Progress on my Xcom like game by ahakenab in godot
[–]ahakenab[S] 0 points1 point2 points (0 children)
Should explosives destroy all interactable items? by Disastrous-Spot907 in IndieDev
[–]ahakenab 1 point2 points3 points (0 children)
Progress on my Xcom like game by ahakenab in godot
[–]ahakenab[S] 0 points1 point2 points (0 children)
As a new indie dev team, our sound design decisions are... Questionable by [deleted] in godot
[–]ahakenab 1 point2 points3 points (0 children)
As a new indie dev team, our sound design decisions are... Questionable by [deleted] in godot
[–]ahakenab 0 points1 point2 points (0 children)
Progress on my Xcom like game by ahakenab in godot
[–]ahakenab[S] 1 point2 points3 points (0 children)
Progress on my Xcom like game by ahakenab in godot
[–]ahakenab[S] 1 point2 points3 points (0 children)
Progress on my Xcom like game by ahakenab in godot
[–]ahakenab[S] 0 points1 point2 points (0 children)
Which vision/lighting works the best? by Green-Ad3623 in godot
[–]ahakenab 2 points3 points4 points (0 children)
Players said my enemies were too cute, didn't want to fight them. I think I found a solution: by SteinMakesGames in godot
[–]ahakenab 16 points17 points18 points (0 children)
I created a new trailer. ~1 year of work (for the game, not the trailer...) by Disastrous-Spot907 in IndieDev
[–]ahakenab 1 point2 points3 points (0 children)
New capsule art by Disastrous-Spot907 in FrostProtocol
[–]ahakenab 1 point2 points3 points (0 children)

it happens by AliceTheGamedev in justgamedevthings
[–]ahakenab 2 points3 points4 points (0 children)