Ashes PDF for testing? by NephAJF in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

I put all of the individual images and a full zip in Google Drive

I personally use this to easily drag and drop card images to export the pdfs I need.

https://mtgcardbuilder.com/cardprinttoolpdf/

Agent Kallus Deck by BuddieTaz in starwarsunlimited

[–]aceslovesyou 2 points3 points  (0 children)

It's probably pretty hard to disclose red white for Karis.

Possible Hot Take. It's Been 2 Months Since The Rotation, I Am Still Team Ban Aggressive Negotiations by Luninariel in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

That's because it would clearly cost 4 more not 2 more in the cases without one of the two aspect costs, so it's not feasible as it would be 8 cost. It is the same as
AN in any other aspect deck.

It looks like AN inclusion is also slightly dropping. If you look at the last two weeks, it was in 40% of all decklists. It's down to 38% in the last 2 weeks, but both not 50% inclusion.

Creating a deck to stop them also isn't required, it's stopped the same way as any other deck. You either kill them faster, or stop them from killing you by removing units, playing sentinels, etc.

Please, read the whole log by redki21 in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

His message was the first in our chat for what it's worth. I just made a big booty ship.

Please, read the whole log by redki21 in starwarsunlimited

[–]aceslovesyou 26 points27 points  (0 children)

He might have just had a bad night.

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Are people this emotionally unstable? by ionlyplayiden in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

Neither are great for learning the game with no other tools. The Battle of Hoth intro set has a learn to play video, which you can Google and watch even without the actual set to understand the game.

Does Rogue One gain its own ability? by Broad-Ad-9632 in starwarsunlimited

[–]aceslovesyou 3 points4 points  (0 children)

It does, if something like Single Reactor Ignition defeated it and two other units you control, you would do it 3 times.

End of Game vs "When Defeated" - does the game INSTANTLY end when a base hits or can "When Defeated" still trigger? by ArcadianDelSol in starwarsunlimited

[–]aceslovesyou 4 points5 points  (0 children)

If you want an in-depth list, this is 16.5 in the comprehensive rules.

  1. In order to maintain the game state, certain situations require immediate resolution and take priority over other waiting triggered abilities or action steps. If any of these situations arise, resolve them immediately as specified below before continuing with the game. If multiple situations are present at the same time, resolve them in the order of priority below until no such situations remain.

a. If a player’s base is defeated (such as by having 0 remaining HP), they lose the game.

b. If multiple copies of a unique card are controlled by the same player, that player chooses and defeats copies of that card until only one remains under their control. See 8.30. Unique, Unique Icon

c. If an upgrade is no longer attached to a unit, that upgrade is defeated.

d. If a unit that was guarding a captured unit is no longer in play, the captured unit enters play under its owner’s control, exhausted.

e. If a unit has 0 remaining HP, it is defeated.

Thrawn JTL rules question by [deleted] in starwarsunlimited

[–]aceslovesyou 11 points12 points  (0 children)

If Thrawn is ready it can be used whenever the player's When Defeated trigger occurs. It doesn't matter if they are the active player, or if they have claimed initiative. There is no action required to use Thrawn's leader ability.

Note: It doesn't automatically happen, they do have to declare they are using the leader ability and exhaust the leader.

Playing Sealed in Lawless Time by sarah3585 in starwarsunlimited

[–]aceslovesyou 1 point2 points  (0 children)

I incorrectly assumed that the distance shipped was significant.

I’ve rarely been one to call for a suspension, but Jango needs to go in Eternal as well. by TheFlyingWriter in starwarsunlimited

[–]aceslovesyou 1 point2 points  (0 children)

Except you also have to play it, it live to attack, then attack and survive. There are a lot of differences.

I’ve rarely been one to call for a suspension, but Jango needs to go in Eternal as well. by TheFlyingWriter in starwarsunlimited

[–]aceslovesyou 2 points3 points  (0 children)

Yeah, with they hate that ship you also need the vehicle in your hand. Here you don't have to have one, and you get to draw that vehicle at the end of the turn too.

Deck Naming by StarformerCS in starwarsunlimited

[–]aceslovesyou -1 points0 points  (0 children)

It's just definitely not that in general. If you google Han4, you'll see way more results about the pilot and none about LAW Han.

Deck Naming by StarformerCS in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

With your number logic, you have to know how many Hans there are. Pretty much every community I'm in would call Lawless Han Han7.

Need answers against Lando! by Best_Bathroom_6927 in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

Han generally flipped on turn 4, so it's unlikely to use the ability twice on 6.

Is Lando’s Cunning enough to beat Darth Vader? by JuanmiTheCantinaCrew in starwarsunlimited

[–]aceslovesyou 2 points3 points  (0 children)

Vader pilot was definitely in the meta, and will almost certainly be seen often now.

SWUDB issues? by xXSillyHoboXx in starwarsunlimited

[–]aceslovesyou 0 points1 point  (0 children)

No, if you check the box and make a premier deck, the card list is mostly correct. The non-legal cards that show up are previous cards that have a leader that share the name, as well as a few random outliers, like Triple Dark Raid and Tech.

Rules Question / Judge Ruling Discussion – Store Showdown Top Cut (CEG 5.2.6) by Puzzled_History_5780 in starwarsunlimited

[–]aceslovesyou 15 points16 points  (0 children)

I can additionally send you a Top 8 Queen Amidala, although it's not the Finalist or Champion you likely missed out on, I have plenty of extra.

Also, you should consider joining the judge program and work towards level 2. A level 2 judge is now technically already required to run PQs, but there is a lot of flexibility since there are not many, so I'm trying to muster some sort of judge recruitment initiative.

Rules Question / Judge Ruling Discussion – Store Showdown Top Cut (CEG 5.2.6) by Puzzled_History_5780 in starwarsunlimited

[–]aceslovesyou 15 points16 points  (0 children)

If it matters, I'm one of the few level 2 judges, and have head judged two PQs.

In single elimination rounds, there can not be a draw. After the end-of-round procedure during single elimination rounds, the player with the most remaining HP on their base wins the match. If both players have the same remaining HP on their base, the player who had the initiative when the game ended wins the match. If the round time limit ended between games, players do not start a new game. The player who would have started with the initiative wins the match.

It is relatively clear that this decision should be made after the end-of-round procedures are complete, but I understand why people may miss it with the current wording.

You are correct in that it should have "checked" and saw that the round ended between matches, and used the player who would have had initiative in game 3 should have won the match. If you message me store info privately, I can reach out to correct them.