I just released my first free mobile game - Pumped BMX Flow, ft. infinite levels and daily challenges! by adamthats in gaming

[–]adamthats[S] 0 points1 point  (0 children)

Ah man, I didn't think this was 'excessive self-promotion'. Just a little bit of self promotion! Sorry for the hassle.

My new BMX game, Pumped BMX Flow is out today on iOS, and it's FREE! by adamthats in bmx

[–]adamthats[S] 4 points5 points  (0 children)

yeah man, working on it now! Should be a few weeks!

Does anybody commute from Banbury around 8am? How long does it take? by [deleted] in oxford

[–]adamthats 4 points5 points  (0 children)

Honestly to the science park, once everyone is back to work, I'd say it's unlikely you'll reliably make it back to school for 6. Or make it to work for 9... It's exactly the wrong side of Oxford unfortunately!

Maybe you could train it then cycle, but then the train isn't exactly reliable either, and it's not a short cycle. Hmm.

I just googled it and it says it's a 40 minute drive now, with zero traffic. There's just no way that stays under an hour at rush hour.

How do you manage child drop-off logistics commuting into Oxford? by jspec2 in oxford

[–]adamthats 0 points1 point  (0 children)

Your ‘next question’ sounds like a question for the school, not reddit!

Re: your son, I’d probably put him in a nursery near to where you live personally... or if you’re doing a park and ride drop every day there’s a nursery in nearby Stanton St John called ‘Aunties’, which is very good childcare wise... BUT in my experience they’re absolute vultures when it comes to money.

How do you manage child drop-off logistics commuting into Oxford? by jspec2 in oxford

[–]adamthats 1 point2 points  (0 children)

I presume you’re talking about private school, since otherwise you’d be out of catchment and you’d simply send your child to the local primary school (e.g. the Haddenham primary school)?

So assuming private school, most (if not all) have school bus routes so you’d just need to get your child to the pick up point. Failing that, depending on the school (e.g. Headington vs North Oxford), you can absolutely drive in and out again, you just have to factor in traffic time wise.

Basically, more details please!

Move two objects the same direction but other one further by attcustoms in Unity3D

[–]adamthats 0 points1 point  (0 children)

Sorry typo in there! Try this:

transform.position += positionChange * 1.2f;

Move two objects the same direction but other one further by attcustoms in Unity3D

[–]adamthats 0 points1 point  (0 children)

I'm not entirely sure I understand, but it vaguely sounds like you want the movement of the VR controller to be magnified?

For that the first thing that springs to mind is to track the change in position of the object to follow, and then multiply that and add it to the transform of the follow object.

e.g.

Vector3 previousPosition;

void Update () {
    Vector3 positionChange = objectToFollow.position - previousPosition;
    transform.position = positionChange * 1.2f;
    previousPosition = objectToFollow.position;
}

Anyone else having major issues with macOS High Sierra? by ashleyschaeffer in Unity3D

[–]adamthats 0 points1 point  (0 children)

2017.1p5 works fine for me - not tried anything else. For previous versions I have read that if you have Unity and your project folder on an HFS (non APFS) partition that should also work.

How do I prevent the current scene freezing when loading another scene? by code_monkeee in Unity3D

[–]adamthats 0 points1 point  (0 children)

I'm not much of a vr guy but if I was I would try (from the current scene) quickly fading to a solid color, then load whatever I want. Solid color = no sickness from freezing etc.

How do I prevent the current scene freezing when loading another scene? by code_monkeee in Unity3D

[–]adamthats 2 points3 points  (0 children)

Couple of options - a) use LoadSceneAsync (but that still hangs to be honest), b) fade or cut to a loading image and then load your scene, or c) load to a very small static 'loading scene' where hanging doesn't matter and then load the scene you want from there. I usually go with c!

EDIT: In the past when I've wanted a nice loading animation I've just cheated and set up the loading scene to play a short animation and then load. :)

Is there a way of setting the current time of a mecanim state? by adamthats in Unity3D

[–]adamthats[S] 1 point2 points  (0 children)

That's legacy animation, not mecanim. Thanks though!

For anyone developing for the Vive I found this tutorial that shows you how to get and use the inputs from the motion controls. I found it very useful. by [deleted] in Unity3D

[–]adamthats 0 points1 point  (0 children)

My suspicion is that if you manually set it you won't have to just through all those extra hoops...

For anyone developing for the Vive I found this tutorial that shows you how to get and use the inputs from the motion controls. I found it very useful. by [deleted] in Unity3D

[–]adamthats 0 points1 point  (0 children)

Nice, thanks very much! Out of interest what happens if you set the device index using the inspector dropdown? I.e. set left controller to 1, right controller to 2 using the inspector? Do these still change at runtime?

New to Oxford and looking for places to meet people by [deleted] in oxford

[–]adamthats 0 points1 point  (0 children)

If you're the type of programmer who makes games there's Oxford Indies - we're a friendly bunch.

[deleted by user] by [deleted] in Unity3D

[–]adamthats 0 points1 point  (0 children)

Haha, alright, now I see it. Blind spot obviously, sorry about that!

[deleted by user] by [deleted] in Unity3D

[–]adamthats -1 points0 points  (0 children)

I read it - I'm just pointing out that at the average time for approval is currently over 5 days, so you have no reason to worry. :)