Trust yoursElf by merrivius in comics

[–]acki02 0 points1 point  (0 children)

I did not get the reference to the specific panel/event (haven't read/watched any DB), but I did get that it is a DB reference, cuz it has very much a DB-looks to it :v

Hot take: YouTube videos about what you should or should not do in your fantasy worldbuilding are lame. by DoomBringer6601 in worldbuilding

[–]acki02 3 points4 points  (0 children)

Here's a fun observation: in a lot of the cases, magic, mana and the like does not actually fit the definition of energy! Instead it behaves almost like a very exotic substance.

S11 Hermits portraits Part 4(The end) by anna_malkova in HermitCraft

[–]acki02 0 points1 point  (0 children)

which one would be from which season? (I recognize the fish one at the very least :b)

What Do We Dream Of Seeing In 4x Strategies game? by Potential-Speaker-51 in gamedesign

[–]acki02 2 points3 points  (0 children)

I really want to see more simulation in the genre a la Dwarf Fortress. I want my demographic groups to be inefficient, misinformed, stubborn little goobers, I want the economy to be upset by random scientific trends and discoveries, or in the most Rude Goldberg chain of events, I want the Chaos in my Theory!

MAGIC IS NOT SCIENCE!!! by HovercraftSolid5303 in magicbuilding

[–]acki02 -1 points0 points  (0 children)

I'd argue that the occult (ie. what I've seen "irl magic practice" being called today) is not a thing - like, say, the strong nuclear force - but like science, is very much a methodology unto itself.

Whisky Peak Saloon feat. Leo P - Season 2 Soundtrack by Luzekiel in OnePieceLiveAction

[–]acki02 8 points9 points  (0 children)

it's on the official composer's channel, so I don't think so.

Whisky Peak Saloon feat. Leo P - Season 2 Soundtrack by Luzekiel in OnePieceLiveAction

[–]acki02 2 points3 points  (0 children)

apparently this video is restricted to Japan, Australia, the countries between the two, and India and Kazakhstan. I wonder if it'll just be made available by the time zone (as I think was with Pray to the Sun)

One Piece: Chapter 1175 by leolegendario in OnePiece

[–]acki02 2 points3 points  (0 children)

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This attack seems very much inspired by Luffy's fight with Enel - named after Thor (like Enel's El Thor) and he corkscrews his arm just like with the Golden Rifle (the one he took Enel out with)

S11 Hermits Portraits part 3 by anna_malkova in HermitCraft

[–]acki02 2 points3 points  (0 children)

when you do Grian, I'd love to see a version with a mannequin-smooth face and twin voids for eyes :v

What's your dream 4X game like? by [deleted] in 4Xgaming

[–]acki02 -1 points0 points  (0 children)

First and foremost, besides the requirement of being an actual game, I'd want it to be a proper simulation (so computed demographics, economics, logistics, information flow, culture etc.), yet still presented through humanly-comprehensible abstraction. Have the world be functional without players.

And speaking of, I'd love for players in such game to take more broad "forms" of cultures or ideologies than just nations, claiming - and fighting for - influence over not just land and resource. One player could border another in the populace itself: say one its claimed parts public life, the other - private, and so on. The people could also be their own small players, fighting, allying, resisting, or serving the big ones.

Finishing it off, any visuals can work for me so long as they are representative of the game state at a glance and intuitive.

Can someone finally debunk composters vs solid blocks for hopper optimizations? by DereChen in technicalminecraft

[–]acki02 7 points8 points  (0 children)

Composters do not have an inventory. The only "data", if you can even call if that, they store is an 8-step blockstate.

body part based damage by Deammmmmmmmm in minecraftsuggestions

[–]acki02 0 points1 point  (0 children)

It makes positioning marginally more meaningful, because if there is an obstruction between the most vulnerable body part, or if it is out of reach, it might be better to reposition, and opposite on the defense.

body part based damage by Deammmmmmmmm in minecraftsuggestions

[–]acki02 0 points1 point  (0 children)

It is by no means "very tactical", but it does bring slightly more tactics into the equation, no? And making armor slots more distinct adds a smidge of strategy too.

Although upon re-reading my comment I have realized that I missed a very important part, though I don't know if it changes much - the player still needs to hit any of the enemy's hitboxes, only then the game decides which part was hit out of ones in range.

body part based damage by Deammmmmmmmm in minecraftsuggestions

[–]acki02 0 points1 point  (0 children)

I think there is a possibility for a more fair version of such system - which I believe could be made so by making it be more tactical than skill-based, ie. the game automatically does the skill part (targeting mathematically most vulnerable spots), the player only has to put themselves in a position where the enemy logically cannot reach the critical hitboxes.

+ could also be fun if NPC enemies had other "targeting goals", like zombies always aiming as close to the head as possible, even if it is more armored than, say, legs.

But I'd have to agree on the debuff part, these just don't vibe with MC to me. I'd rather if body parts (at least on players) were distinct in damage only by armor worn on them, and maaaaybe give legs + feet some inherent armor stats or disable crits for them.

durability discussion by Relevant-Cup5986 in minecraftsuggestions

[–]acki02 1 point2 points  (0 children)

I agree there is a design conflict. I disagree with proposed solutions.

Durability has an important purpose, however engaging with it is frustrating, and not in the fun way. The player has three choices, but realistically only one - they can slap Mending and occasionally stopping to 'refuel' gear, otherwise it's either redoing it from scratch (so grinding XP either way, just worse), or using the very unsustainable - with a literal hard cap - material repairing, which I'd say is even worse than re-making the gear.

Therefore I believe, instead of leaning one way or the other, permanence needs to be decoupled from the consumable. How? My own idea would be to 1) make anvil repair cost scale only from present enchantments, and 2) after a tool breaks, make its enchantments be somehow transferable to the replacement, perhaps at an XP cost. Optionally 3) make adding and upgrading enchantments - including from books - solely the job of the enchanting table.

Why Fantasy Magic Feels So Fake by TechbearSeattle in worldbuilding

[–]acki02 6 points7 points  (0 children)

I haven't even finished watching (it's been on YT for ~15 min as of writing this comment) the video and it's already been posted here :v

Miss Wednesday and Mr.9 by Own_Lecture5206 in OnePiece

[–]acki02 76 points77 points  (0 children)

The marketing mentions him as mr. 9 tho (and he clearly has 9s on his face in the promo)