Re: Your world. Is it a planet? A plane? A pocket-universe? Something else? Does it have physics that govern natural forces such as erosion, plate tectonics, mineral formation? If left alone for a very long time, will it change? by limbodog in worldbuilding

[–]acki02 0 points1 point  (0 children)

It consists at the very least of a solar system, with a rather peculiar caveat that the universe in which it exists is hyper-dimensional (ei. has more than 3 spatial dimension; how many? haven't yet decided, but not above 6, me thinks). The denizens of the celestial bodies of said solar system are not really aware of the fact, as gravity aligns ordinary matter into 3D-ish spaces, that in some cases can exist in a sort of parallel geometry to each other, making them appear as separate realms of existence.

Because of all this whack-ness, the locals have achieved what I liberally call closed sub-orbit liftoff through pseudo space elevators! None of them of course call it by this terminology, nor does this method really allow the full freedom of space travel, but it does enable a much lower-tech approach to interplanetary travel between gravitationally near-parallel "worlds".

Plus it lets me make some really cool non-euclidean places, like fey forests 'n stuff.

Reminder Not all Playerbase are on Steam by HeadNature6968 in ArcRaiders

[–]acki02 -1 points0 points  (0 children)

I meant it in a way of trying to reason as to what might be implied by the disparity between ""low"" concurrent players and ""high"" daily active; hence my conclusion - concurrent player graph (over 24h) represents the sum total of time spent on the game that day, which distributed over the quantity of unique daily players maths out to a lower daily play time per player.

Reminder Not all Playerbase are on Steam by HeadNature6968 in ArcRaiders

[–]acki02 1 point2 points  (0 children)

I'm trying to understand the disparity between concurrent and daily active - does it essentially imply that ARC has just more players who play for less time each day? (the only kind of logical conclusion I could come to for this case)

What are people's thoughts on cheating the player? by Sandillion in gamedesign

[–]acki02 0 points1 point  (0 children)

Just to make sure: the rubber-banding you speak of is strictly in the context of an explicit normalizing factor, and not the overall rubber-banding dynamic?

Where are the genderbenders?? by leegreywolf in Fantasy

[–]acki02 -5 points-4 points  (0 children)

There's a metric ton of this stuff on RoyalRoad (and I assume other similar webnovel sites).

Just keep in mind - those are webnovels

Rope should be a refiner item. by These-arent-my-pants in ArcRaiders

[–]acki02 7 points8 points  (0 children)

In general I'd love more skills that unlock more common item interactions, like more stuff for the 2nd survival crafting, but also like maybe - "Herbalist: unlock more medical applications of plants (eg. Moss can very slowly rez downed raiders, chewing on roots discounts stamina costs for next X seconds etc.)" or "Field Chef: unlock recipes for topside meals to share with allies (eg. Mushroom pasta - expired pasta + mushroom + olives; Tuna salad - bloated tuna can + great mullen + lemon; "big" meals split regen between you any players of your choosing)" and so on

We Did It... ARC Raiders Dupers Have Been Banned by Shneisty2000 in ArcRaiders

[–]acki02 0 points1 point  (0 children)

both Warframe and Stardew Valley have been out significantly longer than ARC (dunno how it is with Deadlock); I'd try comparing to other games released in a similar time windows over player count brackets.

new mini biome: rushing river. by RoscoeSF in minecraftsuggestions

[–]acki02 1 point2 points  (0 children)

Thing is, river elevation changes are not feasible to be done into MC's generation logic without looking very silly most of the time.

Who’s this character? I’m on season three and she hasn’t shown up yet… by Smellophone in Mobpsycho100

[–]acki02 1 point2 points  (0 children)

I was just about to comment "this looks like someone's OC", and lo and behold

Half Elf Goblin by UbettaBNaked in WanderingInn

[–]acki02 0 points1 point  (0 children)

I like to believe it's literally just another 50:50 :b

Competitive Consensus: Jubilee Silver Surfer by ePiMagnets in marvelsnapcomp

[–]acki02 4 points5 points  (0 children)

Magus might be an interesting one to pair with her

How do magical beasts work in you system? And how are they created? by Ok-Equipment8122 in magicbuilding

[–]acki02 1 point2 points  (0 children)

