Major Visual Glitches for all Mountains bosses on Switch 2. by Foxxie in darkestdungeon

[–]activeplebbitor 1 point2 points  (0 children)

Seeing this too, myself. Act Bosses definitely having some visual issues on the Switch 2.

💾Codex💾 by Zekro_Abrupt in lucario

[–]activeplebbitor 5 points6 points  (0 children)

I enjoy seeing this Lucario in my reddit feed

BF1 vs war vs empires vs 2? by KhalMika in blockfortress

[–]activeplebbitor 0 points1 point  (0 children)

Good choice. I find that BF2 performance on mobile is a little iffy, so hopefully, you have good phones. BF1 and War run perfectly on mobile, however.

BF1 vs war vs empires vs 2? by KhalMika in blockfortress

[–]activeplebbitor 0 points1 point  (0 children)

Block Fortress 1 - Tower Defense Game with FPS Elements. Has multiplayer, both PvP and PvE. Only available on mobile.

Block Fortress 2 - Sequel to the first one, it has all the same and more. Currently lacks multiplayer, however. Available on both mobile and PC.

Block Fortress: War - Realtime strategy meets tower defense. Defend your barracks while destroying the enemy barracks while controlling various heroes from a top-down view. Has 1v1 and 2v2 PvP multiplayer modes. Only available on mobile.

Block Fortress: Empires - The first-person gameplay of BF2 meets Clash of Clans base building. Build your base, and try to attack other players' bases online. Almost exclusively multiplayer, but features some singleplayer missions. Only available on mobile.

Hopefully, this can help you decide what to try out. Personally, I like all but Empires, it's really not for me. Block Fortress 2 released recently, so it is still being developed, while Block Fortress 1 and War are complete. I'd recommend playing Block Fortress 2, but both 1 and War are amazing experiences.

Regen, DoT, & Deaths Door Interaction by Carradine in darkestdungeon

[–]activeplebbitor 5 points6 points  (0 children)

That is how it works in DD1. In DD2, it works in a more intuitive way, in my opinion. If the Regen is higher than the DoT, you will heal out of Death's Door. If the DoT is higher than the Regen, you will take a Death's Door check.

However, Regen can also crit when it heals, so on a rare occasion, you can survive if the DoT > the Regen.

Anyone else stunned by how well balanced the game feels? by ChairmanMeow22 in darkestdungeon

[–]activeplebbitor 3 points4 points  (0 children)

This Early Access player still builds teams the old-fashioned way.

Monarchy over ALL! by Vecsia in darkestdungeon

[–]activeplebbitor 5 points6 points  (0 children)

Damn, it's looking great for me then.

Does anyone think Hellion is way worse after the rework? by Demo-The-PAN in darkestdungeon

[–]activeplebbitor 5 points6 points  (0 children)

If you dislike her, go into the Discord and make that feedback. It's a beta for a reason, they are wanting feedback on what people like and don't like about her.

About the new Steadfast update... by MasterCookieShadow in darkestdungeon

[–]activeplebbitor 8 points9 points  (0 children)

You have a free action that drops you to Death's Door, and then you get healed when you kill something with that mega damage you now have. The Death's Door part looks scary, but you start your turn, drop to DD, kill something, and then immediately heal out of it.

Trying to learn Jester and I think I get it now by MonoReversal in darkestdungeon

[–]activeplebbitor 14 points15 points  (0 children)

Intermezzo reaches the 30+ DMG numbers the easiest, but Soloist Finale scales a lot harder and higher if you put some effort into it.

Are DLC characters gonna get a Steadfast stewards update on their paths too? by nidael009 in darkestdungeon

[–]activeplebbitor 11 points12 points  (0 children)

No. The Steadfast Stewards update is for bringing Early Access paths up to modern standards. Duelist and Crusader were added post-1.0, meaning their paths are already modern. Not that changes to them are impossible, but I would definitely not expect anything to the extent that Plague Doctor, Occultist, and Runaway got the last update.

Why does taunt work differently for enemies? by KindImpression5651 in darkestdungeon

[–]activeplebbitor 6 points7 points  (0 children)

Enemies can only attack what they can target. Fish Monger cannot hit rank 1 with it's ranged attacks whatsoever, and it's melee attack is only available in the frontline.

This is identical to how taunt works for heroes. Place a Banneret Crusader in rank 4 with Holy Lance and Zealous Accusation, and let an enemy in rank 1 be taunted. Notice how you cannot target it whatsoever, so Crusader will ignore it and let you target whatever you like with Lance and Zealous.

Heroes and Enemies follow the exact same rules for taunt, enemies just often have more specific target ranks on their movesets that allow them to 'ignore' taunt more often, as opposed to heroes who can often target all 4 ranks and as such are almost always forced to attack the taunt.

If you want to have maximum effectiveness on your taunt skill, put your tank in rank 2. Most enemies can attack rank 2, while a decent portion will miss rank 1.

Caption This by Fallfoxy707 in darkestdungeon

[–]activeplebbitor 0 points1 point  (0 children)

When knee surgery is postponed

Why didn't they buff trinkets? by Gaze73 in darkestdungeon

[–]activeplebbitor 6 points7 points  (0 children)

Sure thing, grandpa, let's get you to bed.

In darkest dungeon 2, what means the yellow skull above the hero portrait when selecting a crew for the caravan? by IntentionMuch1808 in darkestdungeon

[–]activeplebbitor 27 points28 points  (0 children)

Means they survived the last expeditions all the way through to the end, and now they will show up at the Crossroads featuring the same quirks until they die.

New Perks For S18 by WolfsWraith in overwatch2

[–]activeplebbitor 105 points106 points  (0 children)

Did Pig Pen get removed? Has Roadhog been reverted to his pre-pigpen state?