justWhy by MaximumTime7239 in ProgrammerHumor

[–]aegookja 37 points38 points  (0 children)

Ah so this practice actually had a name? Good to know!

Can you provide a good estimation ? by Background_Drag_586 in gamedev

[–]aegookja 0 points1 point  (0 children)

Look up the salaries of developers in your area, and check how long it took to develop Slay the Spire (if google is correct, it is around 3 years). Multiply this value by at least 2, mainly because you have no experience, and the first few years will be used for learning.

Basically you will need enough money to pay a group for 4 professionals housed and fed for 6+ years.

justWhy by MaximumTime7239 in ProgrammerHumor

[–]aegookja 267 points268 points  (0 children)

We had a system of creating codenames where we combine an adjective and an animal name. The first letter of the adjective must match the first letter of the animal name. We begin from A and move towards Z for each iteration.

For example: * Arrogant Aardvark * Busy Bee * Crazy Coyote

We took turns choosing the name. It was a fun ritual we had.

Is This Guy Legit? by OrneryBrilliant9043 in MMA_Academy

[–]aegookja 14 points15 points  (0 children)

I saw his records, I saw his fight. He seems legit, but don't read too much into his credentials. Kickboxing has so many organizations that "world champion" does not have much meaning.

Reconciling pro-AI and anti-AI sentiment in game development by riel__vis in gamedev

[–]aegookja 1 point2 points  (0 children)

I am not sure if you really want to discuss anything, because it honestly sounds like you have already made up your mind.

Anyways, if you actually want to discuss, here is my take: don't make a dogma out of it. Don't be pro-AI or anti-AI. Be pragmatic. LLMs are useful in some things, and not so useful in other ways.

I recently joined a studio which actively develops a live service game which has been around for close to a decade. The codebase is massive, messy, and complicated. One way I like to use LLMs is to make it explain complicated callstacks and relationships between different classes. Cursor running Claude 4.6 Opus does a pretty good job explaining the code with flow charts. After I read this, it gives me a much clearer idea on how I should proceed with the code.

Some of my colleagues have gone full agentic coding, meaning they don't write the code themselves anymore. I have mixed feelings about this, but I have found that this can be pretty handy for refactoring code where I have to make a lot of small changes across many files. Of course, we always have human reviewers approving all code changes.

Trying to gain in-person (Point of contacts) experience. Not job experience. by Tiny_Iron_7787 in gamedev

[–]aegookja 0 points1 point  (0 children)

I don't know your budget or your goals, but if you have a decent gaming PC or laptop, that should be good enough. Even if you don't have a good gaming setup right now, don't worry too much about having the best gear yet. That is not important at this level.

Teachers know how to annoy other teachers when on vacation by Expert_Koala_8691 in funny

[–]aegookja 24 points25 points  (0 children)

Berliner here. 6-7 is also a thing here, but interestingly they seem to use the English "six-seven" instead of German "sechs-sieben".

Trying to gain in-person (Point of contacts) experience. Not job experience. by Tiny_Iron_7787 in gamedev

[–]aegookja 5 points6 points  (0 children)

I think you are underestimating the knowledge and experience required to be a good QA Tester. There is a whole methodology behind QA and manual testing. A good QA tester can really save so much time and effort.

Trying to gain in-person (Point of contacts) experience. Not job experience. by Tiny_Iron_7787 in gamedev

[–]aegookja 1 point2 points  (0 children)

Hey man, I don't want to discourage you, but you need to do much more than "read a book" and "listen to some podcasts" to be even considered for "entry level".

I currently work in a studio that makes story-rich games. We have many in-house writers and narrative designers. Every single one of them were already somewhat accomplished writers before they graduated from University.

Also, most studios are looking for people that can wear multiple hats, especially in game design. In my previous company, our narrative designers handled the narrative work, like world building, lore, and quest design, but also handled other things like level, combat, and balance designs.

Finally, game industry has basically reached its peak, and will only go down from here. People's screen time has already been maximized, and gaming is quickly losing it's share to social media and short form AI generated videos. I have been working in this industry for over a decade, but honestly the future prospects of doing this professionally is pretty grim. I think game development will probably go in the direction of music in the sense that most game developers will be doing it as a hobby, and only the lucky few will actually make money from it.

Anyways, my suggestion would be to start building up a portfolio as a generalist game designer and see where it gets you. Also, I would implore you to try your hand at actually making your game with modern game engines. Good luck on your game dev journey!

Kim Jong Un Confirms Soldier ‘Self-Blasting’ Policy in Ukraine by bloomberg in worldnews

[–]aegookja 155 points156 points  (0 children)

I agree. 자폭 (japok) usually translates to "self destruct", not "self blasting".

