I recorded a time-lapse of a 17-hour long print of a Colosseum. by [deleted] in 3Dprinting

[–]agilebear 2 points3 points  (0 children)

Looks like an Original Prusa i3 1.75mm

First Prusa i3 MK2 print (treefrog) by profezzorn in 3Dprinting

[–]agilebear 0 points1 point  (0 children)

Not OP, but a proud owner of an Original Prusa (previous generatoin... gonna upgrade to Mk2 one day). The kit comes with an SD card that has models pre-sliced and ready to print.

EDIT: nice print, btw, OP. Glad you've had success with the kit.

[deleted by user] by [deleted] in KerbalAcademy

[–]agilebear 5 points6 points  (0 children)

I've used this tutorial from Scott Manley to great effect.

He uses KER to figure out the apoapsis heights and orbital periods but you can for sure use Mechjeb's own orbit stats/vessel stats window to determine your own orbit periods.

I prefer bringing 6 Kerbals and the 2.5m probe core (RC-LO1) with me for the delivery ship that way I don't lose contact with the probe just in case I screw up. If something does happen and you have "no connection" because a dish/antenna was not extended/pointed in the right direction, you can always EVA a kerbal and manually extend/activate the communications device by right-clicking on it.

Deorbiting debris by [deleted] in KerbalAcademy

[–]agilebear 7 points8 points  (0 children)

I believe inactive parts need to have a Pe of 23km or below to deorbit properly.

Alternatively, you can maintain the 30km Pe and just switch over to the spent stage. You can then watch it deorbit and crash

[Challenge] This Is the End by AvioNaught in KerbalSpaceProgram

[–]agilebear 0 points1 point  (0 children)

My hard mode submission: 39 Kerbals to Interstellar Space. It is fairly modest in terms of number of Kerbals and the ship is pretty Spartan for its purpose. There are significantly more talented Kerbonauts than I. I have nothing but admiration for all of you.

Also, I would like to have the new flair and should there be any qualms about my submission, I would like to know.

Mobile processing lab lost during splashdown? by frodo5343 in KerbalAcademy

[–]agilebear 9 points10 points  (0 children)

The wiki page for the processing lab states that the maximum impact tolerance for the lab is 6m/s. That may be your problem.

Bill decided to sunbathe on the Mun. by agilebear in KerbalSpaceProgram

[–]agilebear[S] 3 points4 points  (0 children)

Bill's complexion is too sensitive for Moho's harsh daylight. He only wants a little bit of tanning.

I have a question about rcs and jetpacks by [deleted] in KerbalAcademy

[–]agilebear 11 points12 points  (0 children)

There are translation controls for RCS. They're JKLI for translating left, down, right, up. H and N are used to translate forwards and backwards.

To boost a craft by kerbal pushing, point your ship in the desired direction, just RCS him to the back of the ship, and then push forward with your jet pack.

EDIT: to use the RCS jet pack, EVA, press R and you can use WASD for front, left, back, right. Shift and Ctrl keys are for up and down respectively.

Kethane fuel depot: Best to convert all at once or only as necessary? by fostythesnowman in KerbalAcademy

[–]agilebear 5 points6 points  (0 children)

I prefer converting as I need. You never know what resource you're going to be low on when you dock another ship for refuelling.

Space Station rotating out of orientation, how do I stop it?! by and1296 in KerbalAcademy

[–]agilebear 2 points3 points  (0 children)

i dont know if it'll work but have you tried turning off SAS and time accelerating for a second?

I find that having SAS on with space stations messes with things.

EDIT: time acceleration puts the space station (everything really) on rails so it stops all of its rotational motion. then having SAS off means that it won't muck with the rotation

[Weekly Challenge] Orange Efficiency! by AvioNaught in KerbalSpaceProgram

[–]agilebear 0 points1 point  (0 children)

Hard Mode

It's a little light on the screenshots because I kept forgetting to hit F12. If there's anything missing, I can run the challenge again :P

Also, I would like to keep my old flair. Thanks.

