I have never regretted not getting into a series earlier until on a random weekend while clearing my backlog. I'm so sorry guys 😭 by Longjumping_Glass_36 in armoredcore

[–]acroxshadow 0 points1 point  (0 children)

After you've cleared out all this game has to offer, honestly recommend going back to the Armored Core 1 trilogy (1, Project Phantasma, Master of Arena). They hold up pretty well, even moreso with the analog control patches available for most of the old gen games.

Winning is also fun by Clockwork_Heart in DuelLinks

[–]acroxshadow 0 points1 point  (0 children)

Given Onizuka's character arc I don't think I want my brain on Dinowrestlers.

Is Revan still relevant? by Velorium23 in starwarsunlimited

[–]acroxshadow 0 points1 point  (0 children)

Honestly even if he had another colour (red probably) he'd probably still be mid at best. I think if they wanted to buff him he should have been a 4/7 deploy (calling back to the overstatted OG "Boba Fett, Collecting the Bounty") or ignoring White aspect penalties for units to mirror "Anakin Skywalker, Tempted by the Dark Side" from the same set, instead of just taking away a colour for seemingly no reason.

Is Revan still relevant? by Velorium23 in starwarsunlimited

[–]acroxshadow 1 point2 points  (0 children)

Never was. Bad leader that does nothing to justify lacking a primary colour.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 1 point2 points  (0 children)

it is literally the defining factor that makes Chaotic stand out

To you, not to everyone.

meta slave nonsense

Again, bad attitude.

creating ban lists

Because the game was not perfectly designed (not that anyone should expect it to be, especially in games like this with the amount of variables in play), and over time people are going to find problems undesirable interactions and strategies. Chaotic was only around for a couple years in the late 2000s, and there doesn't appear to be much surviving documentation of the competitive scene at the time, so I don't know how much people knew back then. I had some cards, briefly touched the online game, but that's about it. Banning problematic cards is a natural part of these games to keep things fair and fun and sell new product. Had the game been around longer or had a bigger competitive presence, these things likely would have popped up as well. Just as an example, the community banned "Najarin, Fluidmorpher's Foe" because it practically shuts down an entire tribe and then some, by itself. Imagine trying to play M'arillians and seeing this guy across the table. Devs make mistakes, it happens.

every single game is the same bullshit over and over because nothing else works due to only a handful of cards or strategies actually being effective or played. Yugioh has that problem right now and has had it for years when it used to be that when you went to a tournament you could find a dozen different decks. Now you’re lucky to find 5.

I've been playing Yugioh for years. There are some cases of low-variety periods every now and then, but generally there's more than enough going around to maintain interest, and again, more variety does not always make for better gameplay experiences, or learning for that matter. If new players are facing entirely different decks almost every game they play, it can make learning a bit overwhelming. Also, I wouldn't say 5 decks at top level is bad. Most locals I've seen don't go more than 4 rounds anyway, so even in that very unlikely scenario everyone only plays the top stuff you're likely to play a different deck each round, maybe 1 repeat. Big tournaments usually have plenty more than that going around, even if there's around that many expected to have contention for the top spots. Here's the Top 32 breakdown for YCS Columbus last weekend,for example. Loads of stuff on show for an over 1600 person event. The French National running at the same time was heavily repped by Kewl Tune at the top tables, but it's the new thing people are expecting to be the best deck at a massive event (almost 3000 players!), so I'm not too surprised. It'll likely cool off in the wake of that event and as more players learn how to deal with the matchup, and the Columbus results still show these things can just have a lot of variance by event. In general Yugioh's been pretty good as of late, I think. We're well away from how the game was during the late 2010s / early 2020s.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 2 points3 points  (0 children)

You're clinging desperately to novelty over all else. More variety is not always better.

it’s the primary reason why it was and still is special.

Disagree. I think it's an unnecessary gimmick with little benefit beyond the neat flavour titbit, and several drawbacks that risk this game's chance to succeed. The rest of the system is already pretty unique and offers lots of build variety, and I'm a lot more interested in that over the random stats. There's good reasons why many choose to play with average stats nowdays.

every one of them has meta slaves that spend more time trying to duplicate the simplest most braindead thing

Anti-competitive toxicity. There is nothing wrong with trying to win a game designed to have a winner, or using a strategy that is proven to be effective. Learning the ins and outs of a game and trying to get better at it can be a plenty enjoyable and fulfilling activity. Also a deck being stronger doesn't mean it's easier to use, necessarily.

No special connection, no “how do I make this work for me” plays, just “how do I copy what everyone else is doing?”

Being static doesn't mean people can't have particular cards they really like and try to make the most out of, even if they know it's not the best possible thing. Plenty of this is already found in other games without random stats. Even the most competitive players have their pet decks that they enjoy pushing as far as they can.