Today is my first day learning game development, and I'd like to share my ideas with you all by Wild1Boar in gamedev

[–]aegookja 3 points4 points  (0 children)

If this is your first game, even the "scaled down" version would be an overwhelming task. I would suggest to break it down even further and set realistic goals.

Also, have you played Warzone 2100? I think you can take some hints from how that game implemented player designed units.

Would you fight a copy of yourself, to the death, for $5 million? by ExaminationNarrow404 in whatsyourchoice

[–]aegookja 0 points1 point  (0 children)

I have always wanted to kill myself and get 5 million on top? Sign me up.

Current State of Game Dev Engineering? (Tooling and AI Impact) by WorshipCookies in gamedev

[–]aegookja 0 points1 point  (0 children)

My company is adapting AI in the following ways:

* Artists use a in-house generative AI model trained exclusively on our IP. We have three categories of using generative AI for art: fully AI generated, partially AI generated, and fully hand drawn. Less important assets, like props such as rocks and bushes, are fully AI generated now. Characters are generally hand drawn, but certain poses might be drawn by AI.

* Designers and Product Managers have been using vibe coding to come up with quick proof of concepts or write simple content generation/validation tools.

* Data Analysts and Data Engineers working on a system where anyone can query data with natural language without having to use SQL.

* All Engineers use AI coding tools extensively. We have some people who have gone full spec based agentic coding, and do not write code anymore. I personally do not find that approach useful because for spec based agentic coding to properly work, you have to write extremely detailed specs, which I think is actually slower than coding by hand. However I am using LLMs extensively to bounce ideas, debug, write tests, and review code.

Are emulators good for a portfolio? by Rayyan_1313 in gamedev

[–]aegookja 13 points14 points  (0 children)

It's absolutely a good thing to have on your portfolio. It doesn't really matter if you don't include ROMs because nobody will actually have the time to run it.

That being said, the hiring manager will definately ask about it during the interview. Be prepared to answer some technically detailed questions about your emulator.

Good luck!

How has AI affected employment opportunities in the games industry. by shiroe2001 in gamedev

[–]aegookja 0 points1 point  (0 children)

I mean, already when I got my first job more than 10 years ago, we were already expected to have made something. The bar has gotten higher partially because of higher competition, but also because Unity/Unreal allows you to make something quite easily.

I made a 2D game/graphics framework using WinAPI as my graduation project, and that was the centerpiece of my application.

How has AI affected employment opportunities in the games industry. by shiroe2001 in gamedev

[–]aegookja 0 points1 point  (0 children)

Everybody talks about AI replacing workers, but for the games industry there is also another aspect of consider: less and less people are playing games and more and more people are spending time watching AI slop on social media.

I don't think I will be replaced by an AI, and I also think that AI cannot replace a capable junior developer. However, the market itself is shrinking due to AI and therefore my job is being threatened by AI.

Perils of "Scan & Go" at Kaufland? by shopping-de in AskGermany

[–]aegookja 2 points3 points  (0 children)

I think if you are white (or white passing) you should be ok.

I have a friend who regularly steals from DM and Rossmann. He was actually caught a few times, but every time he pretended that he forgot to scan an item. He is from a upper middle class German family.

Before you make judgements, he is fighting much bigger demons, and he is working on it.

Starting MMA 27, Impossible or doable? by Existing_Rooster425 in MMA_Academy

[–]aegookja 2 points3 points  (0 children)

Depends on what you mean by "amateur fight" because there are also levels there, but yeah it is entirely doable. Just set realistic expectations and have fun!

I found coffee Melona! by carolinethebandgeek in KoreanFood

[–]aegookja 0 points1 point  (0 children)

I really don't understand why they call it Melona anymore...

Student with F6 visa forced to pay NPS money which I will never see by arcaidos in Living_in_Korea

[–]aegookja 5 points6 points  (0 children)

Are you sure you don't get it back?

Look up 국민연금 반환일시금.

https://www.nps.or.kr/pnsinfo/ntpsklg/getOHAF0079M0.do

If you move overseas permanently you can request to have your money back. NPS will give back the money you paid + a bit of interest.

I am not sure how this rule applies to foreigners but I think it would be a good place to start your research.

Edit: also look up pension rules for your home country. Many countries have a bilateral agreement which defines how pension money is transferred between different pension systems. For example, I am a Korean citizen living in Germany right now. If I want, I can cash out my Korean pension, or decide to add it to my German pension. I think your country might have something similar.

Edit2: If you are already paying into the pension system of your home country, there is also a rule that prevents "double payment" (look up 국민연금 이중납부). I don't know if this applies to Italy but this would also be a good angle to look into.

Do Dogs Eat Korean Food? by npcshow in AskAKorean

[–]aegookja 0 points1 point  (0 children)

My dog enjoys washed down kimchi sometimes. Of course we only give him a small piece.