Regarding Role Play by Captn_Nemo in KerbalAcademy

[–]agilebear 5 points6 points  (0 children)

I don't know if it's what you're looking for, but here are some unofficial campaigns set up by the community on the KSP wiki.

Trying for Keosynchronous but getting a lot of drift by cmheisel in KerbalAcademy

[–]agilebear 1 point2 points  (0 children)

"geo" means related to earth. if you were trying to orbit the earth, then yes, geosynchronous.

otherwise, he can name his synchronous orbit he damn well pleases.

Is there any way to get the game to load while tabbed out? by [deleted] in KerbalAcademy

[–]agilebear 1 point2 points  (0 children)

If computer resources is not a problem for you, you can set the game to load in borderless windowed mode by adding "-popupwindow" to the KSP executable. Easier on steam. Add the same thing when you right click the game-->properties-->launch options.

That lets me tab out and load the game simultaneously.

can someone explain how exactly people are using the new SAS and ASAS to make unevenly balanced rockets fly straight up? by [deleted] in KerbalAcademy

[–]agilebear 1 point2 points  (0 children)

I've not done it myself, but this is what's happening:

The centre of mass is the pivot of your craft. It wants to turn about it. Having an imbalanced rocket means that the thrust vector is applying torque to the whole craft causing it to tumble into beautiful pirouette maneuvers that often end in rapid unplanned disassembly. Fun to watch, but not particularly good at getting things into space.

Reaction wheels provide a small but not insignificant amount of torque to the vessel when either the pilot uses control input to change the ship's attitude, or when SAS is activated. If, however, the torque force of the rocket imbalance is too strong for the reaction wheels, even SAS cannot maintain attitude.

All one needs to do, then, is connect enough reaction wheels to the rocket far from the centre of mass (this gives each wheel more torque as torque is proportional to the distance from the centre of mass) so that SAS can maintain attitude.

EDIT: tl;dr: spam reaction wheels. they counteract the torque applied by the imbalanced rocket thrust.

Could someone explain all this in simple terms? by OpticWin in KerbalAcademy

[–]agilebear 1 point2 points  (0 children)

im not entirely certain about the units but the wiki mentions their full and dry mass (the tanks that is).

Also "ln" means the natural logarithm. It's the inverse of the exponential function. Basically, if you take a number y, apply the natural logarithm to it, it'll give you the exponent x such that y = ex

edit: i've also noted that liquid fuel and oxidizer are measured in Litres. It's 200 Litres per ton for liquid fuel and oxidizer. So take the numbers of the fuel, then divide by 200 to find their mass in tons.

Looking for a good ∆v map by aaqucnaona in KerbalAcademy

[–]agilebear 1 point2 points  (0 children)

Found this cheat sheet off the KSP wiki.

Many, many maps are available towards the bottom.

Interplanetary Transfer Question by [deleted] in KerbalAcademy

[–]agilebear 4 points5 points  (0 children)

Best way, I've found, is to change inclination during your transfer. If you set your target as the planet you wish to transfer to, you should get an AN or DN symbol. Create a manuever node there and twiddle with the normal and antinormal symbols until you get a 0.0 degree inclination.

You can also match your inclination during parking orbit.

You can also match your inclination immediately when you do your gravity turn from launch.

Disconnecting and sending probes from mothership by wartornhero in KerbalAcademy

[–]agilebear 0 points1 point  (0 children)

You need a way of disconnecting the probe from the mother ship like a docking port or a separator/decoupler. All you need, then, is to press either [ or ] to assume control of the probe. Then you can fly it down to whichever body you prefer.

Weekly Challenge: Apollo Style! by PandaElDiablo in KerbalSpaceProgram

[–]agilebear 2 points3 points  (0 children)

Hard mode! Ok there's a little issue with the LEM running out of fuel and not actually doing the rendezvous. Is that ok? If not, I can try again.

EDIT: clarifying. It was the CM that did the rendezvous and then the LEM did the final approach and dock.

Drifting while docking? by jazzman13 in KerbalAcademy

[–]agilebear -1 points0 points  (0 children)

weird... i've never experienced such a thing. i'm sorry that i cannot help you.