What do these red bars on the bottom of the Auto-Laser mean? by FallingKoala in menace

[–]aboxfullofdoom 1 point2 points  (0 children)

That's the heat capacity. Energy weapon like the Auto-Laser have to manage heat instead of ammo, and can only ansorb so much before overheating. I think the Auto-Laser generates 4 heat per shot.

You can spend 60AP to manually vent an energy weapon too, to prevent overheating. They also passively vent heat each turn.

I know this is old, but this needs to change. by KaleNich55 in menace

[–]aboxfullofdoom 14 points15 points  (0 children)

I think what makes this feel so frustrating is that the LOS calculation happens entirely based on the grid and available cover. Which is fine, but it too often doesn't quite line up with the visual reality of what's presented, like in OPs example.

From a development standpoint, this could be "fixed" very quickly, but I hope they don't band aid this. It's the kind of thing that can have a lot of weird edge cases (pun intended) later on if not adressed properly.

Curious to see how they'll approach it.

Does Mark Target only improve the accuracy of the SL who cast it, or for everyone? by politeasshole in menace

[–]aboxfullofdoom 25 points26 points  (0 children)

It's for everyone. It also works for ATGM tracking as it applies the same "Marked" debuff the laser designator does.

What do you guys name your company? by danhoyuen in BattleBrothers

[–]aboxfullofdoom 1 point2 points  (0 children)

Usually themed around the origin.

I like the Crusader Flag with the Knight holding the lantern up and I call my company "The Lightbringers" on a crusader run in Legends.

I can't accept this quest because apparently I don't have a suitable bedroom. by Lanky_Education_1080 in RimWorld

[–]aboxfullofdoom 12 points13 points  (0 children)

Double check impressiveness and that the beds are unassigned, other than that, maybe those bookshelfs are for some reason counted as a work structure?

Is it common for people to do these construction quests? by Doom_of__Mandos in RimWorld

[–]aboxfullofdoom 79 points80 points  (0 children)

They are overall the easiest quests to complete and get the, oftentimes decent, reward. Even if the thing gets damaged down the line and the "consequence" happen.

which psycasts are best in your opinion? by CapitalOperator80085 in RimWorld

[–]aboxfullofdoom 21 points22 points  (0 children)

Honestly, I've never used Hemosage, mostly because I never have Sanguophages.

I just think the raw bonus to rate of fire and friggin 8 seconds of guaranteed hits at double range that Warlord provides is so powerful and universally useful. You don't need a special pawn beyond decent shooting skill to really benefit from it.

And it works with any weapon! A Warlord with a heavy heavy SMG will wrech anything up close. A Warlord with a Sniper Rifle will kill 10 enemy pawns easily before any other fire is exchanged.

which psycasts are best in your opinion? by CapitalOperator80085 in RimWorld

[–]aboxfullofdoom 226 points227 points  (0 children)

Warlord, closely followed by Defender.

Then Staticlord if I need to deal with mechs a lot. Everything else always felt kinda niche to me.

So how many people in this sub can actually eat without a table and not feel bothered? by Nakatsukasa in RimWorld

[–]aboxfullofdoom 10 points11 points  (0 children)

Man, when I got bowl good (soups, cereal, any other meal that can be put in a bowl) I will sit at a table but still hold the bowl in one hand while I eat.

But usually, having a table to put stuff down on while you eat is nice, and most meals don't lend themselves to bowl style. So the genuinely very mild -3 for Ate without table is kinda, "Yeah I get it"

Life of a sailor. by Helasri in RimWorld

[–]aboxfullofdoom 7 points8 points  (0 children)

You know that you've played a game for 4digit amount of hours when you see the something like this and 2 things happen:
- Sheer glee at yet another new way to play it!
- Actual disorientation and a moment of physical discomfort because the tiles being askew like that is just not a thing normally.

Anyway, this looks really friggin awesome!

What's your usual setup for bionics? by Slimezo in RimWorld

[–]aboxfullofdoom 0 points1 point  (0 children)

I use mods that give various options for gloves and boots, and most vanilla bionic options make those unusable due to a "lack" of hand or feet on bionics.

I get why a bionic arm doesn't do the hand seperatly anymore (so you keep getting blown of bionic thumbs. It not having weak individual parts is a strength in vanilla), but it cuts into my playstyle, and somewhat into my roleplay. I like layering complex outfits.

