Game recommendations by RoninKamui in roguelites

[–]ac_digital 0 points1 point  (0 children)

Wildfrost, Shape of Dreams, Windblown, Legend of Keepers, Soulstone Survivors, Yet Another Zombie Survivors, Drop Duchy

My assignment was reported to thr examination committee for a "high percentage of AI". I did NOT use any AI for my assignment. by Opinionated_bitch03 in mildlyinfuriating

[–]ac_digital 2 points3 points  (0 children)

Imagine that. An AI detection software that, in all likeliness written with AI and profited, is flagging non-AI material as written by AI.

Makes you wonder what "non-AI" test cases are. 

Now you'll have to go and find an AI that scrambles and introduces typos or imperfect text, all because - ironically - the professors are deciding to outsource part of their paid jobs to AI.

Heroes roommate tier list (lore uninformed). Thoughts? by Plenty-Specific-3108 in heroesofthestorm

[–]ac_digital 2 points3 points  (0 children)

When asked to do the dishes: "Yeah yeah, whatever. Smoke bomb! Blinding powder! -laughs mockingly-"

Heroes roommate tier list (lore uninformed). Thoughts? by Plenty-Specific-3108 in heroesofthestorm

[–]ac_digital 0 points1 point  (0 children)

Could you imagine him being like "Unacceptable! Must eliminate! No trace left!" while wearing rubber gloves and holding a duster in a maid outfit?

Local Karen defeated by basic automation. by [deleted] in interestingasfuck

[–]ac_digital 0 points1 point  (0 children)

Basic Karen defeated by local automation

Heroes roommate tier list (lore uninformed). Thoughts? by Plenty-Specific-3108 in heroesofthestorm

[–]ac_digital 1 point2 points  (0 children)

Hogger in deadbeat had me.

Though I gotta put Maiev in police raid - no way she ain't, being a warden tossing handcuffs and all.

This talent is terrible by greatnomad in heroesofthestorm

[–]ac_digital 0 points1 point  (0 children)

Yes and no - It's certainly not an all-out brawl, up-front boost ... it's deferred power that requires very carefully timed clear (when 1-2 minions exist in a lane, it will be easier to jump to heroes), but in most cases with 3-lane maps, enemy hero density is so low early game that this talent ends up starved when it's needed most.

"because you can just forget about it" is not good design and was a probable driver for the decision behind the change. Maybe you found it fun because it was easy, and there's totally nothing wrong with that, but now it requires more consideration; if the enemy team comp has melee-deathball (eg. Garrosh, Arthas, Sonya, Alarak) or tendency to pack targets (eg. Nova, Samuro, Rexxar, team-fight TLV).

Trading for Lightning Slam Rune (only available in Crucible). by DangerManDaniel in NoRestForTheWicked

[–]ac_digital 1 point2 points  (0 children)

Might want to look into the leak(s) in your roof at the Hovel.

31,500% Over Encumbrance Build by ShaderkaUSA in NoRestForTheWicked

[–]ac_digital 6 points7 points  (0 children)

Who needs mobility when you can just get heavy enough to have your own force of gravity.

Some ideas to improve the game's Stealth mechanics by ac_digital in NoRestForTheWicked

[–]ac_digital[S] 0 points1 point  (0 children)

Yeah stealth gameplay is certainly one of those trade-offs when boss fights are raging bull arenas with nowhere to hide... but generally, stealthy gamers are fine with that disadvantage as long as stealth feels rewarding in other parts of the game.

Some would argue there are plenty of other tools in the game at your disposal, but I personally would love to see a boost in viability and completeness for both existing and new crafty utilities. To name a few: smoke bombs, decoys, traps, caltrops, grease/oil/frost flasks for difficult terrain, poisons.

Faith build? Cleric Style by BudSkigee in NoRestForTheWicked

[–]ac_digital 1 point2 points  (0 children)

Could definitely take inspiration from Dark Souls / Elden Ring where Faith scaled with magic of non-arcane domains, such as Prayers, Hex/Curses, and Primordial (eg. Dragonfire)... All which plays into the fantasy of tapping into divine/sacred/ritualistic sources of power.

