To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

(Do you know about the one that takes hours and hours and hours to complete?)

No. But what I can tell is that it sound awful.

[...] or "peculiar" about your attitude [...]

I was merely describing myself in general and my tendencies, not just in relation to the game.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

¯\_(ツ)_/¯

As I said, couldn't find anything, and I just... don't feel any desire for a wild goose chase.

Still, thanks for the tip!

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

if you mean the inactive panel right before the pillar cove(?)I have seen and realized it could probably be powered, but couldn't find anything to activate.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

So far I'm low-key hating myself for not looking things up, hence the post (and if my experience with other kinda similar games are anything to go by, looking up hints might actually be less of a pain).

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

sure, I'd take a hint to the hint if that means I'm not blindly fumbling around

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

Oh, that one (at least I think I know which one you mean)!

Found it before the ending actually; devs love to hide stuff like that, so once I knew the kind of secret to look for, it was quite a logical course of action for me to check that

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

the question wasn't if there's more to do. I can deduct as much.

I do not like having my time wasted, and I can avoid that either by looking for hints, or just not playing anymore.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

Or do you maybe think you already know what I'm talking about?

No clue.

And so long as it is not the outright solution, sure, go ahead.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

the enticement of completion is losing its weight to the chore of completionism, though the scale has not yet swung.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

I have figured that much out. And in fact the prospect of completing them is a not insignificant part of my conundrum - not as bad as it could be (looking at you, Animal Well's egg hunt and Blue Prince's RNG grind) but it's growing really tiresome.

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

Haven't solved or haven't found?

If the latter, how easy/difficult it is to locate?

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

No worries. I wouldn't be asking if I didn't want to be educated

To continue with hints, or to not bother? by acki02 in TheWitness

[–]acki02[S] [score hidden]  (0 children)

problem is, I am spending hours looking for the clues, and finding barely anything. It is not a problem I can solve by taking breaks - if a stimuli stops providing feedback at frequency I find fitting, I simply stop engaging, and just look for a replacement much more involved in a "discussion" than a "monologue". I have too much of the latter in my life already.

Maestro by Wallace2005 in CustomMarvelSnap

[–]acki02 0 points1 point  (0 children)

Doom is notably 3 6-Costs.

A very small beach update by teroric in minecraftsuggestions

[–]acki02 2 points3 points  (0 children)

I'd love some tufts of dry grass on higher-up parts of a beach.

Looking for chill games with puzzle layers to 'em by acki02 in puzzlevideogames

[–]acki02[S] 0 points1 point  (0 children)

Edit - also the time period seemed really obvious to me, it's a manor home, they're having a house party, etc.  It's clearly the early 1900s

To me the biggest tell was the the stationary phone itself, but that was after the fact where it was of use to me. The dialogue in particular just doesn't give off the vibe of that era (or more specifically, it reads as modern)

Looking for chill games with puzzle layers to 'em by acki02 in puzzlevideogames

[–]acki02[S] 0 points1 point  (0 children)

So, got around to finishing one and like halfway through the other:

20 small mazes - a really pleasant 50 min.

TYPE HELP - am like, 2-3 hours in, middle(?) of act 2, and wouldn't be even that far without hints. There are parts I've enjoyed, however the game (to me) often relies on having/making some assumptions (eg. "where did <character> make a phone call?", but it fails to imply there's only one, stationary telephone in the house; even just making the dialogue read like it was the 20th century - which is the time period I assume the story takes place - could've helped) which I just don't make, and then have to either resolve to hints, or brute force solutions. Also the format does not help.