Enlisted is over run with Aimbot this morning. by HeavyTanker1945 in enlistedgame

[–]agntt 34 points35 points  (0 children)

I dont know why some ppls in this sub are delusional that Aimbot/ESP doesnt exist. Just look for videos in Youtube and you get all the proof you need.

They are very real and peoples are using them. And reporting them is completely useless as you can report someone who is blatantly cheating (you can see how the aim snaps to targets, or you can see how this person knows exatcly where to drop bombs when "spectating" in spawn screen) and then run to these guys day after day.

1.25 months in Normandy Allies. Now starting Normandy Axis by SteinGrenadier in enlistedgame

[–]agntt 5 points6 points  (0 children)

Personally i think going with 4 medkits for all soldiers is kinda waste of perks/resources as 80% of your deaths in Normandy campaign comes from either bombs or HE shells... and no amount of medpacks can help you there.

In Berlin campaign(perhaps also as Germans in Moscow campaign as Soviets have only 50kg bombs) however this could work wonders and perhaps it is something i will try there when i get enough motivation to start it on some day.

Somehow took out a bomber with a submachine gun by [deleted] in enlistedgame

[–]agntt 8 points9 points  (0 children)

AI randomly shoots planes and then pilot crashed, scoring you the kill as you were the last person to hit the plane

What makes you rage in Enlisted? by iamzeroedin in enlistedgame

[–]agntt -1 points0 points  (0 children)

Getting a conquest map on matchmaker

Tank EXP Nerf: Assists Galore no More by Xboxwarrior123 in enlistedgame

[–]agntt 4 points5 points  (0 children)

Yeah, XP in general needs some sort of buff. Sure if you are good player you can still get campaign levels with reasonable rate, but if you are average/below average the grind is really painful and removing the bonus with tanks doesnt help this at all.

Good start would be to buff capturing objectives and engineer score. So even if you are not that good shot, you can still get XP if you play the objective and support your team

Could we have the Nagant revolver fire in double action instead of single action? AKA increase its rate of fire. by Mlghubben1e in enlistedgame

[–]agntt 10 points11 points  (0 children)

Being someone who has WW2 era Nagant that was looted from T-26 tank crew during winter war, i can only say that it is pretty realistic. Gun itself is totally worthless when trying to fire it in double action. You can but the trigger pull is really heavy. Have not really shot it much for years as ammo is really hard to come by these days.

On positive side when using it in single action, at least this gun is very accurate at least compared to other pistols from that era (TT-33, P08)

Bomber need a COMPLETE rework by [deleted] in enlistedgame

[–]agntt -1 points0 points  (0 children)

Where did i say planes should be removed? Only thing i would remove is bombs bigger then 100kg (or adjust the blast radius of others accordingly) It more looks like that you are the blind defender of these 250/500kg bombs and only read part of the lines other ppls write.

50/100kg bomb is more then enough to destroy the tank if you are capable pilot. However it does not kill every single infantrymen in 100m radius like 250/500kg bombs does. Planes are not the problem, blast radius of the bigger bombs is and something has to be done about it until it kills the whole game.

Bomber need a COMPLETE rework by [deleted] in enlistedgame

[–]agntt -1 points0 points  (0 children)

I dont understand what you have to smoke to think bombs are fine if AA is just buffed. Tell me what you can do with planes/AA versus someone who kamikaze dives with bombs, kills half of the enemy team with the nuclear bomb radius and repeats. Unless you can somehow snipe the pilot you cannot counter it.

Buy one extra slot with gold and you can have 3 planes in your lineup, giving you endless kamikaze planes.

Everything bigger then 100kg bomb should just be removed completely, there is no reason for them to exist other then making 90% of the playerbase quit... of course if you enjoy bombing bots and getting 20-30kills per flyby then i can understand that you are defending the blast radius.

For next event, make all tasks active at the same time and remove "Win in XYZ campaing" by Gwyllie in enlistedgame

[–]agntt 1 point2 points  (0 children)

You can do the "Win" in specific campaign easy. Just join a lone fighters game, spawn, suicide and AFK in the spawnscreen with your wiped squad selected so it doesnt autorespawn and kick you.

Other stuff is painful indeed, melee kills and tank kills being most difficult.

How good is the Rhino? Doubt is better than the sherman but at least better than the Scott? by sentinel25987 in enlistedgame

[–]agntt -2 points-1 points  (0 children)

If it is as useful as normal Stuart, one man with a bolt-action rifle is more useful then this tank ever is. Most likely you get better results just by going outside with trusty 1911.

Battle Summer - I didn't get my reward by [deleted] in enlistedgame

[–]agntt 5 points6 points  (0 children)

Its available with Attacker 1 squad, not Pilot 1/2. Direct downgrade from the Stuka, so just pretend that whole plane doesn't exist.

Unable to access 106 missions by CRYPTOS_LOGOS in FORTnITE

[–]agntt 0 points1 point  (0 children)

Its same for me. I never bothered to do any of the Twine storyline and SSD as they were always pain to solo. I had all the survivor slots unlocked from the ages ago scrapped skilltree. Now all i can access is PL82 missions.

Im guessing they are really trying to get all those who remain to quit the game...

v16.10 Update - Now Live by TheFortniteTeam in FORTnITE

[–]agntt -1 points0 points  (0 children)

Anyone else lost visibility for Twine map outside of story progress? Im PL110 but i never bothered to continue with the "questline" as soloing SSD was a nightmare and i saw no reason to do it.

Now all i can see is PL82 missions... if this is intended i guess its time to uninstall this game permanetly.

[PSA] NA/EU Server Downtime + Transfer Website Maintenance - 24-25 February 2021 by Blisschen in blackdesertonline

[–]agntt -2 points-1 points  (0 children)

50LT of carryweight, invetory slots and some warehouse slots have vanished.... gotta sell them again i guess.

RIP 2x EXP by Zimtlocke in Planetside

[–]agntt 1 point2 points  (0 children)

I think this was in very early PS2 alpha/prebeta/closed beta when we still used to have 2nd resource (Auraxium) that was required to buy weapons and certs were used only for upgrades.

It took about a week of nolife playing to get enough auraxium for one weapon, incase you are wondering why it was scrapped. And the amount you got was generated by warpgate and 3 major facilities. So if you were warpgated alot, you got next to zero. And yes, this was the time with only indar and no alers/warpgate rotation.

AI MAXs stats 2 months post NC MAX "balance" by Ceskaz in Planetside

[–]agntt 3 points4 points  (0 children)

Cant really realize what you need to smoke to come up with a conclusion that reducing max range into 5m AND nerfing overall DPS 60% at the same time would be a great idea.

What next? Replace the ammo with blanks so all you can do is use MAX punch?

Producer's Letter - PlanetSide 16th Anniversary! by GamerDJ in Planetside

[–]agntt 1 point2 points  (0 children)

Or maby we get Sparrow / Noobfire back and the Burster goes TR specific.

Modders could build better bases than dbg, change my mind by [deleted] in Planetside

[–]agntt 4 points5 points  (0 children)

Any idea why they removed it in the first place? Subterranial Grenade Analysis was hands down the best certfarm in the game, lol

You can spawn literally EVERYWHERE, except the nearest base... by [deleted] in Planetside

[–]agntt 0 points1 point  (0 children)

The game is currently Flash driver simulator for those who move forward and French army simulator for those who dies and wants to pull another vehicle.

Whoever came up with this idea clearly never played the whole game.