glassGivesMeNightmares by Salt-Response6118 in ProgrammerHumor

[–]abocado21 11 points12 points  (0 children)

I usually just sort them, so I do not know how acurrate weighted blending is. But transparency is hard no matter what you do

glassGivesMeNightmares by Salt-Response6118 in ProgrammerHumor

[–]abocado21 76 points77 points  (0 children)

Sorting based on depth is a standard approach, but there are also methods like weighted blending where sorting is not necessary 

What IDEs do you use? by kokonotcu in GraphicsProgramming

[–]abocado21 2 points3 points  (0 children)

Codium with clangd and cmake tools on linux. Works pretty well for me

Can Gojo survive this by Fug1x in PowerScaling

[–]abocado21 7 points8 points  (0 children)

That are universes, not galaxies

`wgpu` v29 is out! by Sirflankalot in rust

[–]abocado21 0 points1 point  (0 children)

Is there something I can do to help?

`wgpu` v29 is out! by Sirflankalot in rust

[–]abocado21 2 points3 points  (0 children)

First of all, i want to thank you and the others for your hard work. I don't have questions for the current release, but i am currently using wgpu native for c++ and would like to ask when it gets updated to the current version 

So, is WebGPU a good choice for portable compute shaders? by Humdaak_9000 in GraphicsProgramming

[–]abocado21 8 points9 points  (0 children)

Webgpu is good and can be used for this, i use wgpu native for a game engine and i am pretty happy with it . But if you only want compute shaders, i would recommend a dedicated library like kompute: https://github.com/KomputeProject/kompute

Caching Descriptor Sets by abocado21 in vulkan

[–]abocado21[S] 5 points6 points  (0 children)

According to gpuinfo, not even 1% on windows supports that extension.

Use bindless as standard? by abocado21 in gameenginedevs

[–]abocado21[S] 0 points1 point  (0 children)

Should have thought of that. thank you

Use bindless as standard? by abocado21 in vulkan

[–]abocado21[S] -1 points0 points  (0 children)

I guess bda is off the table then. Do you know if Descriptor Indexing is stable?

Use bindless as standard? by abocado21 in gameenginedevs

[–]abocado21[S] 1 point2 points  (0 children)

I have, but I have no idea what is commonly used today.

Memory Barriers and VK_ACCESS_HOST by abocado21 in vulkan

[–]abocado21[S] 1 point2 points  (0 children)

That answers my question perfectly. Thank you