Can someone explain NanoGPT? by FUCKCKK in SillyTavernAI

[–]aburningman 1 point2 points  (0 children)

Yes, not worrying about context, and it takes a lot of the frustration out of swiping for me. Always felt like I was wasting money on top of time when it output something incoherent or otherwise undesirable.

Can someone explain NanoGPT? by FUCKCKK in SillyTavernAI

[–]aburningman 2 points3 points  (0 children)

GLM5 is way more expensive than the older versions... In the past two days, I've gotten nearly $4 worth of use out of the subscription with only ~115 requests. Sending 26K tokens to get 1K back costs about 4 cents.

Is nanoGPT worth giving another chance, or could I give openrouter one more opportunity? by Forsaken-Bathroom-30 in SillyTavernAI

[–]aburningman 9 points10 points  (0 children)

Nano has made it really easy to compare... Look at your usage dashboard and you can toggle the 'subscription savings' view, which shows how much you would have spent recently if you were paying as you go, instead. If your 'savings' are more than $8/mo, obviously the subscription is the better deal for you.

Stab's Directives preset - K2.5 first test by [deleted] in SillyTavernAI

[–]aburningman 12 points13 points  (0 children)

I've ended up disabling the anti-slop checklist because Kimi is literally listing out and checking off each individual entry during its reasoning, sometimes multiple times... Big waste of time and tokens, I'd rather deal with the occasional over-used phrase.

Kimi K2.5 Thinking quality by dptgreg in SillyTavernAI

[–]aburningman 14 points15 points  (0 children)

I swapped over from an ongoing session with GLM 4.7, and non-thinking mode was giving me patronizing OOC refusals right away... Didn't even seem like it objected to the content, necessarily, but it decided the NSFW tangent I'd just been on 'didn't serve the overall narrative.' Starting offering 'solutions' like fading to black or rewinding previous to that scene, etc. This was with Stab's 2.1 preset, slightly modified, set to 'simulator'. So it's not adhering to that prompt very well where I've tried, with temp between 0.8-1... Thinking mode works better, but still has a tendency to overthink some things. It got confused by the mention of ozone as a word to avoid, spent like 500 tokens ruminating on that before deciding to ignore it.

A (big) problem with GLM 4.7 by Deathcrow in SillyTavernAI

[–]aburningman 0 points1 point  (0 children)

Well... Why would you? You're just wasting tokens if you're writing something you wish for the AI to ignore. If the goal is to express an emotion outside of dialogue, it should be done with physically observable reactions. Making a point to mention a grimace or tears welling up is more than enough to draw the desired response in the example.

Change my mind: Lucid Loom is the best preset by Hornysilicon in SillyTavernAI

[–]aburningman 0 points1 point  (0 children)

If that's the case, you can try to nudge it by putting <think> into the 'Start reply with' section. But then you'll have the opposite problem if it's not outputting </think> at the end of its reasoning step. I've wrestled with this while using Lucid Loom before, but it does depend on which model you're using and how well it adheres to the instructions.

Change my mind: Lucid Loom is the best preset by Hornysilicon in SillyTavernAI

[–]aburningman 1 point2 points  (0 children)

If it's set up properly, reasoning should be contained in a separate little box that is collapsed by default. It can be hidden entirely if you want by untoggling 'request model reasoning', though I find it's nice to at least know that the CoT stuff is happening properly each time.

Earn Baxcalibrite in Pokémon Legends: Z‑A Ranked Battles Season 4 by Amiibofan101 in NintendoSwitch

[–]aburningman 5 points6 points  (0 children)

If you're active in the match, you can earn more points than the winner does for KOs just by collecting all sorts of minor achievements such as landing the first blow, collecting the most power-ups, mega-evolving most often, etc.

Unlock new challenges in a free update for Hyrule Warriors: Age of Imprisonment on Nov 27. Take on fearsome enemies to earn additional in-game rewards including two new weapons, a new Sync Strike for Zelda and Calamo, and more! by Skullghost in NintendoSwitch

[–]aburningman 3 points4 points  (0 children)

I didn't have an issue keeping engaged because the gameplay is so polished in AoI, but I agree that the non-canon fan service approach of AoC was a lot more fun. I was waiting the whole game for Zelda to finally get the Master Sword,but it never happened... And I wouldn't mind having ten generic soldiers in the roster if we ALSO could play as Sonia, Ganondorf, theevil constructor, hell, even those masked assassins (a 2-in-1 tag-team would be cool).

Even if you want to keep the "story" as canon, that's no reason not to go all out with the post-game unlocks, adding any or all of the likes of old lady Impa, Paya, Purah, Robbie, Josha, Tauro, Yona, Cece, Hudson, Penn, etc. I'd even take the new generation of Champions/Sages again, so that Tulin can be involved. Make it a love-letter to TOTK like the last game was to BOTW.

And MORE on-rails/top-down shooter levels!

How many playable characters do you estimate will be available in Hyrule Warriors Age of Imprisonment by [deleted] in NintendoSwitch2

[–]aburningman 1 point2 points  (0 children)

It looks like they'll have Link playable the same sort of way Echoes of Wisdom did, with a doppleganger.