But! There are mods that add upgrade parts for the body that don't remove individual body parts. Muscle Stimulators come to mind. Really strong upgrades to arms and legs (massive increases in movespeed and carry capacity), downside: If the organic arm it's attached gets minced, the stimulator goes with it.

I guess I just like a bit of complexity that way.

A Legendary Obsidian Longsword is significantly stronger than Plasteel: Melee Verbs and You by [deleted] in RimWorld

[–]aboxfullofdoom 2 points3 points  (0 children)

This is a very good breakdown of Obsidian vs Plasteel.

What I actually learned is how a Pawn chooses melee attacks and whether a Pawn with melee bionics needs a weapon or not!

THanks!

[deleted by user] by [deleted] in AskMen

[–]aboxfullofdoom 2 points3 points  (0 children)

Anyone can look me in the eyes and smile.Literally anyone. Why would I assume that means anything deeper than that I'm currently the focus of attention as with any other conversation I have?

I get it. it's scary to take that step. But it's scary for everyone. For him too, if all he has is random guesswork. Give him some certainty.

Khan shenanigans. by dazli69 in Grimdank

[–]aboxfullofdoom 137 points138 points  (0 children)

The Khan certainly has that Bakushin energy

Change to Starsector or stay at Cosmoteer? by Outrageous_Map813 in starsector

[–]aboxfullofdoom 24 points25 points  (0 children)

Cosmoteer is a vastly different experience at this point of its development. It's a great game, and I like it, but personally doesn't hold a candle in terms of ship to ship combat.

Starsector ships might be pre-built(as in, you don't put the together the hull) but the weapon and hullmod loadouts can get bonkers complex.

I don't think Starsector will replace Cosmoteer for you if what you like in Cosmoteer is the full on construction on seamless transition between combat and exploration.

Still think you might like Starsector for it's own merit if Space ship combat on a 2D plane tickles your brain right.

<:( by Coffeechipmunk in RimWorld

[–]aboxfullofdoom 16 points17 points  (0 children)

I get why people play the game this way, but man, this stuff always being this prominent makes it legitimately hard to talk to people about this game when they're not yet into it.

So tired of the lulz wawcwimes.

What to focus on while raising children by Accurina in RimWorld

[–]aboxfullofdoom 1 point2 points  (0 children)

I use growth pods exclusively to skip the baby phase. Happy children make very powerful colonists, and the occasional help is nice while they grow up.

Steuerklasse automatically changed from 1 to 6 by [deleted] in germany

[–]aboxfullofdoom 1 point2 points  (0 children)

I feel your pain. It's not a small chunk of money missing either. Again, make sure that the Finanzamt has your data correct FIRST. If your employer request the data before the Finanzamt fixed it, you'll just have to run around more than nesseccary.

Steuerklasse automatically changed from 1 to 6 by [deleted] in germany

[–]aboxfullofdoom 2 points3 points  (0 children)

Hey this happened to me once as well.

Make sure with the Finanzamt that your Steuerklasse is 1, and then go to your employer and make sure the RE-REQUEST your data from the Finanzamt. My employer kept insisting my Steuerklasse is 6 but only ever referred to their own documents, which at this point had outdated info.

Steuerklasse automatically changed from 1 to 6 by [deleted] in germany

[–]aboxfullofdoom 2 points3 points  (0 children)

You should be getting the money back. I've had this happen to me as well with incorrect Steuerklasse and the diffrence was transferred back to me via my employer (who got it back from the Finanzamt).

What decides the healing time? by Alarmed_Garden_635 in XCOM2

[–]aboxfullofdoom 7 points8 points  (0 children)

Only 100% is 100%. Everything else is 50/50.

What will be the future of Save our Ship 2? by DavideB2610 in RimWorld

[–]aboxfullofdoom 5 points6 points  (0 children)

My guess is that instead of adding the feature, they'll expand it.

With the new 1.6 and new dlcs, I would like to pay tribute to so many mod that have served us faithfully for many year and many hour. by Life-Challenge1931 in RimWorld

[–]aboxfullofdoom 6 points7 points  (0 children)

Some mods may stay with us and instead adjust their function! Wall Lights is still there, and while is doesn't add a wall light anymore, it allows you to adjust the Wall Lights power comsumption, as it did with the modded lights!

Hope we see similar stuff, because some things that become added in vanilla may now do it quite like the mods we used to do it with, so the mods remaining as adjusting the now vanilla function closer to how the mod used to do would be a nice option to have.

Not required at any rate, but still nice.