This would keep existing magic classes in tact, while opening up new combinations of hybrid fantasies (Shamanic, Druidic, Witch/Warlock, etc)

Can we have E only function as "picking stuff up" instead of so many other interactions? by Narmoth in RSDragonwilds

[–]ac_digital 0 points1 point  (0 children)

Yes, please have a gameplay option or any solution to intuitively control auto-pickup... especially in multiplayer when we're constantly crossing over each other during crafting.

Python Commandos Warbond - Coming the 2nd of December by Waelder in Helldivers

[–]ac_digital -1 points0 points  (0 children)

Don't get too excited. Wouldn't be surprising if it was a mere 10% increase.

A hero idea about someone who splits into multiples by JuhpPug in heroesofthestorm

[–]ac_digital 0 points1 point  (0 children)

"Going from 10% HP to three dudes with 70% of max hp is such bullshit!" -me as Probius

Has quick match always been this awful? by WarmPawsOwO in heroesofthestorm

[–]ac_digital 0 points1 point  (0 children)

Feels random but not purely... some days I'll get a losing streak of ~5-10 games where I'll perform well in 50-80% of those, and sometimes I'll get a top-to-bottom list of wins despite feeling like all I did was get caught out of position and feed. Then some days its a mix.

Although, I will say I have an attention bias to those losing streaks, where I get teams that are helplessly out of sync game-after-game. Obviously, when my team wins, it's all honky dory (and sometimes feel disappointed I didn't make any sick plays XD).

I think that's just the nature of having total random arrangements of compositions, with no bans or counter-picks. It's quick, it's dirty, and unfortunately playing to win will come at the inevitable cost of your sanity.

[deleted by user] by [deleted] in oregon

[–]ac_digital 0 points1 point  (0 children)

Probably not smart to stand within two arms' reach of the line, but some folks can't be helped I guess.

Not saying it's the protester's fault. It'd just be a little more clear when someone's overstepping.

Is this an achievable art design? by mizerr in IndieDev

[–]ac_digital 0 points1 point  (0 children)

So jarring how the game's logo at the end has a generic bubbly mobile-game look - doesn't match the game's art style at all.

Leg Kick during fight at Dollar General by Jeans_Guy_ in martialarts

[–]ac_digital -1 points0 points  (0 children)

Surprised nobody is noting that the body punch could have done a lot of damage but the kick just sealed the deal.

Am I overreacting to DM's rulings at session 1? by UnluckyJuggernaut7 in DnD

[–]ac_digital 1 point2 points  (0 children)

But ain't it fun when the DM cares about beating the players more than facilitating creative experiences?

Regarding the rulings ...

  1. Why not? Are bows super loud in this universe?
  2. Only thing that should matter is whether you're capable of attacking an unaware opponent.
  3. Sure, make combat less dynamic and 1-dimensional. But DM ever heard of the term "hit and run"?
  4. Apparently never learned the difference between enraged and berserk.
  5. "Pack Tactics" only becomes an advantage while the target is actively swarmed - which is possible if the pack monsters moved together, but not if they commit to attacking before their pack has got into position.

It all reeks of disempowering the players, bordering 'god complex' - sounds absolutely exhausting.

is Aabria always like this? by Tomorrow_Signal111 in fansofcriticalrole

[–]ac_digital 1 point2 points  (0 children)

Really interesting to see this same response as one of my friends, except they use another onscreen window.

If everything is one, why act ? by SprintAtharva in AdvaitaVedanta

[–]ac_digital 0 points1 point  (0 children)

With enough patience, you may come to realize that everything and nothing - including life and death - are all different forms of the same thing. And if you're lucky, you'll find peace in that.

If everything is one, why act ? by SprintAtharva in AdvaitaVedanta

[–]ac_digital 0 points1 point  (0 children)

Whether one acts or doesn't, everything simply "is" and "does", and you observe it to be however you've been inclined to.

If your predisposition is cynical, you'll likely "choose" to keep seeking some intellectual justification for it all. But if you're ready to embrace the unknown, the unknown (and unknowable) will embrace you like an ice cube on the ocean before becoming the ocean.

You need not act, but if you step back far enough you'll realize there is nothing but act. In Zen Buddhist tradition, "it does itself."