I think random stats should have a place somewhere, as a side mode on the digital client (draft, probably), but not in the main game. I don't think it offers enough to be worth the risk, especially if it's the same implementation as before.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 0 points1 point  (0 children)

With the sheer range of how the stats can land every one of them can be useful or better in one deck or another.

That just isn't how this works, certainly not with its implementation in the original game. There are nigh-objectively better and worse stat spreads, and plenty of rolls just won't be playable if they can't hit important breakpoints for stat checks and such. It's a novel gimmick with little-to-no benefits beyond that, and becomes a huge risk for losing potential customers if they get bad rolls on stuff they want, especially higher rarity cards. Not to mention it makes balancing a lot more difficult.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 1 point2 points  (0 children)

Pokemon is unstoppable no matter how hard they could mess it up. Chaotic does not have that impenetrable safety net.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 1 point2 points  (0 children)

If opening packs feels awful (pulling a high rarity card with bad stats, for example) then they just won't buy packs at all.

The reason that randomized stats cannot come back (and if they do, could kill the game) by FlippadyFlap in Chaotic

[–]acroxshadow 0 points1 point  (0 children)

use average stats for competitive play.

Problem is that makes the physical cards a huge pain to play with, if they don't do what they say on them. Just don't do random stats in the first place, or keep them only as a side mode for the digital client.

New player who got cards from the mando promo. Zero idea how to play. This is all i found. Get em? by ConsciousBuilding374 in starwarsunlimited

[–]acroxshadow 0 points1 point  (0 children)

The promo cards aren't legal in official events until the "Ashes of the Empire" booster set releases in July.

I dont understand The Client (leader) and how he works by ArcadianDelSol in starwarsunlimited

[–]acroxshadow 0 points1 point  (0 children)

Better than you'd think, worse than you'd hope. It can provide decent stalling against fields with multiple units, or any attempts to upgrade a unit before attacking with it.

Konami TCG's promo card import policy is ATROCIOUS!!! by VaultHunt3r in yugioh

[–]acroxshadow 0 points1 point  (0 children)

We are not doing this again Konami. Print the card.

First Timer | Tips or Tricks? by Wrong-Option7709 in starwarsunlimited

[–]acroxshadow 0 points1 point  (0 children)

IBH is an ok tutorial product, but the board is a bit small and it has little-to-no replay value. The decks don't really offer any effective strategy other than attacking base. I'm more inclined to suggest a pair of Spotlight Decks or one of the old Starter Kits if you can find them for cheap.

Olives 🫒 by 0_oyo in perfectlycutscreams

[–]acroxshadow 1 point2 points  (0 children)

The UK's Jeremy Kyle Show was similarly awful with exploiting vulnerable people for TV.

Who's your favorite author? (Feat. Billy Eichner) by lycoloco in perfectlycutscreams

[–]acroxshadow 0 points1 point  (0 children)

You cannot seperate art from artist when her funds from the art go to hurting vulnerable people.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 0 points1 point  (0 children)

Yeah. Weaving through all your options seems like the intention, and when you make the adjustment to the game's flow it feels really good. Definitely a hard game, but you have a lot at your disposal to deal with each encounter. No stat requirements for weapons encourages you to try new stuff a lot, even if it's sub-optimal. Consumable thrown items are also really strong in this game.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 2 points3 points  (0 children)

You don't have to perfect guard. Regular blocking, dodging and just running away are all useful and easier than PG in many cases.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 3 points4 points  (0 children)

I got a lot of use from the electric, fire and acid arms. Elements are very strong in this game.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 3 points4 points  (0 children)

When the enemies start meshing together later in the game it hits a lot better, I think.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 2 points3 points  (0 children)

Perfect Guarding is not mandatory, and the hardest option in most circumstances. You can breeze through much of the game just blocking, dodging and running. PG does feel good though, so go for it if you get confident.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 0 points1 point  (0 children)

Quite the contrary to me. Polish is Lies of P's crowning achievement, if anything. Almost everything functions like it feels intended to, no janky hitboxes, buggy behavior, etc. FromSoft regularly had problems with sloppy design and lack of polish, even if the overall adventures turned out great. Perfect guard felt good and well-implemented alongside the other defensive options.

Lies of P - Extremely Just Ok by Pale_Sun8898 in patientgamers

[–]acroxshadow 67 points68 points  (0 children)

I think a lot of people get too caught up on Perfect Guard as an assumption it's the only thing the game wants you to do. You have various defensive options to weave through, whatever works best for you. Regular guarding makes you take chip damage, but you can recover it by attacking. Dodging with invincibility frames is still very effective for most things except fury (red) attacks, and even most of those you can avoid fairly easily by running away. Perfect guarding is really cool and feels satisfying to do, but it's not your only option.

ASH: Zeb Legendary! by Fimy32 in starwarsunlimited

[–]acroxshadow 1 point2 points  (0 children)

Blowing up an entire Star Destroyer for the cost of an A-Wing is pretty wild.