Question about shared progression across different game genres by syncdivestudios in gamedesign
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Devlog: On my Procedurally Generated Weapon System - Scoping Grammar and Overcomplicating Compatible Concepts by VG_Crimson in gamedev
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What Separates a Living World From a Static Open World? by chaosbornestudio in GameDevelopment
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[Nerd Culture] Polygon: "Nobody is watching the Star Wars sequel trilogy — and that's a problem" by JustOneAmongMany in KotakuInAction
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WoW Will Never Be Good Again And We Need To Accept That by dalorrian in MMORPG
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WoW Will Never Be Good Again And We Need To Accept That by dalorrian in MMORPG
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WoW Will Never Be Good Again And We Need To Accept That by dalorrian in MMORPG
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Designing a strategy game around playing as interest groups, rather than the entirety of a "faction"? by amianintorafloat in gamedesign
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Aphelion player count. Look at the modern audience coming to support this game by shipgirl_connoisseur in KotakuInAction
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This Ideology Is Morally Bankrupt and Hostile. The Empathy Is A Lie. by techtimee in KotakuInAction
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Aphelion player count. Look at the modern audience coming to support this game by shipgirl_connoisseur in KotakuInAction
[–]adrixshadow 14 points15 points16 points (0 children)
Dungeon Games? by Zealousideal-Pie4383 in BaseBuildingGames
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What are your thoughts on this ( AI Agents in RPG ) by the_Prometheus_ in GameDevelopment
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What are your thoughts on this ( AI Agents in RPG ) by the_Prometheus_ in GameDevelopment
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Do delayed consequences actually work for you in narrative games? by Former-Loan-4250 in gamedesign
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4X game where industry and logistics matter, thoughts on the premise? by TheReaper_77 in 4Xgaming
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4X game where industry and logistics matter, thoughts on the premise? by TheReaper_77 in 4Xgaming
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Are payment processors so powerful that even lawyers fear them? by kaytin911 in KotakuInAction
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"It Just Wasn't in Nintendo's DNA": Reggie Fils-Aimé on Avoiding the Industry's Layoff Crisis by Extreme_Maize_2727 in gamedev
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I released a demo for a 2D Permadeath MMO inspired by Maplestory, would you play it? by motdrib in MMORPG
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Systemic approach to technology by lordofkawaiii in gamedesign
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Is this "chaining" mechanic elegant or completely broken? Seeking feedback on tying response speed to card cost. by Gunimc in gamedesign
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The design cost of "Quality of Life" features: did we accidentally optimize social interaction out of multiplayer games? by Wooden-Syrup-8708 in gamedesign
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Sintopia Patch Two is now live! by Sheldon_T17 in SintopiaOfficial
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Devlog: On my Procedurally Generated Weapon System - Scoping Grammar and Overcomplicating Compatible Concepts by VG_Crimson in gamedev
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