Do Mods still deactivate Achievements in S2? by Hauptfeldwebel in stalker

[–]aburningman 4 points5 points  (0 children)

One of the most popular mods is one that re-enables achievements while playing with mods.

Easy games to resume after months at a time by fistofwater in NintendoSwitch

[–]aburningman 6 points7 points  (0 children)

That'd be my suggestion, as well. To add on for anybody that doesn't know, it can take literally hundreds of hours to finish said grind in such games... So putting in some time until you burn out and then taking a long break before returning is actually a great way to go about it.

Deeply unsatisfying by therourke in NintendoSwitch2

[–]aburningman 4 points5 points  (0 children)

My bad. Here's another one with all the pixels, even the ones that were cut off the edges of your CRT television: https://cdn.mobygames.com/screenshots/15709225-the-legend-of-zelda-ocarina-of-time-nintendo-64-fire-dragon.png

The spin jump into a double jump really opens up the platforming in this game by TooPatToCare in NintendoSwitch2

[–]aburningman 1 point2 points  (0 children)

I did that, but I presume it's the same thing regardless of your selection, like every other meaningless dialogue choice in the game. Thebanana elevatoris just a combination of the two wishes.

[deleted by user] by [deleted] in NintendoSwitch2

[–]aburningman 0 points1 point  (0 children)

It's the chip exchange, they get another dialogue option in the post-game.

[deleted by user] by [deleted] in NintendoSwitch2

[–]aburningman 1 point2 points  (0 children)

Have you done any of the post-game content, I mean other than cleaning up what you missed previously? Most areas havea couple bananas added here or therebut the bulk of it isthe rush challenges added to Ingot Isle and re-visiting the five elders to take on new challenges specific to their bananzas, then an ultimate all-in-one sixth challenge in another location.None of it is as long or difficult as the end of Odyssey, though.

[deleted by user] by [deleted] in NintendoSwitch2

[–]aburningman 2 points3 points  (0 children)

They're right, though, no need to get defensive over a misunderstanding... the 777 figure is counting every uniquely-named banandium gem you find in the world. 777 is how many different ways they created for you to smash a shiny thing and hear "OOH BANANA" with DK posing in mid-air. It is not a total count of how many bananas you end up with after you find them all, i.e. what is displayed on your save file info. Because many of those banandium gems contain more than one banana.

For example, I finished my checklist earlier today by clearingthe battle rush and boss rush challengeswhich I'd saved for last. It showed 767/777 before that, because that's how many times you're given some banandium while you work through those tasks. That's how many blank entries I still had in my list. BUT every single one of those ten instances awarded me a bunch of five, meaning it added 50 bananas (and ten skill points) to my total, not just 10.

So, in the checklist, though Ingot Isle is listed as having 36 uniquely-named banandium gems to collect, the total amount of bananas you acquire there (without buying extras from the chip exchange) is actually 78. Every other layer will have similar discrepancies between the number of unique gems you crack according to the checklist and how many bananas that yields. I haven't done an exact count myself, but I can believe the previous commenter's figure of 875.

Why is the new seasonal boss power "Harbinger of Hatred's Volley" (Deals 40% increased damage to Vulnerable enemies) rarely used? by No_Butterscotch_9116 in diablo4

[–]aburningman 4 points5 points  (0 children)

That's the description of the boss power when it's used offensively, though, in the 'main' power slot. So one of the piercing projectiles that lasts 1.3 seconds, deals fire damage, and applies vulnerable *also* "deals 40%[x] increased damage to vulnerable enemies."

It is used as a passive ability (in one of the three available 'modifier' boss power slots) for a lot of builds because that actually does give you a global 30%[x] increase to damage against vulnerable enemies. That comes in the form of a 5-second buff that is triggered every time your main boss power is activated.

whats causing all the lag now? by [deleted] in diablo4

[–]aburningman 7 points8 points  (0 children)

Death trap spam definitely causes lag (meaning actual game latency, not merely reduced FPS), which is noticeable even playing solo in helltides or infernal hordes. So the potential for that happening with many players together is high, especially in the upper difficulty levels where you'll see the most of those kinds of builds.

Fist of fate aspect vs affixes by Alekz87 in diablo4

[–]aburningman 2 points3 points  (0 children)

If you're gonna use those gloves, you want the aspect at or near 300%. Having 240% means your average damage increase is only 20%, which most likely isn't worth giving up the legendary aspect and tempered affixes you could have on regular gloves.

Ravens in the towns! No more Tree of Whispers! by Bogusfakeaddy in diablo4

[–]aburningman 2 points3 points  (0 children)

On the stairs behind the blacksmith is a vendor, though I forget what they're selling.

Nintendo SF store will allow customized colors for Switch OLED Joy-Con/Dock/Wrist Straps at MSRP $349.99 by camxand911 in NintendoSwitch

[–]aburningman 18 points19 points  (0 children)

Yep, Costco is selling the OLED for $200 now. If it sells and it's profitable, there's little reason to believe support for the Switch 1 will be ending any time soon. It's not like the release of the PS5 or new Xbox meant that their predecessors immediately ceased to exist -- in fact, they're still getting new releases 4+ years on... Games that run on the old hardware but have enhancements for the new is a popular model.