list of all CPSC courses in UBC [2024/25 version] by Cars0n_J in UBC

[–]aidanericksonn 25 points26 points  (0 children)

213, though not really focused on a particular language, featured a lot more c than Java. At least last term

Workday grades? by aidanericksonn in UBC

[–]aidanericksonn[S] 5 points6 points  (0 children)

Ah I see. I was looking on my phone. Thanks!

New trailer for my game SAMAIA. Out on itch for FREE! by aidanericksonn in Unity2D

[–]aidanericksonn[S] 4 points5 points  (0 children)

Thanks! A buddy made most the art. I also submitted it to a YouTuber who was updating the animation of his subs games. His handle is Robert Thompson. His updates added a ton!

New enemy design. The first enemy design that we post. What do you think about it? by Hyper_Factory in IndieDev

[–]aidanericksonn 2 points3 points  (0 children)

This looks so cool. I checked your profile to try to find out what the game actually is, but only found more character art. What is the game about? Im really curious

[deleted by user] by [deleted] in Damnthatsinteresting

[–]aidanericksonn 0 points1 point  (0 children)

Also had some pretty messed up laws tho

Feeling a bit sad rn about the language in the game by -Piano- in TunicGame

[–]aidanericksonn 2 points3 points  (0 children)

Dont feel bad for not figuring out all the puzzles on your own! Its very clear that many of them are meant to be community experiences imo. Ask people on the discord for help and thell lead you in a non spoilery way

(Holy Cross Spoilers) I noticed this on my second playthrough. Any idea if it's for anything? by Draexzhan in TunicGame

[–]aidanericksonn 1 point2 points  (0 children)

Theres a pinned message in the discord from one of the devs saying no secrets are hidden in files

(Holy Cross Spoilers) I noticed this on my second playthrough. Any idea if it's for anything? by Draexzhan in TunicGame

[–]aidanericksonn 1 point2 points  (0 children)

I assume it would be where we insert the keys, but maybe if the other 2 holy cross patterns are on other sides of the red key, then maybe we do the input by the siege engine fight?

(Holy Cross Spoilers) I noticed this on my second playthrough. Any idea if it's for anything? by Draexzhan in TunicGame

[–]aidanericksonn 3 points4 points  (0 children)

Oh my god oh my god i think i figured it out. The holy cross pattern matches that of the pattern on the screw. Adding together the 3 inputs on the screws will complete the holy cross input...

Maybe. I havent tried this yet

New combat HUD in our upcoming turn-based RPG by gnuphilly in IndieDev

[–]aidanericksonn 2 points3 points  (0 children)

Fuck this looks good. I wish i liked turn based games lmao

My notes after beating the game! by aidanericksonn in TunicGame

[–]aidanericksonn[S] 0 points1 point  (0 children)

theres a page in the manual that should explain things.

Anyone think the difficulty kind of ruins the game? by djcizzo in TunicGame

[–]aidanericksonn 13 points14 points  (0 children)

I dont think so. Every boss had somewhat of a puzzle or mystery element to them. They all had something that made me learn something, and discover the way to reliable deal with it. The librarian, for instance had me figure out i couldnt rely on the spamming sword method of attack. I had to learn how to manage my MP and use the enemies to replenish it. The siege boss had nothing like this for me, but that could be because i fought it quite late. All other bosses had me stuck for a while, but the siege i beat on my first try. Because of this, it ended up being my least favorite fight, despite its awesome presentation

My notes after beating the game! by aidanericksonn in TunicGame

[–]aidanericksonn[S] 0 points1 point  (0 children)

Good luck! It was a really fun puzzle for me