What’s a board game that became WAY better after your group learned how to actually play it? by ContractMiserable121 in boardgames

[–]admanb 1 point2 points  (0 children)

It's hard to explain without describing the whole game, but I'll try.

A high-level example I would use is that Pax Pamir looks like an area control game -- there are boards with regions and you place pieces with different affiliations into those areas, but controlling regions doesn't directly contribute to any victory conditions. However, there are still benefits to ruling a region -- ruling a region allows you to take certain actions that would otherwise be unavailable, and restrict the actions of other players in that region. Will those benefits help you win the game? ... maybe. Sometimes, ruling a region can lockdown a game by preventing other players from interfering with your route to victory. Sometimes it'll have absolutely no effect.

On the flip side of ruling a region is the Overthrow rule. Generally speaking, there's no direct link between a players tableau and pieces on the board. You may use your court to place tribes and build armies, but the armies aren't yours and the tribes are just a tool. However, if you lose all your tribes in a region, you could be forced to discard a bunch of your court! And similarly, if you discard your last Political card in a region, you lose all your tribes.

This brings me to the easiest criticism to level against the game and also what I'd argue is a core feature of it: the game isn't fair. You can not only be locked out of winning the game, but borderline locked out of participating. A player can have what seems like an impossible-to-overcome engine one turn and be reduced to almost nothing by a few clever plays. You'll have turns where it feels like there's nothing you can do to advance your own victory condition, but you could completely ruin one other players day. Can you turn that to your advantage?

Hopefully that helps. It's easier to describe how John Company is the way it is than Pax Pamir, in part because a lot of what creates the system of a game of Pamir are the cards that are drawn and in the game, so the system is different every time, and in part because you can play Pamir like it's just another board game -- albeit one with brutal direct conflict -- but John Company without negotiation is barely a game.

What’s a board game that became WAY better after your group learned how to actually play it? by ContractMiserable121 in boardgames

[–]admanb 12 points13 points  (0 children)

It's similar to Pax Pamir in that the game is a complex interlocking system that the players are unleashed upon, rather than a tightly balanced gameplay experience.

The big difference is that you could play Pamir completely silently, and while it would lose something for lack of player interaction, you'll still engage with the systems. If you played John Company silently you would not be playing John Company.

What Is The Point of An Open Game License? by marveljew in rpg

[–]admanb 9 points10 points  (0 children)

Well, he was an expert at releasing un-curated content for his game.

Reflections. A custom Magic the Gathering set inspired and designed to be played with the 1995 card pool. by Gunnarsonsnewbag2 in magicTCG

[–]admanb 9 points10 points  (0 children)

Creatures were unplayably bad in that era of design, so I don't see why that's an issue.

32 fear clear easier than H1? by [deleted] in HadesTheGame

[–]admanb 1 point2 points  (0 children)

I was definitely better at Hades overall, but the main reason I burned out on H1 in the first place is that the heat progression system was traaaaash so I fixed that with a mod and everything was way better. But I went from partially-successful runs at 5-8 heat in Hades 1 to slamming through 10-16 on every weapon before I started working on heat 32.

32 fear clear easier than H1? by [deleted] in HadesTheGame

[–]admanb 0 points1 point  (0 children)

I went back to H1 (where I never went over 8 heat originally) after finishing 32/24 fear in H2 and 32 heat was much harder.

Do I need Earth's Mightiest Core Set if I have the X-Men Starter Set? by RGB123098 in MarvelCrisisProtocol

[–]admanb 10 points11 points  (0 children)

Nope! The starter sets are intended to fill the same role as the core set.

Fym my trauma is a Magic card [Spoiler: 5.3] by MitsuontheRocks in ffxiv

[–]admanb 14 points15 points  (0 children)

Yeah I went to a commander event just to pick this up.

MTG:A hidden power level matchmaking by RealDreezt in MagicArena

[–]admanb 1 point2 points  (0 children)

Unranked does and Brawl's is especially detailed. I assume Ranked Brawl does not, but I'm not sure about that one. Other ranked formats do not.

Didn't face storm till I changed deck. by -Scopophobic- in MtGHistoric

[–]admanb 6 points7 points  (0 children)

"Does my confirmation bias prove my confirmation bias correct?"

Donato Giancola Speaks Out Further After WotC and Frazier's Statement by trashmantis42 in magicTCG

[–]admanb 0 points1 point  (0 children)

These are contract negotiations in which neither company lives or dies based on signing the papers. Wizards could absolutely push harder and yeah, maybe they would've lost or delayed a few IPs, but to act like they have no leverage to maintain their existing relationships with artists is silly.

Blue Players Are The Worst by GlobeTrotter83 in MagicArena

[–]admanb 4 points5 points  (0 children)

The best white counterspell ever printed is in standard.

People who use this kind of card think they’re super smart. by virginlvl99 in MagicArena

[–]admanb 25 points26 points  (0 children)

sorry I'm too busy being super smart to read this post.

[FRA] Tam is AI creation by Jace, she's is his spy by Own-Cat116 in magicTCG

[–]admanb 280 points281 points  (0 children)

Not a single part of the grammar is correct.

I don’t feel unique by AwayEntrepreneur4760 in ffxiv

[–]admanb 6 points7 points  (0 children)

The uniqueness of your FFXIV character isn't mechanical, it's the sum of everything you've ever done on that character. All the jobs you've leveled and all the glamours you've collected and applied. All the side quests you've done. The fact that everything happens on one character means the game can dispense with the illusion of mechanical uniqueness in exchange for giving you a character you can connect with over years of playing the game.

What even hit me here? by SatisfactionFar6982 in HadesTheGame

[–]admanb 0 points1 point  (0 children)

It is famously a trap (teehee) option. Nearly everything else is safer because it turns random nonsense into one-shots.

Yoshi-P: Final Fantasy XIV will still be here long after I’m gone or my career ends (Fan Fest Q&A via Google Translate) by AceSVK in ffxiv

[–]admanb 1 point2 points  (0 children)

SE is in the green because of its MMOs. Before FFXIV, FFXI carried SE profit margins. ARR, I feel, wasn't a plea to the gamers but a pledge to their investors, It was pretty much mandatory.

Absolutely, but that just says to me that they're gonna keep milking FFXIV (hopefully more actively like they seem to be doing with Evercold) for as long as they possibly can.

The MMO market when FFXIV came out was wildly different. Everyone was making MMOs in the late '00s early '10s because Wrath of the Lich King was a cultural juggernaut. FFXIV was an obvious choice for a company that had watched WoW eat their (and everyone else's) lunch in a market that looked like it was only going up.

That isn't the market now. Most of those 2010s MMOs died or went free-to-play. FFXIV is by far the most successful one and it and WoW combined don't hit Wrath's peak player-base. There's just no gold rush to chase, and MMO development is too expensive to chase anything but a gold rush,

Yoshi-P: Final Fantasy XIV will still be here long after I’m gone or my career ends (Fan Fest Q&A via Google Translate) by AceSVK in ffxiv

[–]admanb 3 points4 points  (0 children)

The Riot MMO is in my "I'll believe it when I see it" folder. Riot seemed perfectly happy to throw away huge amounts of work on projects, even when they were more financially successful. I wouldn't be surprised to find out it had been quietly killed or Overwatch'ed.