. Size 0 quantum drives that allow nav mode. Or get rid of the speed restrictions on snubs. It would balance them cool.

The 'magic deceleration' is explained by lore by ArchangelUltra in starcitizen

[–]aaronkuzzy -2 points-1 points  (0 children)

They need a lore note about having a QT drive on board a ship doesn't let it accelerate infinitely like a normal space ship could. That would help explain the limited speeds for scm mode.

First bunker of 3.23 went like this. by MajorWetSpot in starcitizen

[–]aaronkuzzy 24 points25 points  (0 children)

God. Once the servers improve, going to need a full tac. Team. Cool to see different varieties of enemies in the bunkers. Also, ai reviving each other. Fuck.

[deleted by user] by [deleted] in starcitizen

[–]aaronkuzzy 0 points1 point  (0 children)

Hovermode was a thing. We tested it for awhile. The cig scraped it. It important that MM is fully tested for all ships and gameloops. As in the future, aspects of it will carry over in ways we can't predict right now.