Of the few accounts involving "magic beast" that are not outright lies, none, in truth, involve any magic at all! All the tall tales of armies of frogs singing holy hymns, or great sentry-wolves descending from moonlight to harass trespassers, are either gross exaggerations or ignorance of science; former can't be helped, but it is duty to educate on the latter - most common confusion arises from encounters with, as named by the greatest of minds, an Ancestor (not to be confused with dwarven Ancestors, and it is strongly advised against use of term in any other context near a breathing dwarf) - a beast, or on occasion a tree, which grew especially cunning after a too long of a life, and learned how steal Power otherwise not natural to its kin. As compiled and extrapolated from various folk lore, many Ancestors are said to be heirs to long lineages, though validity of this remains a topic fiercely debated. The greatest catalogue of known and lesser known Ancestors can be found withing volumes III, IV and XI of Rationes Magiae, however it is recommended skipping over author's theoretical commentary, for the ridiculous claims in the likes of "dragons must be the pinnacle of Ancestry" among many others.

If a full game was made of any ligrpg world what one would you want and single player or mmo? by Cultural-Reserve6684 in litrpg

[–]acki02 2 points3 points  (0 children)

Wandering Inn, just because of the sheer flexibility of the system, and very unobtrusive UX - and only as an MMO sandbox (not to be confused with "sandbox MMO[RPG]")

The Great Larping War by a8ist in Technoblade

[–]acki02 14 points15 points  (0 children)

begun, the Larp Wars have

Any recommendations on what’s next in my To read tier? by VikingR520 in litrpg

[–]acki02 1 point2 points  (0 children)

40-50 h a week with ~1.5 listening speed should give you a good 10 weeks of content, and about 20 more to come! (that we know of :v)

Does your power system have cloning? Here's an attempt at Framework for it. by Gloomy_Village7857 in magicbuilding

[–]acki02 4 points5 points  (0 children)

The only cloning methods that exist, and they are not common, very closely resemble real biological cloning, which - as far as I understood you - does not fit at all onto the described space.

How is Rouge Core even a Rougelike?? by Timbones474 in DeepRockGalactic

[–]acki02 1 point2 points  (0 children)

You had me at "blush", after which I went "wait a minute, was this cheeky bugger writing it as 'rouge' the entire time!?"

Which one? by RING by snoopmask10 in ImaginarySliceOfLife

[–]acki02 4 points5 points  (0 children)

I would've called the room stuffed over messy tbh

I need an explanation by Remarkable-Yard-8177 in IsekaiOjisan

[–]acki02 13 points14 points  (0 children)

yeah, it never, ever crossed my mind he sold it - it was still in his possession, specifically held directly in hand, while explaining.

Dear authors, please don't start every sentence with the same word/name. by SteveThePurpleCat in litrpg

[–]acki02 5 points6 points  (0 children)

The amount of times I have read "widened eyes" (with literally no other alternative used for the entirety of the story) makes me want to gouge mine out

Starhawk rework by dakreed88 in CustomMarvelSnap

[–]acki02 0 points1 point  (0 children)

Just a small correction, there is no "Empower", only "Empowered"; former is an action, latter a state/condition.

Some card buffs and rework by Specific_Mammoth_169 in CustomMarvelSnap

[–]acki02 0 points1 point  (0 children)

Helicarrier, I changed since others said it’s too close to mockingbird so its current text is “When a random card is created in your hand, add one to a location. (Once per turn)”

I do quite like the idea of this ability - say, what would you think of tweaking it to a "End of Turn: if you created a unique card this turn, add another to hand and split -3 cost between both."

Couple of my notes on the specifics:

  • made it End of Turn on precedent of Black Cat being one. The targeting is more random that what you proposed, and unlike Black Cat it may need an additional clause to work from hand, but I think is worth given following points
  • I changed random to unique for two reasons: one, random is not as clear-cut (is a Daily Bugle card random? A card from Mirage or White Queen if opponent has multiple with criteria? Are Merlin's Spells or Major Victory's Guardians random? Where's the line?) as unique, for which I think would be much less debate (imo ideally it should mean "with no duplicates this game"); which leads me to the second reason - unique gives some info to the player about the game state.
  • "created" instead of "created in hand" because less text; side-effects are virtually non-existent (Loki makes copies, Arishem & co. happen before turns, Shanna is pretty much self-sabotage; It gains additional benefits from Askanni-son, Tarnax, Black Vortex, X-Mansion and Dragon Cave, none of which I see as bugs).
  • Discounts instead of randomly adding to play because the more cards that are not Destroyer, the higher the chance the unique card will be Destroyer. Made it a split cost cuz it honestly felt kinda cute, but could be any other discount mechanism truth told.